Topic: [to 3.63 only] Community mod BAC: Smith, Cooking, Survival, Carpentry, Sewing  (Read 172194 times)


Mr.Ocd

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« Reply #840 on: August 27, 2021, 08:16:35 AM »
When I make a 'Furniture Section' from under Carpentry my game crashes. Any clue why?

MilitanttiTalitintti

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« Reply #841 on: August 28, 2021, 01:52:25 PM »
How's the compatibility with the latest beta? :)

Tinker

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« Reply #842 on: August 28, 2021, 04:40:17 PM »
See Bryguns post about 5 above, the title of this thread has changed to 3.63 ony and there is a partially compatible file not complete or tested if anyone wants to take over. I was considering coordinating a community effort though I have no time to do much, and as there was no response from anyone I gave up the idea.

MilitanttiTalitintti

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« Reply #843 on: August 31, 2021, 06:07:29 PM »
Playing on 3.63 and v128 BAC.
What determines the quality of a created arrow? Even when I use "fine" arrowheads (tried both bone and stone) and shafts (tried both branch and board), the arrows end up more often than not as either rough or curved, with the odd ones being decent.
Also, this endeavour apparently doesn't level any skills? I spent like a week of in-game time preparing arrows yet none of my skills saw increase.

Tinker

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« Reply #844 on: September 01, 2021, 10:21:54 AM »
All the fletching items use carpentry skill but many have penalties applied to the skill, up to 50%.

So a high carpentry skill is the main determining factor for creating the components and the arrows, it could be the penalties are set to prevent grinding your skill by making a few dozen arrows, the reason is not documented in the mod. Making less than decent arrowheads and shafts is easy to do and making arrows from poor quality parts is going to give a lot of poor arrows, but even curved arrows will help improve your bow skill.

GrimmSpector

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« Reply #845 on: October 10, 2021, 06:25:54 AM »
Is anyone taking over development of this? I find it critical to really truly enjoy the game, so I'm really hoping someone is.

Tinker

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« Reply #846 on: October 10, 2021, 09:52:39 AM »
I did offer to coordinate updates but it seems nobody was interested in helping. I am working on a version update but it will take some time as I have 3 other projects that I am working on and urw mod was waiting for the final release version before doing much work. You could try Caethan's UnReal World self-sufficiency mod, much of BAC is based on it and there is a recent update for a beta version.

GrimmSpector

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« Reply #847 on: October 11, 2021, 04:56:32 AM »
I did offer to coordinate updates but it seems nobody was interested in helping. I am working on a version update but it will take some time as I have 3 other projects that I am working on and urw mod was waiting for the final release version before doing much work. You could try Caethan's UnReal World self-sufficiency mod, much of BAC is based on it and there is a recent update for a beta version.

Thanks, I'll take a look. I am very much unfamiliar with modding for this game, but if you'd like to get in touch and give me an idea of what's needed for help I may be able to provide some level of assistance. Definitely not able/willing to do it on my own though, I won't live up to this legends rep.

 

anything