Topic: Re-triggering command for loop snares and paw-boards too  (Read 288 times)


Buoidda

« on: November 22, 2020, 04:26:23 PM »
Please  :)

Obviously they don't have to be previously triggered, only requirement being exactly one trap item lying on nearby tile.
« Last Edit: November 22, 2020, 04:30:36 PM by Buoidda »
Sewn with quill it is. X#X#X#  My craft mod 2.3.6 (released 12th of Jan 2021):  https://www.unrealworld.fi/forums/index.php?topic=5865.0

JP_Finn

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« Reply #1 on: November 22, 2020, 04:59:00 PM »
I’m confused, do you mean resetting a triggered loop snare in vicinity?
And if so: yes please. Also enable the resetting for paw-board traps.

Brygun

« Reply #2 on: December 06, 2020, 05:26:32 AM »
+1

ITs a bit of tedious work for the player to have to kick, pick-up, skim through inventory where as other traps can re-set where they are

Sami

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« Reply #3 on: December 26, 2020, 10:00:22 PM »
Obviously they don't have to be previously triggered, only requirement being exactly one trap item lying on nearby tile.

Would be handy of course, but isn’t necessary all too simple to add as item traps are handled differently from the trap constructions in the game mechanics. But I’ll see about the possibilities when wandering around the part of the code.
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