UnReal World > Gameplay questions

Healing others?

(1/4) > >>

Tom H:
I accidentally shot my Companion (yes, really) and hurt him so badly that he can't walk. He's telling me he's leaving in two days (clearly holding no grudge). Is there any way I can utilize my physician skill on him? Or, on my dogs, whom I've ALSO shot in the past? For the record, I'm considered a Master with the bow...lol.

If I can't heal him, how is he going to get back to his village? Should I escort him back, before the two days is up? (Which would leave me dragging my crippled dog, too)

Also, as he says he's a master with axes, why does he wield his broad knife, even though I gave him a woodsman's ax?

PALU:
No, you can't heal either. There was a recent change of the game to allow you to heal your animals and other companions to stop bleeding (so they won't bleed out while you stand there), but that's the limit of it. I haven't tried healing NPCs, although it should be possible to try it on Njerps.

Your companion is just going to lie there until he's healed sufficiently to walk, which may take a couple of months (I've had a visiting woodsman cut down trees in my trap array, thus removing a trap from the array, and then step into the trap he could no longer detect: I think it took 2 months before he was able to walk again). Just leave him there and he'll eventually make his way back, although it's probably better role playing to move to the village before releasing him from your service (he ought to follow you, as ought the dog (even unconscious dogs follow you)). If you don't want to bring the dog along you can leash it and tie it to a tree.

Why is he using the knife? NPCs aren't as smart as you'd like...

Tom H:
He did tag along with me. When I shot him I thought he'd be an invalid so I built a shelter over him in the woods and expected to have to maintain him there until he healed. But, when I ran back to my cabin for food, I was surprised to find he'd followed me there. Now I have to tell him to stay when I leave to check traps, etc. heh

I'm actually considering escort him back until his time is up. The problem with that is that he'll expect commensurate rewards upon release and I don't know how to determine what he'd consider a sufficient reward. I wanted to test whether or not he would be happy with some fur clothing, food, paw traps, and such.

Btw, thank you for your various replies, Palu! You've cleared up some of my in-game quandaries.

This guy is my first to reach mid-winter. I can't believe how focused one becomes on avoiding that ONE mistake that will send you back to square one. I felt it was an achievement when he trapped and killed his first bear. I don't fight bears anymore...lol. But my Companion, Grandmaster with a bow, he fights them, with a broad blade!

PALU:
My standard payment is 50 cuts of dried meat, which probably is a gross over payment. That is in addition to any weapons requested, although those should be considered part of the payment. Thus, I typically dismiss companions when my robber killing is done and don't pay them more than I gave them initially. Occasionally someone is grumpy, and I assume that is because they dropped their weapon during the fighting mess and I picked it up when the fighting was over.

Also, be VERY careful with companions wielding missile weapons! They will try to fire at the target, and don't care one bit about you or another companion is in the way. I'm not even sure missiles have wounded enemies more than my own party, and I'm definitely sure "friendly fire" has resulted in killed party members.
I personally don't hire anyone who's got a missile weapon... The only one allowed to wield one is my character, as I think I'm sufficiently smart to not fire into my companions backs (not that arrows haven't gone badly off course, at times).

Tom H:
No other archers? That's intriguing. It sounds like you have a bigger group than I have yet to use.

Presently, I'm a 2-dog, 1 Companion group, because for some reason every time I go into the wild to look for traders or a bear, I've been finding Njerp. I don't sweat those who have no bow. But, when I see broad blade arrows, I get concerned. The few times I've seen robbers, I've just avoided them completely. Robbers and hand-to-hand with bears are two of the things I avoid now because they're just too dangerous. Oh, and freaking wolves, too! In the Unreal World, it's best not to try to play every hand...heh.

I've paid the latest Companions off with cheap leather armor bits, some fur clothes items, a decent ax if they say they're good with one. I'd been also giving them javelins, but, your thoughts on ranged weapons will dissuade me from that in the future. I've had a few arrows zing past my head from behind.

I keep hoping that foreign traders will offer me really good knives. I don't think they carry them for trading.

The calendar says it is now in the 8th week before Summer. Where the heck did spring go? All I've seen is heavier and heavier snows!

Anyway, thanks for the advice!

Navigation

[0] Message Index

[#] Next page

Go to full version