Topic: Feeding livestock, manure  (Read 653 times)


Galgana

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« on: July 23, 2020, 03:13:06 AM »
We currently can't feed non-dog domestic animals, so this mod should fill that gap in gameplay.

After livestock digest food, they will leave poop (though it will be a pile that sits in the exact spot you were standing due to modding constraints), which can be burned as fuel or used as manure in preparing fields.

Field prep with poop is an alternative to the slash-and-burn method and does away with the waiting period before planting when the embers cool down (as well as the number of keystrokes needed to lay down fuel for a decently-sized farm plot). Instead of using a shovel, a rake is required to distribute manure into the soil. Prepared fields can be made through the build menu but this also makes any tile of prepared soil susceptible to being deconstructed.

Copy to DIY file:

Code: [Select]
.Feed livestock. "Branch" *AGRICULTURE* /.1/ \8h\ [patch:10] [effort:0] [noquality]
{Raw ingredients} #15# [remove] [patchwise] 'raw feed'
[WEIGHT:5]
[NAME:dung pile]
[TILEGFX:p-oop]

.Rake. "Sesta" *AGRICULTURE* /40/ %30%
{Axe} <Handaxe>
{Staff} [remove] 'for handle'
{Wooden stake} (3) [remove] '+for tines'
{Tying equipment} =15= [remove]
[TILEGFX:wp-smatrid]

Copy to BIY file
Code: [Select]
.Prepared Soil. -P- *BUILDING* /30/ [effort:2] [assist:3]
{Rake}
{dung pile} (10) [remove] [noquality] '+for manure'
« Last Edit: August 16, 2020, 10:07:58 AM by Galgana »

koteko

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« Reply #1 on: July 23, 2020, 03:57:25 PM »
Very clever - didn't know one could build Prepared Soil :D

Brygun

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« Reply #2 on: July 24, 2020, 04:30:04 PM »
 :o

Poop has now made it into the Unreal World.

Realism intensifies.


Galgana

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« Reply #3 on: August 16, 2020, 10:11:44 AM »
Sometimes making last-minute revisions is a bad idea! Prepared soil must be governed by the building skill in order to show up in the build menu.

Crafting a rake is now governed by agriculture and has a bonus for quality based on skill level.