UnReal World > Gameplay questions

Stay!... Hey, that's on you!

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Tom H:
I told my Companion to STAY while I tried to meet the Water Spirits at night. When I paddled back, he was floating, dead, in the rapids.

I hired another Companion. He was grievously injured by a Njerp, crippled, and dragged himself back to a shelter. When I crossed the rapids in a punt, he, too, drowned while following.

Is there a better way to make these guys STAY? These guys ruined my perfect record for returning Companions safely to their villages!

Btw, I hired a vagabond while traveling and he left me after we'd reached my homesite. It seems he can't leave the general area, due to the rapids? Anyway, I keep running into him 1 hex from where he left me. He's even returned and walked around in my cabin! He won't re-hire, not yet anyway.

Post Script: I've managed to drown another one. I guess the rule is that if they swim, which they must, there is a limit to their endurance and they'll drown if the raft trip is too long. Bah... Now I'm concerned about my animals drowning!

tedomedo:
Yes, stand command should be changed. If we command someone to stay, he stays only few real seconds. Change this. When we command Stay, dog or companion should stand forever until we say Come or Stop staying.

PALU:
Dogs are easy to take care of, as you can leash them and tie them to trees. I don't think you can do that with companions, though...

Tom H:

--- Quote from: PALU on October 13, 2018, 02:36:06 PM ---Dogs are easy to take care of, as you can leash them and tie them to trees. I don't think you can do that with companions, though...

--- End quote ---

lol...

Galgana:

--- Quote from: PALU on October 13, 2018, 02:36:06 PM ---Dogs are easy to take care of, as you can leash them and tie them to trees. I don't think you can do that with companions, though...

--- End quote ---
What about building a fence enclosure? But the companion AI probably would climb over it.

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