UnReal World > General Discussion

Hills too much flora?

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Felius:
Is it just me, or hills seem to have become far too rich in terms of plants, including crop plants. My current playthrough, as owl tribe, I have foraged over 1500 barleys (not handful of grains, but the unthreshed plant) from random hills in a single autumn, and not even the only thing I focused upon.

Only reason why haven't gotten nearly as much Rye too is because most of those located in hills withered before ripening. And I did got about as many Nettles, as well as hundreds of nettles, peas, broad beams, turnips and other assorted plants.

So, really, in everyone's else's experiences are hills also that rich in useful flora? Does in autumn hills all but obsolete farming it for yourself, saving a lot of effort preparing the soil and planting? Sure, a single hill might not have it, but they are both highly common and highly visible, plus it takes a very short time to zoom in, check for plants and zoom back out to go to the next hill over (and they frequently spawn in a bit of a cluster).

For reference, this character is living a bit to the south of Driik territory, around the south-western corner of the map, and I've gathered from hills around me, as well as ones near a river that connects too the ocean about a day's walk/rowing to the east (raft there, spend a week or two collecting everything and dropping it in the raft when fully loaded, eventually go back home with a raft-full of goodies).

Galgana:
Do you use the BAC modpack? The text file flora_BAC_cultivated makes agricultural plants spawn in the wild.
Hills are considered "clearings" according to the terrains list, so you can edit out that part of the plant data to nerf wild agriculture spawns.

Another method of reducing spawns for a particular plant is to reduce the integer assigned to the following attributes:

* FREQUENCY: accounts for how many patches may occur in a tile
* POPULATION: how many patches can grow beside each other at a particular part of the map
* COMMONNESS: encounter rate as a percentage

Roheline:
In my experience it's just nettles and berries, though I have gathered hundreds of pounds of raspberries by searching hills before.

Felius:

--- Quote from: Galgana on November 24, 2020, 06:27:03 AM ---Do you use the BAC modpack? The text file flora_BAC_cultivated makes agricultural plants spawn in the wild.
Hills are considered "clearings" according to the terrains list, so you can edit out that part of the plant data to nerf wild agriculture spawns.

Another method of reducing spawns for a particular plant is to reduce the integer assigned to the following attributes:

* FREQUENCY: accounts for how many patches may occur in a tile
* POPULATION: how many patches can grow beside each other at a particular part of the map
* COMMONNESS: encounter rate as a percentage
--- End quote ---
Yeah, I do, that might be it. Didn't realize it included flora aside from flax. Might have to remove these alterations from the pack.

JP_Finn:
I find the hills don’t have enough trees growing on the sides and on the top.

(I’ve not encountered “wild barley” not “wild rye” ingame anywhere; as above, most likely from a mod)

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