UnReal World > Modding

IF you could see any mod created, what would it be?

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Sloomingbla:
Without limitations, things that would be fun to have in game that wouldn't necessarily be fun for everyone or true to the current design.

Personally, I really enjoy the idea of demons, and the related things that could spawn/trigger them.

Imagine rare haunted forest tiles, filled with plenty of "ghost" game. Attacking one of the game successfully triggers a message "x passed through the animal without an effect..". Ghostly npcs that stalk the player, filling you with dread. Strange noises.

Perhaps when the user is close to escaping the forest you could pass out and end up back in the center again, or in a forest far away. Would become a lost adventurer yourself then!

Imagine needing to keep an area lit if in the presence of demons, to prevent any one from attacking you. Strange, mystical curses and effects that would need to be lifted through rituals. Perhaps even demons that "possess" the player, and bring you both strengths and weaknesses (eg, becoming incredibly good at combat, but only able to eat human flesh, or incapable of eating meat, or constantly attracting danger.. many possibilities here.) Demons and gods that you could choose to worship that bring such effects. Rituals to banish or even summon demons. Possessed animals that attack ferociously. Quests given by npcs to banish the demons from their lands. Ect.

The list goes on ;D

JP_Finn:
Without limitations?

I’d LOVE to see a mod to give us ‘Far North’ in 1700-1800, akin to “Seven Brothers”

Still survival, but give us gunpowder and flintlocks. Add the Church mandating literacy learning. Or escape in to the backwoods from it all. And for non-Christian types, still retain the old beliefs.

paulkorotoon:
I believe some kind of mod installer would be really appreciated. A program that backups original files, merges what should be merged and provides enabling/disabling mods in an easy way.

Dr.Hossa:
yeah, i think there should be a library for valid parameters. For example, i dont know how i can look up the correct code description for some tiles or even items.

I took almost an hour to find out my mistake when digging clay didnt work: the game doesnt know any "hole in the ground" anymore(I used old mod code for blueprint). i randomly typed "pit" and it worked. but that was just lucky and i dont know where to look it up.

BUT i think me and paul miss the topic a little.

I would love to see the spirit world more... alive. For example more Rituals, little spells, perhaps enchanting stuff.
long time ago a had this idea:

Graves...
burial mounds with treasures("tumulus", "dolmen") for pleasing the spirits when somebody dies.
Or, for big time-annoying them: Robbing a grave! Would really contribute to the spiritual-fantasy gameplay.
Possibility to bury objects of value or food together with the dead, depending on the individuum's profession/way of dying/culture.

Be punished by the spirits, if you don't do a funeral;
A LOT if you rob a grave! but you can get out of it after a long time of pleasing the spirits again.
Graves also should be generated randomly and seldomly.

But i would hate the game for becoming some kind of sword & horse fantasy.
I think the biggest appeal of this fantasy elements are those indirect, foggy effects. This is what i love.
Seeing a shaman hurling a fireball at enemies would make me quit.

Demons, yes. But not like horned creatures that attack, but perhaps like possessed animals.
Especially if the character hadnt been concerned with pleasing spirits:
A bull elk randomly goes crazy on you; you wake up surrounded by snakes in your own yard; crows stealing random stuff from you unless you feed them some seeds and please the spirits.
 
You'd say without limitations! ;)

Privateer:
 For me the mod (other than mead) that I've always wanted to make is a "Living Skill" mod. Along the lines of what Simon did with "Shaman".

 So the Mod addition I have wanted for the longest time is the ability to 'detect' NPCs in recipes.
This would open the mod world to interacting with NPC world.
Needing to find a Shaman to make x.
Working with a craftsman to gain the ability to craft x.
Learning from an old woman a great recipe for x.
Gain special items by meeting with Vagabonds, woodsmen or Adventurers.
It would allow you to sheer a sheep, because you have a sheep.

 NPC detection in recipes pls.

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