Topic: [Fixed - persists in 3.60b hotfix 3] Extra cords after drying meat  (Read 655 times)


Míriel

  • Member
  • *
  • Posts: 33
    • View Profile
« on: October 04, 2019, 04:03:23 AM »
Hi, I'm playing the 3.6 beta version on Steam and after the drying period there are more cords than there should be for the amount of prepared meat, based on the quantity I believe all the cords that were used to dry meat in that tile became available after the first batch was completed, to confirm this I will keep playing until the next batch is done and then update this post.


Indeed my guess was correct, after the next set of meat was done the amount of dried meat in the the tile increased but not the number of cords.
« Last Edit: October 04, 2019, 04:47:40 PM by Sami »

Tom H

  • Member
  • *
  • Posts: 351
    • View Profile
« Reply #1 on: October 04, 2019, 06:30:14 AM »
That's odd, indeed, because I have the problem of too few cords being returned. I smoked 140 deer cuts and got back only ONE 10' cord.

Sami

  • UnReal World creator
  • Administrator
  • Member
  • *****
  • Posts: 633
  • UnReal World creator
    • View Profile
    • UnReal World
« Reply #2 on: October 04, 2019, 04:25:30 PM »
I managed to reproduce the case Miriel reported. It appears that if many different food stacks are dried/smoked at the same tile, and the same kind of tying equipment is used, the tying equipment stacks and is freed together with the first prepared food stack.

Tom H, yours sounds like an issue we fixed (or tried at least) in 3.60beta hotfix 3. Are you playing that version? Check your main game-screen - it should say version 3.60beta / hotfix 3.


- Sami | UnReal World creator

Tom H

  • Member
  • *
  • Posts: 351
    • View Profile
« Reply #3 on: October 04, 2019, 07:29:58 PM »
I've got the Hotfix 3, yes. I had 4 more different groups of meat smoking simultaneously, all on my table in the cabin. One finished smoking and this time I had 13 cords, which apparently was a combination of the prior batches and this one. Sounds like what you've just described, Sami. Thanks!