UnReal World > General Discussion
Attack bonus
Roman Lodestar:
I hear you, in part is also my fault since my mind is accustomed to the common RPG games than realism ones, I thought light weapons could give more tactical advantages to offset their small damage percentage but it is something that is not implemented in-game and I don't know how it would be properly designed.
Well, next time I will roll a too-easy mode Driik(their hideworking skills are abysmal) Kaumo just for the sake to have good sword skills.
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