Okay, Sorry guyz and especially dev's, i admit this is some bold clickbait...
and also sorry if there's no bug's involved, but i find this rather irrational behavior. i dont know...
but i decided to not post it in the bug section.
anyway, i am at the end of my wisdom here.
little explanation of my bowying mod:
Bow making gradually gets more laborious, with more seperate worksteps the better your bow should be.
the base items being the Green body, glue and bowstring.
for a shortbow, just tiller a green body.
for a long bow, carve it alittle longer and use a bowstring.
for a hunting bow, u need additional glue and birch bark for the composite effect
finally, the northern bow needs a special recurve green body, made out of the base green body also with glue and bark, and tiller this with a bowstring
I worked for days on every single item, used original items as blueprints for the modded ones, just changed out the parameters.
I tested all of them, all worked fine, then all of a sudden the submenu was messed up: I had two "Green Bodies" despite there is just one recipe for it.
and i couldnt find the "plain recurve bow body", for the selfmade (northern) recurve bow
Somehow the textprogram just added "" to my plain recurve bow body code, looking like this:
//PHIL'S STONE AGE
.plain Recurve Bow Body. ""Staff"" [effort:2] [phys:stance,arms] *CARPENTRY* /320/ \12h\ |2|
{Green Body} [remove]
{Birch-bark strip} =60= [remove]
{Glue} #0.3# [remove]
{Axe} <Carving axe>
{Knife}
{Cord} =6= [remove]
[PRICE:132]
It is the second time this happens, had this issue with another item before. there is no way i myself could have written those "" in the code myself, because after testing succesfully i didnt change anything...
after removing the surplus "" around the word ""Staff"", it has been working fine. but it's a puzzle for me, and i think it will happen again.
Could it be an issue for the game to use "Staff" as base item for both the green body and the plain Recurve Bow Body?
perhaps u need to have a seperate base item for every recipe in one submenu?
but then, how could the tests have been successful?...
It would be really nice if some more experienced modders could help out, (or thor and odin looking into this in case it should be in fact a bug)
here is the complete submenu bowying text.:
[SUBMENU_START:Bowying]
//PHIL'S STONE AGE
.Primitive bow. "Juniper bow" [effort:2] [phys:stance,arms] %25% *COMMON* /80/ |0|
{Slender tree trunk} [remove]
{Knife}
{Cord} =5= [remove]
//PHIL'S STONE AGE
.Green Body. "Staff" [effort:2] [phys:stance,arms] *CARPENTRY* /315/ |2|
{Board} [remove]
{Axe} <Carving axe>
{Knife}
[NAME:Green Body]
[WEIGHT:3.0]
//PHIL'S STONE AGE
.Bowstring. "Cord" [effort:1] [phys:hands,one-armed] *COMMON* /120/ |-2|
{Cord} (3) =15= [remove]
{Knife}
//PHIL'S STONE AGE
.tiller Green Body. "Shortbow" [effort:1] [phys:stance,arms] *CARPENTRY* /5/ |-2|
{Green Body} [remove]
{Cord} =5= [remove]
[NAME:Shortbow]
////--------(YOU ARE HERE: SUBMENU_Bowying)-------////
//PHIL'S STONE AGE
.frugal Longbow. "Longbow" [effort:2] [phys:stance,arms] *CARPENTRY* %-40% /320/ |2|
{Green Body} [remove]
{Axe} <Carving axe>
{Knife}
{Bowstring} =7= [remove]
[PRICE:60]
//PHIL'S STONE AGE
.unpretentious Composite Bow. "Hunting Bow" [effort:2] [phys:stance,arms] *CARPENTRY* %-60% /320/ \6h\ |2|
{Green Body} [remove]
{Birch-bark strip} =60= [remove]
{Glue} #0.2# [remove]
{Axe} <Carving axe>
{Knife}
{Bowstring} =6= [remove]
[PRICE:107]
//PHIL'S STONE AGE
.plain Recurve Bow Body. "Staff" [effort:2] [phys:stance,arms] *CARPENTRY* /320/ \12h\ |2|
{Green Body} [remove]
{Birch-bark strip} =60= [remove]
{Glue} #0.3# [remove]
{Axe} <Carving axe>
{Knife}
{Cord} =6= [remove]
[PRICE:132]
//PHIL'S STONE AGE
.tiller plain Recurve Bow. "Northern Bow" [effort:1] [phys:stance,arms] *CARPENTRY* %-70% /20/ |-2|
{plain Recurve Bow Body} [remove]
{Bowstring} =6= [remove]
[NAME:plain Recurve Bow]
//PHIL'S STONE AGE
.Make Glue from fish skin. "rock" [effort:1] [phys:hands,one-armed] *COMMON* /5/ \2h\ %50% |-2|
{Raw fish} #1# [remove]
{Pot}
{Fire}
{Water} #2#
{Knife} <Fisher's Knife>
[NAME:Glue] #0.1#
[Raw fish] #0.8#
////--------(YOU ARE HERE: SUBMENU_Bowying)-------////
//PHIL'S STONE AGE
.Make Glue from bones. "rock" [effort:1] [phys:hands,one-armed] *COMMON* /5/ \2h\ %50% |-2|
{Bone} #1# [remove]
{Pot}
{Fire}
{Water} #2#
{Knife} <Fisher's Knife>
[NAME:Glue] #0.1#
//PHIL'S STONE AGE
.Make Glue from Birch Tar. "rock" [effort:1] [phys:hands,one-armed] *COMMON* /5/ \7h\ %50% |-2|
{Birch-bark strip} =160= [remove]
{Pot}
{Fire}
[NAME:Glue] #0.1#
[SUBMENU_END:Bowying]
THANKS a lot
a little off the side of this topic: Even when using not ideal tools and nerfing the skill by even 70 % in the best recipe, i end up with decent results most of the time, which i only want to happen when all the circumstances are perfect, it should not be that easy. so the mod is overpowered atm. dont have a solution to this either...