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Messages - Brygun

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841
Mod Releases / Re: Extended Encyclopedia addon v1.1
« on: July 24, 2020, 02:14:05 PM »
Update:

It was associated with a BAC .zip file erroneously copied into the truetile folder. Don't understand how that did it but that .zip is there in error so has been removed. Users must remove that file from their own Unreal "truetile" directory manually. Copying in a fresh BAC will not delete the extra file, it must be manually removed.


842
Whelp... I stand corrected. It was a BAC error.

Instruction to ALL users:
Go to your Unreal truetile folder and remove the BAC .zip file
Installing a fresh BAC doesn't remove this file. You must manually remove it.

>>>>

Update, bug fix:

Removes the extra zip of the BAC within the truetile.

I have reorganized to reduce the chance of this returning. As it was my local "Old Versions" where I store the zips is on screen close to the "truetile" of the active version. A slip of the mouse could have dropped a copy the zip back into the truetile. If undetected it leads to a bloatware cycle of zip within a zip within a zip. Local directory arrangements have changed to reduce the risk.




843
Speaking of Bears....

I remember this time with Novrus when he was laying new fields. Turning ash is brutally hard work. He was really exhausted when walking around the field area with the "you are about to fall asleep" message...

... when a bear walked onto the screen.

This is NOT the time to fall asleep!


844
Why yes the stories are quite memorable.

I've done character blogs to practice writing skills. One of them is Novrus at:
https://www.unrealworld.fi/forums/index.php?topic=4640.0

70,000+ words of adventuring in the UnReal World.

It certainly is the intense moments like those above that one remembers best.

I still remember Beodrin Two-Bears.

Beodrin started the game with the death of his father to a bear. Turns out the start was on about 9 tiles of wiggly island. Both Beodrin and Bear were working through the limited supply of berries. The two encountered each other or saw each other every few days. Slowly the fall and winter was coming and even before then the berries might all be eaten.

At the time I didnt understand the crafting like I do now so the only I thought there was to make a raft was to get leather...

... the only source of leather being that man-killing bear.

Thunderdome!


Two fighters enter! One fighter leaves!

Thus I came to thoroughly research the games trapping system. As the name suggests Beodrin Two-Bears did eventually have his victory, make a raft and sail onto other adventures... wearing the bear that killed his father.



845
Mod Releases / Re: Extended Encyclopedia addon v1.0.0
« on: July 24, 2020, 03:48:51 AM »
Query:

If an item like rope is moved to different menu how does EE cope with that move? Does it matter?


846
I've made a note in the EE thread as I am fairly confident this is an EE issue.

If its an EE+BAC issue I'm not even sure what I could do within BAC to change the outcome. BAC doesnt modify anything vanilla but where a few core recipes are located in menus and only issues known recipe commands.

That thread is over here:
https://www.unrealworld.fi/forums/index.php?topic=5540.0


847
Mod Releases / Re: Extended Encyclopedia addon v1.0.0
« on: July 24, 2020, 03:40:20 AM »
Im seeing reports in the BAC of crashes with BAC and EE going when people select ropes. My own BAC-yes EE-no game isn't making this crash. Thus it appears to be an EE issue.

If you look at page 36 of the BAC thread you will see the existing conversations.


848
I can confirm that I had the same crash when selecting rope. And I did have EE running at the time.

Can people try having EE removed with BAC still there to see if it still crashes. I don't see this error on my BAC-yes EE-no game.


849
For teapot156

Looking over the notes here I'm not sure if you are running the Extended Encylopedia or not.
= Can you tell us if you are using EE?
== If you are using EE can you do test with it deactivated to see if you get the same problem?

Remember to save a copy of your character's directory somewhere else just to be safe.


850
Brygun. The only time I'm crashing is when I'm looking a pile of items. It could be that it's related to a tying equipment problem. Issue is, I can't narrow it down because it seems to be random.

That actually happened before with too many items in an area. Yes, that was a thing. I helped debug that by having saved games. If it is then its a base game issue not a mod issue.

You mentioned a pile of goods so are you at your stead? how far away are your farm fields? These have been known to matter before.

Try posting in the general UrW bug thread. Make a zip of the game in case Saami wants to see it.




851
Edit: I should mention I also was using the NFO from Extended Encyclopedia.

Request reporters run a test without the Extended Encylopedia.

This is currently about isolating the root cause. I don't use the ExEnc so we can add that as another pointer toward ExEnc.

>>>

If it is ExEnc then it may be related to it being a vanilla recipe


852
Novrus loaded and made a leather rope the issue reported recipe.

Im really thinking its the recent vanilla game update issue, please redownload and reinstall the newest BAC on page 1.

Also, if I can't reproduce the problem locally there's not so much I can do to fix it.

853
Reporting on bug tests, reproduction and so on is a >good< thing.

Currently, I fired up Cornan and was able to get into the menus for making the leather rope and string under neath. Thus I did not reproduce the problem on my own system.

Of note the game did just update 3.63 and that meant changing over the diy_glossary

>>>>

As my local game failed to reproduce the reported error I suspect you are on BAC version minus one and had the diy_glossary over written and now the menus are confused that way.

>>>>

Another suspect error is the stack overflow but those are rare; require tons of goods and/or farms within 1-2 tiles; unlikely to be occuring int two users at once. I doubt it as I know Sami has hunted that wee beastie few times.

>>>>

Please:
1) make a zip backup of your current character directory (just in case)

2) download the most recent BAC and reinstall

The most recent is always on post 1 on page 1 of this thread. ITs also a few back too but I suggest just going to post 1. Im very regimental on updating it.




854
hmmm... I'll start poking at it.

For reference the recipes including one above and below are:

.Cord.   [effort:1] [phys:hands,one-armed] *COMMON*   [patch:5]  /30/ %50% |-2|
{Cloth} #0.5# [remove] [patchwise]
{Knife}

.Leather rope. [effort:1] [phys:arms,one-armed]   *COMMON*  [assist:1]      /60/   %50% |-1| [patch:5]
{Leather} #1# [remove] [patchwise]
{Knife}
{Water} #1# [remove] [patchwise]      

.String.      "Cord"      [patch:5]   %15%   *HIDEWORKING*    /30/    [effort:1] [phys:hands]  [assist:1]
{Fibre from *}       #0.5#   [remove] [patchwise] 'Plant Fibres'
{Knife}
[LENGTH:15]




855
Interestingly - and possibly related - I noticed my game crashed sometimes when I hovered over leather ropes in my inventory (or when grabbing them from the floor) a second time in one play session. The first time would go fine and on the 2nd attempt, the moment I hovered over it, my game would crash unceremoniously. Only leather ropes, mind you, not cords, not yarn.

 :o ???

Not sure how a recipe change could do that.

Are you able to make the leather rope at least once?


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