UnReal World > Gameplay questions

How do animals scent bait? distances?

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FJBaguazhang:
ive been doing some experimenting with traps and baits, and im wondering How animal scent mechanics work, if they even exist. Do different animals have different distances between a trap and them before they start going to it, and is it a RNG type thing?

for example, would laying a whole lot of rotten meat on a hilltop, or through a forest, eventually attract wolves. I know that eagleowls and ravens always go for rotten meat, particularly if its up high. but would foxes/wolves eventually do likewise? considering scent is their strongest sense? just curious, as ive never caught any wolves yet.

does anyone know how this works? i also remember reading that the players tracks will detract animals so that could give reason for avoiding certain trap sites, as one would retrieve fish nets.

thanks.

FJb

PALU:
As far as I've seen all animals that take fresh meat bait also eat spoiled meat, and birds that eat berries also eat spoiled berries. However, spoiled items on the ground disappear a lot faster than things in traps, so I suspect the trapping skill if both the making of the trap and the setting of the trap (plus any rituals used) affect the probability of an animal taking the bait.
I've seen animals circling traps on quite a few occasions, and I guess traps provide a deterrence factor as per the above to work against the attraction of the bait. However, picking all the fresh berries in an area seems to increase the chance of getting birds in traps baited with that kind of berries, so there might be a supply-and-demand thing as well.

Brygun:
Meat can be fresh or spoiled but not cooked. Once cooked it no longer registers to the animals as bait.

The spoiled feature is there so you can put out a hunk of meat on a trap and still have it there a week later, now thoroughly spoiled, still acting as bait.

PALU:
My attempts to use dried and smoked meat as bait have been completely fruitless as well. Dogs eat roasted, dried, and smoked meat in addition to raw meat. However, they don't eat spoiled roasted meat, while spoiled raw meat is fine.

FJBaguazhang:
so far ive been able to use spoiled meat to attract mainly foxes; havent encountered a wolf pack in my active hunting yet to lure them into a trap setup...

i had a funny arctic fox hanging around my settlement, evidently trying to pilfer meat from my cellar (i normally also have heaps of rotten meat laying around in case wolves start to trawl my area,, but im waiting till  get some livestock in order to use them as bait for larger predators).

as for my scent experiments ive been unable to make much headway. no wolves have come . im starting to stockpile smaller animals and trying to catch hares, my hope is that i can lynxes and foxes for fur. ive found quite a few badgers also and caught my first one giving me a valuable fur. once i get my turnip store from my old base back, 2.5 days journey, ill expand my trap fence setups-- ive figured out where they are migrating to and from, and have a hunting route through large marshland, all i need to do is turnip bait from deadfalls and i should get much more product off of it if ive calculated correctly. at the moment my hunting route changes; when im at my base im mainly checking my trap fences, and expanding on them as well as smoking and tanning whatever ive caught. all my fox traps have been useless, and small game birds are no longer coming in. i plan on moving area soon and establishing some more bases where i cna trap rabbits, and also be ont he lookout for lynxes, bears and the like. a turnip rabbit setup encompassing rocky mountains and hills could hopefully bring in more fox/hare hides, and ill stil have my trap fences. im pretty confident ill be able to catch more badgers and stuff, and with my dog it will be even easier. i look forward to making a move to a new area to find new trapping opportunities; im currently eyeing a few places, including a coastal marshland enclosed by pine mire and a couple of lichenous pine forests where im sure to find badgers and hares and squirrels.

i think ure right with that suppply/demand thing. it seems to me that some locations are just bad business for certain traps. especially if your not aware that a lynx has been all through their killing everything; thats why i think middle of heathland forests are good to catch badgers; whether or not u can get them is a different question. always go into local mode, and try to make ure way through two or three sectors in a spot you think theres traffic; if u see tracks you can work out the best trapping strategy, maybe theyll run into your fence.

note: one thing that disappointed me; i went back to my old base 2.5 days away, expecting all the traps to be triggered and rotten carcasses and tracks all around them, but when i got back everything was intact; my stash fof turnips and dried meat had been unmolested, and a trap had just been triggered getting me a willow carcass. i was away form that base for like 2 seasons; all of winter and most of summer, and then i get back and it seems no animals have been anywhere near it despite a huge localized setup of traps.. does anyone know what does this? as i was expecting the animals moving through even at so far away to be going about their business. does it only apply to aniamls within the localized region? in favour of saving computing power. i was expecting animal AI to be operating at least in a place i was exploring. i dunno, ill see what else comes up, but not sure why that happened. then again ti could really of been a dead area, but the wya it seemed it felt as though when i reentered the area the site was triggered again. i might stay for a week or so, then head back, and see the level of traps in my other base; that would confirm the localization/activity thing, or it could be that i was in that area; so it remains active for a period of time before going inactive. i dunno. anyone help me on this idea?

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