UnReal World > Modding
Food quality?
ModernNorseman:
Hi guys
I'm currently doing some modding with food. Is there a modding parameter that makes the output of a cooking to be the same quality always? In other words - how can I get rid of something being "tasty", "bland", and whatnot?
Thanks in advance :)
Privateer:
The parameter is [noquality]
The usage for cooking would be like this;
--- Code: ---.Flatbread. (5) *COOKERY* [noquality] /45/ %30% |-1| :148:
{Flour} #0.5# [remove] [roast] [name]
{Water} #0.25# [remove]
{Seasoning} #0.15# [remove] [roast] [optional]
[TILEGFX:it-flbread]
--- End code ---
This will produce "decent" level product(s) and remove the descriptive text ie: bland, tasty etc.
ModernNorseman:
--- Quote from: Privateer on June 13, 2018, 07:38:48 PM ---The parameter is [noquality]
The usage for cooking would be like this;
--- Code: ---.Flatbread. (5) *COOKERY* [noquality] /45/ %30% |-1| :148:
{Flour} #0.5# [remove] [roast] [name]
{Water} #0.25# [remove]
{Seasoning} #0.15# [remove] [roast] [optional]
[TILEGFX:it-flbread]
--- End code ---
This will produce "decent" level product(s) and remove the descriptive text ie: bland, tasty etc.
--- End quote ---
Beautiful! Wasn't sure if it was limited to crafting only, and not cooking. Thank you so much.
ModernNorseman:
I've tried with the the [noquality] parameter included right after *COOKERY* - however, it still produces results that give bland, tasty and so on. Can anyone confirm that the parameter actually works for food, and not just crafting?
Privateer:
Sorry if my information was wrong, I will follow up
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