UnReal World > Gameplay questions

Vagabonds

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Privateer:

--- Quote from: PALU on June 09, 2018, 08:30:09 PM ---
--- Quote from: Dungeon Smash on June 09, 2018, 07:18:05 PM ---Yeah, I usually murder them too.  Usually I just ask if they have a quest, and if not, it's murder time.  I do feel slightly guilty, but then again, if you were starving to death in the woods... perhaps you'd do the same

--- End quote ---
You must be a poor player indeed, if you're character is constantly starving so you have to murder everyone you encounter to get something to eat...

--- End quote ---

That reply seems a bit harsh, maybe I'm just reading it wrong.

PALU:

--- Quote from: Privateer on June 10, 2018, 12:15:34 AM ---
--- Quote from: PALU on June 09, 2018, 08:30:09 PM ---
--- Quote from: Dungeon Smash on June 09, 2018, 07:18:05 PM ---Yeah, I usually murder them too.  Usually I just ask if they have a quest, and if not, it's murder time.  I do feel slightly guilty, but then again, if you were starving to death in the woods... perhaps you'd do the same

--- End quote ---
You must be a poor player indeed, if you're character is constantly starving so you have to murder everyone you encounter to get something to eat...

--- End quote ---

That reply seems a bit harsh, maybe I'm just reading it wrong.

--- End quote ---
Well, it is harsh, but I think it's rather hypocritical to justify murdering everyone with desperate starvation. If you want to play as a mass murderer, go ahead, but don't justify it with a need for survival. See: "I usually murder them too.  Usually I just ask if they have a quest, and if not, it's murder time.". If it was truly a matter of survival the victim should be murdered regardless of whether a quest could be had or not, as those quests typically result in inedible rewards of information.

I can understand that some players would murder the first person they find to get started, but the spoils of that murder should be sufficient to buy the player time to become self sufficient. If you're using a "just in time" play style when it comes to food you might run into trouble again very occasionally, in particular if you use a house rule of not buying food, and so may decide that prolonged starvation would serve as a justification for an additional murder.

Thus, my response was based on the hypocritical justification rather than the choice of play style.

Wulfgaran:
I never kill them. They are non-threatening to me.

Its not like they are walking around with bags of gold coins. Im not going to kill a man just to steal his woodaxe.


if they look friendly ill greet them and have a chat about the places we have been and things we have seen.

If they look a bit intimidating and I don't yet have decent weapons to defend myself with ill just back off quietly into the bush. 

Dungeon Smash:

--- Quote from: PALU on June 10, 2018, 10:32:45 AM ---
--- Quote from: Privateer on June 10, 2018, 12:15:34 AM ---
--- Quote from: PALU on June 09, 2018, 08:30:09 PM ---
--- Quote from: Dungeon Smash on June 09, 2018, 07:18:05 PM ---Yeah, I usually murder them too.  Usually I just ask if they have a quest, and if not, it's murder time.  I do feel slightly guilty, but then again, if you were starving to death in the woods... perhaps you'd do the same

--- End quote ---
You must be a poor player indeed, if you're character is constantly starving so you have to murder everyone you encounter to get something to eat...

--- End quote ---

That reply seems a bit harsh, maybe I'm just reading it wrong.

--- End quote ---
Well, it is harsh, but I think it's rather hypocritical to justify murdering everyone with desperate starvation. If you want to play as a mass murderer, go ahead, but don't justify it with a need for survival. See: "I usually murder them too.  Usually I just ask if they have a quest, and if not, it's murder time.". If it was truly a matter of survival the victim should be murdered regardless of whether a quest could be had or not, as those quests typically result in inedible rewards of information.

I can understand that some players would murder the first person they find to get started, but the spoils of that murder should be sufficient to buy the player time to become self sufficient. If you're using a "just in time" play style when it comes to food you might run into trouble again very occasionally, in particular if you use a house rule of not buying food, and so may decide that prolonged starvation would serve as a justification for an additional murder.

Thus, my response was based on the hypocritical justification rather than the choice of play style.

--- End quote ---
I was just joking in the first place.  I think sometimes my style of humor doesn't translate well to message boards

PALU:
@Dungeon Smash: Without the tone of voice to modulate the message it can be hard to convey the fact it was meant as a joke. I certainly didn't catch it...

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