UnReal World > Modding

Food quality?

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ModernNorseman:
Hi guys

I'm currently doing some modding with food. Is there a modding parameter that makes the output of a cooking to be the same quality always? In other words - how can I get rid of something being "tasty", "bland", and whatnot?

Thanks in advance :)

Privateer:
The parameter is [noquality]
The usage for cooking would be like this;


--- Code: ---.Flatbread. (5)     *COOKERY* [noquality]  /45/ %30% |-1| :148: 
{Flour}     #0.5#   [remove] [roast]  [name]
{Water}     #0.25#  [remove]
{Seasoning} #0.15#  [remove] [roast] [optional]
[TILEGFX:it-flbread]
--- End code ---

 This will produce "decent" level product(s) and remove the descriptive text ie: bland, tasty etc.

ModernNorseman:

--- Quote from: Privateer on June 13, 2018, 07:38:48 PM ---The parameter is [noquality]
The usage for cooking would be like this;


--- Code: ---.Flatbread. (5)     *COOKERY* [noquality]  /45/ %30% |-1| :148: 
{Flour}     #0.5#   [remove] [roast]  [name]
{Water}     #0.25#  [remove]
{Seasoning} #0.15#  [remove] [roast] [optional]
[TILEGFX:it-flbread]
--- End code ---

 This will produce "decent" level product(s) and remove the descriptive text ie: bland, tasty etc.

--- End quote ---

Beautiful! Wasn't sure if it was limited to crafting only, and not cooking. Thank you so much.

ModernNorseman:
I've tried with the the [noquality] parameter included right after *COOKERY*  - however, it still produces results that give bland, tasty and so on. Can anyone confirm that the parameter actually works for food, and not just crafting?

Privateer:
 Sorry if my information was wrong, I will follow up

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