Topic: Arrowheads  (Read 1115 times)


Tom H

« on: November 19, 2019, 06:11:38 AM »
Instead of just gathering common rocks in order to form arrows, why not craft arrowheads from stone/rock. It would be interesting to do flintnapping, or to carve arrowheads from bone and antlers.

Iron arrowheads could be a trade item, too, instead of completed Superior arrows. It would feel great to trade for some Superior iron arrowheads and form my own arrows. I think it would express the difference between crude, decent, fine, and Superior quality if the arrowheads were identified as crude bone, decent antler, fine flint, and superior iron.

Also, I think that searching for flint would add some quality to the standard mountain/cliff terrain.

PALU

« Reply #1 on: November 19, 2019, 11:49:54 AM »
Unless I'm misinformed, searching for flint in Finland is bound to be a very frustrating exercise, as aren't any flint deposits in the area (or at least very few), but all flint was imported.

":
As there are no local cherts in Finland, apart from the jasperoids in Finnish Lapland, the chert and flint used to make prehistoric artifacts must have been imported.
:"
from the preface of Geological Survey of Finland http://tupa.gtk.fi/julkaisu/bulletin/bt_334.pdf. A web search for "flint deposit finland" found that report (and I haven't actually read it).

Now, UrW isn't sticking strictly to the real world history...

Tom H

« Reply #2 on: November 19, 2019, 12:25:01 PM »
If that's accurate, it could still work. Just make flint a trade item, as Fine arrowheads? I guess I was enjoying the idea of emulating Otzi.

PALU

« Reply #3 on: November 19, 2019, 03:49:02 PM »
I don't think the iron age Finns used imported flint arrow heads as they could make metal ones (and import metal ones). Imported flint probably fell out of use when metal working technologies became reasonably wide spread. I believe I've seen it claimed flint was used for some things into historical times in places with local supplies, though.

Note that Ötzi was a stone age man, not an iron age one.

Tom H

« Reply #4 on: November 20, 2019, 03:56:04 AM »
er...Otzi was Bronze Age! Finding his axe and dating his body changed perceptions of how far back the Bronze Age began... The information they've garnered from that old man's body and gear is astounding.

Anyway, our characters are relatively inexperienced teenagers. Providing their own iron may be beyond them at this point, eh? So, if they're not carving bone and antler, they should be trading for iron?

PALU

« Reply #5 on: November 20, 2019, 10:21:55 AM »
As far as I understand metal smithing was a dedicated and highly respected profession during the UrW period, so most people would not have either knowledge of or experience with smithing. Apart from that, it requires structures and equipment that a starting character simply wouldn't have (unless somehow starting as a smith's apprentice).

Thus, to get arrows with metal heads they'd have to trade for either the complete arrows or for the heads.

Ara D.

« Reply #6 on: November 21, 2019, 10:57:02 PM »
So if we cannot get Flint and we are not making metal heads so what kind of of arrow heads are we making? Is it feasible to make arrows from other stone?

Tom H

« Reply #7 on: November 22, 2019, 08:12:59 PM »
So if we cannot get Flint and we are not making metal heads so what kind of of arrow heads are we making? Is it feasible to make arrows from other stone?

The procedure actually requires you to have rocks on hand. I just thought it would be cool to have to form arrowheads, first, before we could make an arrow. Since there is no flint, apparently, why are we using rocks?
« Last Edit: November 23, 2019, 03:30:31 AM by Tom H »

JEB Davis

« Reply #8 on: November 22, 2019, 08:54:47 PM »
Buoidda made a pretty cool set of mods, you may have already seen them.
Keep in mind, what you see below is for UrW v3.50 and has not been updated since that version.

Buoidda's crafts 1.5+

I did further changes for my personal mod, in which you have many options for arrows.
Here is the fletching menu. There are other items needed such as the fibres. Let me know if you're interested and I could dig those up.



// Part of Buoidda's crafts 1.5+
//
// JEB modified 2018-05-17
//        for UrW 3.50
// (to integrate Buoidda's with Master Mod)
//

[SUBMENU_START:Fletching]

// JEB EDITED ///////////////////////////////////////////////
.Tipped arrow. "Arrow" [effort:1] [phys:hands,one-armed]   *CARPENTRY*  %-5%  /30/    [patch:5]
{Arrow shaft}      [remove] [patchwise]
{*Arrowhead}      [remove] [patchwise]         'Arrowhead'
{Feather} (3)      [remove] [patchwise] [noquality]
{Fibre from*}       [remove] [patchwise] [noquality]   'Some fibre'
{Knife} <Small knife>
[NAME:Arrow]
[WEIGHT:0.1]
// JEB: was [WEIGHT:0.13]
// JEBv8.1: added %-5%

// JEB EDITED ///////////////////////////////////////////////
.Fur-fletched arrow. "Arrow" [effort:1] [phys:hands,one-armed]   *CARPENTRY*   %-20% /25/    [patch:5]
{Arrow shaft}      [remove] [patchwise]
{*Arrowhead}      [remove] [patchwise]         'Arrowhead'
{*Fur}       #0.05#   [remove] [patchwise] [noquality]   'Fur'
{Fibre from*}       [remove] [patchwise] [noquality]   'Some fibre'
{Knife} <Small knife>
[WEIGHT:0.1]
// JEB: was [WEIGHT:0.13]

// JEB EDITED ///////////////////////////////////////////////
.Repair arrow. "Arrow" [effort:1] [phys:hands,one-armed]   *CARPENTRY*   %-5%  /40/    [patch:5]
{*arrow}      [remove] [patchwise]         'Arrow to reuse feathers from'
{Arrow shaft}      [remove] [patchwise]
{*Arrowhead}      [remove] [patchwise]         'Arrowhead'
{Fibre from*}       [remove] [patchwise] [noquality]   'Some fibre'
{Knife} <Small knife>
[NAME:Arrow]
[WEIGHT:0.1]
// Be careful not to use your best arrows!
// JEB: was [WEIGHT:0.13], added {Fibre from*}
// JEBv8.1: added %-5%

.Wooden blunt arrow. "Blunt arrow" [effort:1] [phys:hands,one-armed]  *CARPENTRY*   %-20%    /35/    [patch:5]
{Wooden stake}      [remove] [patchwise]
{Knife}<Small knife>
[NAME:Blunt arrow]
// JEBv8.1: was %-15%

// JEB EDITED ///////////////////////////////////////////////
.Birch sapling arrow shaft. "Firewood" [phys:hands,one-armed]   *CARPENTRY*   %-40%  /15/  |-2|  [patch:5]
{[NEARBY_TILE:BIRCH]}               [noquality]   +'Birch nearby'
{Knife}
[NAME:Arrow shaft]
[TYPE:timber]
[MATERIAL:wood]
[WEIGHT:0.1]
[TILEGFX:bc-shaft]
[PRICE:0]
// JEB: was [TYPE:tool], added [PRICE:0], made Sapling lowercase

// JEB EDITED ///////////////////////////////////////////////
.Rowan sapling arrow shaft. "Firewood" [phys:hands,one-armed]   *CARPENTRY*   %-30%  /10/  |-2|  [patch:9]
{[NEARBY_TILE:ROWAN]}               [noquality]    +'Rowan nearby'
{[TILE:BUSHES]}               [noquality]    +'Bushes to collect saplings from'
{Knife}
[NAME:Arrow shaft]
[TYPE:timber]
[MATERIAL:wood]
[WEIGHT:0.1]
[TILEGFX:bc-shaft]
[PRICE:0]
// JEB: was [TYPE:tool], added [PRICE:0], was ".Sapling arrow shaft."
// JEBv8.1: was %-20%

// JEB EDITED ///////////////////////////////////////////////
.Split arrow shaft. "Firewood" [effort:1] [phys:stance,arms]   *CARPENTRY*  %-10%  /20/  |-1|  [patch:9]
{Board}    #1#    [remove] [patchwise]
{Axe}<Carving axe>
{Knife}<Small knife>
[NAME:Arrow shaft]
[TYPE:timber]
[MATERIAL:wood]
[WEIGHT:0.1]
[TILEGFX:bc-shaft]
[PRICE:0]
// JEB: was [TYPE:tool], added [PRICE:0]
// JEBv8.1: added %-10%

// JEB EDITED ///////////////////////////////////////////////
.Stone arrowhead. "Hunting horn" [effort:2] [phys:hands]   *CARPENTRY*  %-10% /30/ |-2|   [patch:5]
{Stone}      #1#    [remove] [patchwise] [noquality]   '+as a core'
{Rock}                   [noquality]    '+as the hammerstone'
[TYPE:tool]
[NAME:Arrowhead]
[MATERIAL:rock]
[WEIGHT:0.03]
[TILEGFX:bc-arrowhead]
[PRICE:0]
// JEB: added [PRICE:0], weight of stone used was #0.2#

[SUBMENU_END:Fletching]


And more from another file that adds to the fletching menu:


//
// JEB modified 2018-05-17
//        for UrW 3.50

[SUBMENU_START:Fletching]

.Branch arrow shaft. [effort:1] [phys:hands,one-armed] "Firewood" *CARPENTRY* %-20% /15/ |1| [patch:5]
{Branch} [remove] [noquality][patchwise]
{Knife}
{Fire} '+nearby to straighten' [ground]
[NAME:Arrow shaft]
[TYPE:timber]
[MATERIAL:wood]
[WEIGHT:0.1]
[TILEGFX:bc-shaft]
[PRICE:0]
// JEB: keep to compliment Buoidda's fletching mod
// JEBv8.4: removed <Broad knife>

.Split stake arrow shaft. "Firewood" [effort:1] [phys:hands,one-armed]   *CARPENTRY*  %-15% /20/  |-1|  [patch:4]
{Wooden stake}    [remove] [patchwise]
{Axe}<Carving axe>
{Knife}<Small knife>
[NAME:Arrow shaft]
[TYPE:timber]
[MATERIAL:wood]
[WEIGHT:0.1]
[TILEGFX:bc-shaft]
[PRICE:0]
// JEB patterned after Buoidda's Split arrow shaft

.Rock arrowhead. "Hunting horn" [effort:2] [phys:hands]   *CARPENTRY*  %-10% /20/ |-2|   [patch:5]
{Rock}      [remove] [patchwise] [noquality]   '+as a core'
{Rock}           [noquality]    '+as the hammerstone'
[TYPE:tool]
[NAME:Arrowhead]
[MATERIAL:rock]
[WEIGHT:0.03]
[TILEGFX:bc-arrowhead]
[PRICE:0]
// JEB patterned after Buoidda's Stone arrowhead

//.Rock-tipped Arrow. "Arrow" [effort:1] [phys:hands] *CARPENTRY* /30/ [patch:5]
//{Arrow shaft} (1) [remove][patchwise]
//{Rock arrowhead}  (1) [remove][patchwise]
//{Feather} (3) [remove] [patchwise] [noquality]
//{Tying equipment} [remove][patchwise]
//{Knife} <Small knife>
//[NAME:Arrow]
//[WEIGHT:0.13]
// JEB: added [WEIGHT:], (compliments Buoidda's stone arrowhead)
// JEB: Not needed because Buoidda's "Tipped arrow" can also use JEB's Rock arrowhead

.Blunt arrow. [effort:1] [phys:hands,one-armed]  *CARPENTRY*  %-5%  /45/  [patch:5]
{Branch}   [remove] [patchwise] [noquality]
{Feather} (3) [remove] [patchwise] [noquality]
{Tying equipment} [remove] [patchwise]
{Knife}
// DEFAULT (moved from WEAPON menu)
// JEB: keep to compliment Buoidda's fletching mod
// JEBv8.5: added %-5%

[SUBMENU_END:Fletching]
« Last Edit: November 22, 2019, 08:59:00 PM by JEB Davis »