Topic: Question: Item Used but Not Consumed  (Read 2737 times)


Roheline

« on: March 28, 2020, 09:28:21 PM »
Does anyone know how to code it so an item is utilized like cords are now in drying? I'd like for the item to be "in use" and unable to be accessed while the process is being prepared, but is then returned to the player at the end of the process.

Thanks!

Privateer

« Reply #1 on: March 28, 2020, 10:08:08 PM »
If I understand your question correctly, I do not think this is possible.
Crafting is limited to producing one (1) item, no by product ability (outside the coded one(s) in game ie; cord use, butchering etc.)
To help is it's own reward.
Mods:
https://www.unrealworld.fi/forums/index.php?action=profile;area=showposts;sa=attach;u=10 Player Quests, Arrow quiver, Bee hives honey & mead, Massive menus, Fish Farmer, Combat trainer, Player made markers, Weaving, Wood stacks, Chicken coop Fish cuts, string&bone.