Topic: Which skill affects trap creation quality?  (Read 2483 times)


werepacman

« on: September 10, 2018, 05:27:56 PM »
Hello

Which skill affects trap creation quality?
Loops and fox traps.
Is this carpentry or trap skill?
Does creating this trap improves some skill?

And which stats affects trap skill?
« Last Edit: September 10, 2018, 08:00:59 PM by werepacman »

tedomedo

« Reply #1 on: September 10, 2018, 08:28:32 PM »
Use skill trapping for traps :)
Trapping skill needs attributes intelligence, dexterity and touch. Reemiläinen is the best culture for this skill if each of these three attributes have (almost) maximal value.

werepacman

« Reply #2 on: September 13, 2018, 01:21:23 AM »
Thanks!

Do the crafting traps train trap skill?

Setting traps for sure does.

shorun

« Reply #3 on: September 13, 2018, 02:34:33 AM »
i think carpentry for better boards for fox traps

werepacman

« Reply #4 on: September 14, 2018, 09:16:24 PM »
Fox quality quality creation is affected by trap skill.
But loop snare by crafting.

I have high trapping skill and low carpentry. So I make fine Fox traps and decent Loop snares.

JEB Davis

« Reply #5 on: September 15, 2018, 11:55:55 AM »
The answer is in the diy_glossary file, it lists the fox trap & loop snare recipes.
These recipes show which skill is used to create those traps.

shorun

« Reply #6 on: September 16, 2018, 11:44:16 PM »
Fox quality quality creation is affected by trap skill.
But loop snare by crafting.

I have high trapping skill and low carpentry. So I make fine Fox traps and decent Loop snares.

using perfect boards works better then using poor boards, hence, it take smore then just trapping skill

JEB Davis

« Reply #7 on: September 17, 2018, 03:01:34 AM »
Fox quality quality creation is affected by trap skill.
But loop snare by crafting.

I have high trapping skill and low carpentry. So I make fine Fox traps and decent Loop snares.

using perfect boards works better then using poor boards, hence, it take smore then just trapping skill
Of course, better input -> better output.  My reply was aimed at helping the questioner be able to answer other questions for him/herself by pointing out that game-files contain answers. As your reply was also helpful.

werepacman

« Reply #8 on: September 26, 2018, 06:54:06 PM »
The answer is in the diy_glossary file, it lists the fox trap & loop snare recipes.
These recipes show which skill is used to create those traps.

Useful file.

Are there information how many points gives any crafting to skill?

For example if you want to rise carpentry what better rises carpentry? Crafting bowls, cups or paddles?

Because you can make 8 blocks of one log but 20 boards.
« Last Edit: September 26, 2018, 07:07:19 PM by werepacman »

Privateer

« Reply #9 on: September 26, 2018, 07:51:19 PM »
Short bow and skis are the best to raise carpentry.

 To your question paddle and bowl are better than cup for skill.

werepacman

« Reply #10 on: September 26, 2018, 08:10:25 PM »
But are there exact numbers in files so one can consider output?

Say if crafting a bow equals to 100 cups than it worth materials. Bot if it is only twice better than - it doesn't.

PALU

« Reply #11 on: September 26, 2018, 08:18:31 PM »
Another aspect to complicate matters: time. The time to craft things vary widely, so if you craft short bows you're not going to be able to keep much of a stable day-to-day schedule. You can craft one bow and then adjust the rest of the day with other, shorter time activities, though.

Privateer

« Reply #12 on: September 26, 2018, 08:23:28 PM »
There is no fixed number that I am aware of.
From (0) zero skill it may take 1~5 skill attempts to get a gain.
From (25) twenty five skill it may take from 1~100+ tries?
I think I tried to make some sense of it once, and gave up.
It's pretty random, probably because skill grinding is not in the main focus of the game.

How it works is each craft etc has a skill associated.
Common = 50~60% and can not be increased.
Each recipe "supports" a parameter displayed with a number between two pipes |-1|
Not all recipies contain this and they default to |0|
The number in the pipe determines the increase OR decrease of the chance for a skill up to occur.

The supported values are from |-2| ~|2| with positive numbers providing higher chance for a skill up.

Hope this helps

PALU

« Reply #13 on: September 26, 2018, 08:29:49 PM »
Yes, it seems there is a fixed chance for a skill to increase, which means you can get lucky and get an increase at the first attempt, or get unlucky and have to spend over 600 (has happened to me at 80+ skill levels for dodge and block).

werepacman

« Reply #14 on: September 26, 2018, 08:42:20 PM »
Seems difficult to rise a skill.

Only if you do this for your everyday living.

With such numbers I see the paddle is optimal. Because you have 20 boards from log.
The same output with bowls, but you have only 8 block from one tree.