Topic: Too many Njerps?  (Read 471 times)


Bert Preast

« on: January 22, 2020, 05:47:46 PM »
I am based in the south west, between Driik and Sartola lands.  I am doing the Big Elk part of the Advanced Adventures course, sallying out daily from my cabin to hunt a big elk.  In 2 weeks of this, I have found and killed 4 elk and 6 Njerps.

I would be fine with this if I was anywhere near Njerp lands, but it seems excessive considering how remote I am from them. 

I feel it's a major game balancing issue - I am a combat orientated character so for me the Njerps are easy kills and make me rich.  If I were not combat orientated then each Njerp would be a deadly peril.  I have also tried playing hermit type characters in the far north and a surplus of wandering Njerps made those runs either too easy or too hard as well. 

My suggestion is that around Njerp lands yes it should be crawling with Njerps, but in the far west and north they should be extremely rare.  That way players who want easy kills or constant terror can settle near the Njerps, and those who would prefer not to slaughter more men than Genghis Khan in a play-through can settle in somewhat more peaceful lands.

Dungeon Smash

« Reply #1 on: January 24, 2020, 05:30:23 AM »
Personally i was just doing the Njerp hunting quest from the Advanced Adventures, and actually found them quite tough to find.  I had to travel far to the east before spotting a single one.  Perhaps this is simply an example of the "Random Number Generator" acting unfavorable?

Bert Preast

« Reply #2 on: January 24, 2020, 10:11:55 PM »
I think the RNG should be weighted to location.  As I mentioned, I have had the same surplus of Njerps in a lot of games in the west and north. 

When I play in the west I am usually doing what I think they call "power gaming", using a character with good stats and hoarding the loot.  It goes great, but only because I am well set to take down the wandering Njerps that make up far too much of the local game.  If you can kill Njerps, things are very easy - but if you can't kill Njerps they are a huge problem.  In the west and as far as you can get from Njerp lands, I don't think they should be such a concern.

When I play in the north, I am looking for a hermit lifestyle, as far from a village as I can get.  And again, what I do get is Njerps, and lots of them. 

Maybe if you have good combat skills, the game spawns more Njerps?   

Fenris_Wolf

« Reply #3 on: January 26, 2020, 12:23:19 AM »
I tend to find the amount of them ruins the balance as well. You don't even need to be combat oriented, a solid active hunter build will can dispatch a lone njerp without difficulty (and often before they can even react) and make ridiculous profit in trades from selling off their weapons. My current game is a Owl Tribe hunter dead center of Driik territory, and in less then 2 months I had enough for complete fine knife set, and all masterwork axes, with MW spear and bow.

Frequently I run into multiple warriors on the same day (sometimes as many as 3). A few days ago (real days, not game) i spotted 2 at once in the bog, kill them then spotted 2 more as soon as i went back to world map. Killed the 3rd and went back to the village to rest before the 4th, and saw a 5th warrior on my way. All within maybe a 8 tiles radius and a few in-game hours. This could be explained away as a raiding party on the village, but since they're lone warriors and not moving as a group they're just easy pickings.

IMO other areas of the map except njerp lands or no-man's they should spawn a lot less, and more likely as a raiding party since they'd be in hostile lands. Common robbers should be more frequent then njerps. They're much harder to farm. Lower rewards due to worse gear and because they're a group much more of a risk to engage.

Bert Preast

« Reply #4 on: January 27, 2020, 07:17:00 PM »
Yes, when I said "combat orientated" I didn't mean I was rocking a battlesword and full mail - just furs, spear and some javelins as I do active hunting.  Half my hunts turn into "stalk the Njerp", I give him a couple of javelins and if he survives that then chase him until he's breathless then finish the job.  A couple of times a particularly handy Njerp has left me a bit sliced up, but mostly they are easy riches.  It's a bit like living in a slum populated by largely inept muggers, where you end up stealing their watch.

On the other hand my hermit type characters are built around trapping, fishing and farming.  A Njerp becomes a holy terror, and even in the remotest spots they are the most numerous thing I see aside from trees!  It would be great if they were absent or at least very rare in the parts of the map where you would not expect to find them.

As Fenris says above, away from the Njerp areas robbers and wanderers should be more common.  I like the frequency of robbers and wanderers, that seems about right. 

StefanPravda

« Reply #5 on: January 28, 2020, 05:30:21 PM »
I have read somewhere that it might be related to spirits? When you are a nasty little boy njerpez wonder around trying to get your arse?

Bert Preast

« Reply #6 on: January 28, 2020, 06:26:17 PM »
Very little is known about the spirits, it is true...  But my Finn seems to be in good standing with them, he sacrifices after each kill (maximum once daily, of course), and recently met the forest spirit who was happy with him.  Still wading through Njerps though!

Fenris_Wolf

« Reply #7 on: January 29, 2020, 11:07:14 AM »
If anything, I suspect the opposite might be true. Good standing with the spirits causing the forests to reveal more Njerps on the map, who were probably already spawned regardless of standing.
All of my games "appear" to be in the spirits good books with lots of unity with the forests messages, and all run into a high warrior count.