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Stories / Re: [Brygun] Cornan the Barbarian
« on: July 11, 2020, 02:21:15 PM »
OOC:
Quick shout out to another reason I favor doing the frequent saves, that is breaking from the pure "rogue like":
From:
https://www.unrealworld.fi/forums/index.php?topic=5468.0
While I get the idea of a reader wanting a pure story the effort to make the story is pretty huge. This isnt the first time sets of saves I've sent in have cleared up bugs in the game. If I didn't make those "side saves" we'd never have those check points.
I do see single player games as something we can do more of a play our own way especially since with modding. My doesn't have to be your way and vice versa.
Quick shout out to another reason I favor doing the frequent saves, that is breaking from the pure "rogue like":
From:
https://www.unrealworld.fi/forums/index.php?topic=5468.0
Got this fixed (with Cornan from Brygun. Thx!).
I seem to have flipped certain routine parameters which then broke bloodscape timestamps. It's back to normal now, which means bloodscapes are removed after two days from their first appearance. Would be better if they faded gradually, and according to elements - maybe to adjust that in the future.
Fixed - persists in 3.62.
While I get the idea of a reader wanting a pure story the effort to make the story is pretty huge. This isnt the first time sets of saves I've sent in have cleared up bugs in the game. If I didn't make those "side saves" we'd never have those check points.
I do see single player games as something we can do more of a play our own way especially since with modding. My doesn't have to be your way and vice versa.