UnReal World > Bug reports

Withering flowers in Fallow?

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user1805:
As i migrated my char to 3.5 stable i found there possibly was a bug:

I saw some withering flowers in Fallow month (Milkweed and Bear Pipe). It only was in some regions, in others they were just growing. Is this intended or some bug?


jhadred:
I'm seeing the same thing.   I'm in Fallow and I see harvestable and withering:
Cloudberries
Blueberries
Raspberries
Sorrel
Nettle
Goldenrod
Dog pipe
Milkweed

so far. 
This is happening in some tiles and not others.  In one road section they're growing and "will be harvestable in a month" and in the next road section they're wilting.

I do have a few modifications with a few cooking mods and some additions to the cooking and diy, but the character is here next to some harvestable nettles and close to some wilting milkweed.  3.5 stable character.
http://s000.tinyupload.com/index.php?file_id=20668342719774963679

**Update**
It appears that after it withers in Fallow, it becomes a non-withered harvestable plant of it's kind.
In the case of berry bushes / berries then if they had fruit and were wilting, they become non-wilting harvestable but if they had been picked while wilting, they become a normal "can be harvested after some amount of time"

I'm not accurately able to determine this, but it appears the plants that were harvested while wilting also spring back up as a "can be harvested after some amount of time" since I can now see some growing nettled yet harvestable non-wilting milkweed

Sami:
Hmm.

user1805, did you migrate over several versions or from 3.40?

jhadred, I presume you also did migrate - but from which version?

I checked out jhadred's savegame and indeed it appears there are some plants withering that shouldn't be. These had their sprout and blossom datas a bit corrupt, but it's hard to say what might have caused that. However, the issue seems to trouble only certain areas that had been visited before. New areas get the plant generation going on just fine, and things sprout and wither as they should.

Something messed up some plant data at some areas around a year ago in character's life. But what was that is pretty impossible to find out.

jhadred:
Strange.  So I did from 3.5 beta 2.  I normally create a new character each version so I didn't realize I had.  Here's the same character from 3.5 beta 2 in the first winter of his life.  (A few in game months prior to finding the odd wilting).
http://s000.tinyupload.com/index.php?file_id=56091755099589954728

I haven't actually played enough to get to a second winter with any character ever and I started playing in the past few years.  Actually didn't know it was possible to copy the client data from version to version until this 2018 year.

Edit:  I guess this means that someone can start a 3.5 stable to confirm it's not an issue.
Edit 2:  However, I'm guessing that this behavior could possibly have been what caused this post from April https://www.unrealworld.fi/forums/index.php?topic=1173.0 though there was never a confirmation of time (season).

Sami:
Thanks for the follow-up, jhadred.

Checked this earlier save, passed time until the older date of bugged plants, and one occasion I managed to find these same plants withering - and on one occasion it didn' t happen. Something hasty is going on there, probably linked to at which time these areas are visited. Maybe there's narrow time window where plant growth routines fail in this particular areas. Probably very tricky to find the casue, but I'll keep experimenting more with the saves when time allows.


--- Quote from: jhadred on June 05, 2018, 04:12:20 AM ---Edit 2:  However, I'm guessing that this behavior could possibly have been what caused this post from April https://www.unrealworld.fi/forums/index.php?topic=1173.0 though there was never a confirmation of time (season).

--- End quote ---

I'm pretty sure this is plain normal thing, just the animals picking the berries.

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