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Messages - Brygun

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61
Stories / Re: [Brygun] The Story of Calle (long story style)
« on: December 06, 2023, 02:13:51 PM »
Day 6 of the 8th week to summer, Late Pearl month

After a days more of crafting Calle prepares for another journey. To be the “smith of the north” he should support the more northern people. Pearl is named for the white on the trees and ground. A great skiing season. He knows in his heart he should go in the winter.

The good this time are more about hunting. As this is more warlike he will add his metal armors to him. Iron knee and elbow guards, lamellar cuirass, a spectacle helm and mail mittens. This on top of his bear overcoat, furs, leathers and wools. A healing pouch all warriors should carry. His adds two more bandages and the traveler's trio of herbs: nettle, heather and hemp. All can be eaten with nettle and hemp nutritious. When wounded wash with heather then add nettle to the binding. A heather tea is amazing at aiding many types of sickness.

For trade goods he has crafted a good supply for a hunters. The largest is a pair of hardwood bows just finished. For shooting there are six fine broadhead areas with keen edges for bleeding out large game or enemies. Fourteen bone tipped arrows fill out the quiver. A small knife will be of use in preparing the meat and light enough to be taken on long travels.

Food is packed on as well. Those traveler trio increased along with turnips and many smoked meats. A check of the canteen finds it full as is the water skin worn inside his clothes.

Lastly on go the skis. A puff of heater is offered to the spirits to guard his home while away. Once the door is closed behind him his ski pole pushes him northward.

North Wind dances around in the woods. Even through his layers and exertion the cold claws tap at him. Warmth grows from using both legs and arms to ski. The claws slide away leaving the merely a chilly sensation to the war clad Calle of the Reemi.

First to greet him is the Owl village of “Hanging Wide”.  One of the dogs leaps over a snow dune barking at his shape. As well as the trade goods he has weapons of bow, axe, sword and knives. His shield waddles on his back as his skis. Helm covering his face it is no wonder the dog is on alarm. Calle slides to a stop. He raises a hand in the sign of greeting.

Orddot greets him back. Seeing this the Owl-tribe adventurer Ahkejuoksa approaches.

“Be wary this winter,” Ahekjuoksa said, “I scouted the Nerjpez as planned. They moved about to kill a few seals and ambushed someone when they were far from me.”

This worried Calle but his courage was gathered, “Such as this is why I come offering bows and arrows for trade.”

Orddot came closer to them, “Calle of the Reemi, will you be traveling south. There is a bundle promised that I am to carry there.”

“Take the rivers but sleep in the woods,” spoke Calle, “The need of me is here in the north.”

With Gahteriinna Calle barters for a winter arctic fox fur, the kind beloved by foreign traders. She is a shred trader taking both bows and 4 of the bone tipped arrows.

Calle laughed, “Truly I expected to travel father before trading so much away.”

Gathteriina snarked back, “We know our people well. These bows will go to my cousins. You would never find them as they move with the herds. Arrows they make enough of and those four will please me to practice shooting until we meet. Now, have you thought of taking one of our reindeer to your stead?”

“You are skilled haggler,” smiled Calle, “There is not much else I planned to trade this trip.”

“What of a dog then? We trained one up for hunting,” Gathteriina perisisted.

Calle showed the knife and remaining arrows, “Clearly not enough. Knowing some idea perhaps when I can fetch more ore and smith it then this can be done.”

She huffed, “But not in winter when the ways to ore are frozen over.”

Things shifted to the general trading of stories. In the afternoon Calle decided to ski on. More now to see if the lands were well. His heart still yearned to be out of the cabin.

“Hair Wild” village was reached in the evening under a three quarter moon turning the pearl snows silver. On the north side of the village they were gathered into a game of ball kicking. The two teams taking turns attempting to knock parts off the other team’s snowmen.

After the game Calle gifted the small knife to a shaman on the winning team, Vilhaelbma. In the tent they sang songs. His old friend Doaivu sat next to him. Doaivu expounded to the others on staying in Swan Cabin. Calle told them about adding three works this winter: the workshop, a snow room and a pen with C shaped barn. The Owl elders found the barns funny. All that work when the animals need to be moved to new grazing grounds. Come morning Calle continued northward while most were still sleeping.

At noon he skid into a community new to him, Barley’s forest. Old Silvu came trampling through the snow then took cover behind a tree. He had thought Calle might be a raider. Once the greetings were exchanged Silvu explained he had heard of Calle. To honor the visit Calle bartered for a spool of nettle yarn for which he overpaid a little with two bone tipped arrows.

From among them Vulle was hired as a guide. North across frozen uninhabited mires they went for miles. A herd of reindeer was seen moving without a care in the world. At a stand of spruce on higher ground they set up a shelter and settled in.

On the next morning they made it north enough to enter the mountains that made the north spine of the land. Crossing up and down onto a mire a nonchalant reindeer herd moved up to them. Calle tried a shot but missed. They smiled to each other as they continued.

Another camp was made and another morning saw them moving north still. This afternoon they reach the coast.

“Bouldery passage,” Vulle explained, “Traders have trouble sailing into this fjord.”

<CALLE 142 north coast with Vulle>>>

62
Mod Releases / Re: [3.80] Smoker. Hot smoking. Now version 1.2!
« on: December 06, 2023, 08:45:44 AM »
Hey JP Finn.

Thanks for allowing me to add this to the BAC. Credits are mentioned in a few places including the master contributor list.

Now that I've used it some feedback:

Overall:
= Love it

Positive observations:
= A new character who hasn't established a homestead or even chosen where to start building walls can't smoke in the vanilla game
= This rig is simple enough that can be field built. I call it "field smoking".
= when setting up a trap fence with pits did pre-built the field smoker. Partly just something to do until catching that first big game.
= The most complicated ingredient to the build would be the cord which just reinforces a hunter should carry cords.
= I was able to pickup and move and even sail it on a raft debating where to setup the camp. That was handy.

Challenge points:
= the overall weight is 90 lbs which apparently includes at least some accounting for the stones for the fire ring
= Wouldnt mind a lower weight of 60 lbs by assuming the fire ring would be built each time or risked without
= five (5) stones were needed which weigh 14 lbs each.
= finding five stones is tricky. The cord is easy to carry and should be carried anyway. The branches and wood are doable quickly almost everywhere. Its the stones that are terrarin specific.

Suggestion:
= Minus 2 stones leaves 3 for 1 per tripod leg. Minus 28 lbs so roughly the drop from 90 to 62 or 60 lbs.
or
= Minus 1 stone leaves 4 as 1 per tripod leg and one center stone reduce weight from 90 to 76 or 70 lbs.






63
Suggestions / Re: Add cooking with wooden bowls
« on: December 06, 2023, 08:24:07 AM »
Matti as Im updating BAC again do you have more details to share?

The weblink is in Finnish and though can translate Im finding it awkward to drill out the details.


64
Happy to now include with permission JP Finn's hot smoker.

https://www.unrealworld.fi/forums/index.php?topic=7044.0

This is based on the practice of a building field smokers for a moderate duration preservation of food. The vanilla smoking system is much longer, requires a house while given extreme duration to the food. For hunters on the move catching large game is now more viable to use this method to get the food to market. I was able to test this as making food which should have the improved duration. One pit caught reindeer I was able to skin, butcher, roast some of the meat, deliver some of the meat to trade in village, come back and smoke it. Smoker was already built. Smoker build time is only a couple of hours though its more on gathering the materials. It is portable enough you could sail with one.


I was also happy to find the smoking stand is portable. Though it is heavy you can still walk with moderate gear. Even better is to put it on a watercraft and sail your system as you go on your adventures.

JP Finn system also has a similar moderate duration salting brine method. To save on menu space Finn's use of a trough was changed to a *tub* as BAC has both the vanilla wooden tub and a block tub. All being things to hold moderate volumes of water, salt and meat or fish. My test character doesn't have salt so I wasn't able to test it. Let me know if it needs a fix.




65
BAC_3_82_w_2023-12-06-A

Modding reference:
https://www.unrealworld.fi/wiki/index.php?title=Modding

BAC thread:
https://www.unrealworld.fi/forums/index.php?topic=7176.0


>>>

Changes made this time:


>>>

diy_BAC_Transport

= updated notes on hoped for floatation command in general at raft and on some build stages to help calculate finals

= Container capacity of dug out logs added BUT with mandator limit of 25 as higher creates glitches

= Partial dug out logs changed to use JP Finn trough graphic

>>>

cookery_glossary

= JP Finn hot smoker 1.2 added
== "*tub*" used instead of trough, allows use of block tub and proper tub



>>>

Truetile

= JP Finn smoker and trough added.

= Trough suitable for use with partial dug out logs


>>>
menudef_BAC

= JP Finn's hotsmoke added

>>>

diy_BAC_Utility

= Smoker added for JP Finn's smoker



66
General Discussion / Re: What's Going On In Your Unreal World?
« on: December 06, 2023, 04:31:55 AM »
Now that Im updating BAC I need a non-story test character...

apparently...

he comes form the land of morons.

>>>>


67
General Discussion / Re: You are from: Moron Heath
« on: December 06, 2023, 02:20:12 AM »
Even better...

the "Abandoned Camp" start goods:

= a birch bark cap (aka dunce cap, once given to bad students to wear for making big mistankes)
= wooden fish hook (no rod etc, just the hook, to pin the hat into his hair so it won't blow away)

derp a derp!


68
General Discussion / You are from: Moron Heath
« on: December 06, 2023, 02:16:22 AM »
 ???

Test character for trying out mod edits... and this is where they are from


69
Stories / Re: [Brygun] The Story of Calle (long story style)
« on: December 05, 2023, 01:03:35 PM »
Being reminded how useful arrows are in trade chore work now was on turning out arrows.  At first five broad head arrows for his own hunting needs with their barbed iron heads. Then he turned to the great collection of animal bones turning out several pointed bone heads mounting on shafts.

“A living could be made just on arrows,” laughed Calle.

He also converted many bird skins into a long length of leather cord. Small portions were then used to tie on elbow and knee cups made out of elk. These were wanted more the rigors of outdoor life to spare the softer clothing though also protective when fighting.

Knowing how to respect North Wind allowed a joyous smile be on Calle. He could work around the homestead with little worry, so long as he kept to the teachings.: Wrap up warm, shelter when you can and sleep warmly. A set of shelves was assembled of well fitted boards. Its home became the workshop to sort all the small things all the better than the pegs and notches of the walls or hanging amid the beams.

Finally the amphora of water is drained. It had once again refilled the cask that in turn was filling the canteen, water skin and supplying the craft work. A walk to his eastern shore find the ice hole fully sealed up. Though it takes time to chip through this is the first time in weeks he had to come here. Tipping the amphora in his hands sting where the icy water touches them. Back uphill is a hurried motion no better than a waddle with the filled amphora. Once inside it is placed next to the over place where the heat will soak in to keep this water free of ice.

Long had the though the slope east of the cabin would become an enclosure for animals. His mind became curious on laying in a small open wall building to shelter them from the worst storms. That would take a lot of logs again. For now he settled on fencing up a notch in the trees, that he might have a place for whatever first animal he brought. Actually keeping animals though was a great cut into one’s freedom. The outer sides are fenced in save for the gap in the south west where seems the best to build storm shelter.

Day 2 of the 11th week to before summer, End of Center month

After strapping on his skis Calle hoists the sled ropes around his waist. With knee deep snow he and the sled can glide well once loaded. A few loads will bring in enough for the storm shelter barn. Gathering already fallen is a swift task. A few will be taken just for boards or firewood. Four new fells are made to be strong supports on each side of each corner of this C build. Loading the fourth new fall among the gathered falls Calle takes a meal. His canteen is cold to drink as the temperature is as low as it gets. A bit of slush passes his lips were freeze had started on the water. The water skin inside his jacket though jiggles with water. Deep breaths let him soak in the air.

That’s when a large figure approaches from the east. An elk coming toward him. Its breath puffs the air as even it strains against the snow. Taller than a man what is knee deep to Calle is mid calf to the elk. Still enough to trouble it. Its majestic powerful muscles bring each hoof clear to stretch forward then plunge back into the snowy embrace. As it comes closer Calle only momentarily ponders his bow. He has a great deal of meat in the cabin still. The elk glides between the heathland snow topped pines. A beauty he can enjoy. This too is part of North Wind’s teaching.

A sniff of air and the elk arcs its motion. A scent of Calle’s labors. The speed is unchanged. Only the direction making a gentle swooping crescent in the snow like a glimmering moon sliver. In a moment more it has slid from sight leaving Calle’s heart the merrier for sharing the magic.

Another day of fetching trunks lets Calle watch grouse fly and walk around him. The forest is more accepting of him than in his youth. Even with the bear overcoat on top of his furs and cloths North Wind can make him chilly. Her cold fingers sliding in through the tiniest of gaps to rub icy tips on his chest and legs. His feet get tickled as North Wind turns from feminine to masculine. Touching cold fingertips begin to grow scratching claws. There is danger in the wood amid the calm.

Gladly back at the cabin Calle’s skis clatter on the wood floor as he wiggle them in through the door. Now inside the snow room he knocks his covers. Snow flops down onto the floor here. By the time he has the skis off his feet the touch of North Wind is no longer felt. The door is closed until for a moment it opens. Calle has pulled it a crack to put an offering of peace, turnip outside. This North Wind can have instead of him. A tribute, a tax if you will, for the reminder of the teachings.

Closing the door Calle shudders to knock more snow off. The worst of it will make a puddle here in the snow room. With a hearty smile he goes through the joining door. Once this was his exterior now it has become a passage to the safety of the hearth. Prepared kindling stack waits to take the spark his steel and flint cast. As an iron worker he benefits from avoiding the tedious efforts of spinning a bow drill to life. A bundle of branches and crafting discards are added. The fire roars brighter, deeper and longer. Its heat seeping deep into Calle. Restocking his foods Calle blows heather petals into the winds.

“Thank you hearth guardian for having the house safe on my return,” Calle said, “Thank you Swan Maiden. Thank you North Wind.”

Lastly he goes about finishing another set of shelves. This one coming into the main cabin to sort more of the crafting supplies. Working on it outside while the bear coat was hanging in the snow room wasn’t a wise move. He grew bitterly cold though free of the bites of frosty North Wind. Once inside a new fire is started. With the chimney stones already simmering with heat and the coat donned Calle gets blissfully sweaty as he falls asleep.

[While working on the barn I got a game message of the “Spirit of the Forest” quest expire. Its been months since I played. I had really thought it was complete. Probably confused Calle with an earlier character. Hopefully it will come up as doable again.]

Chopping away at the building with Truth Cutter handaxe Calle feels something had slipped his mind. Something in the mists of the forest forgotten.

A pause.

Then he continues to work the trunks. It occurs to him a carving axe might be good or a broad axe. As he has a working smithy he can make one. Before the day is out he has shaped a iron to grip a steel billet and take a handle. The steel, charcoal treated iron, is welded in the slot. With a handle fitted Calle has his carving axe. First if his working this thin style it is serviceable though far from one worthy of a song. Trying the edge it does well for the small fittings. Still there is large shaping work to be done.

A feverish compulsion comes to him driving him. New blooms are run to billets. The first billets reworked with charcoal exposure to render them from black iron to gleaming steel. It takes day to work down all the blooms then rework billets only then to begin the axe. Three times he slept in the workshop. North Wind dancing outside the dying heat of the forge. Care is taken when shaping the haft. Once inserted haft and edge line line with the snaking handle magnifying the stroke into the sleek crisp edge. A fine broad axe forged by Calle, smith of the north.

His strength manages a few strokes at the barn construction. Then as the surge of inspiration leaves him his body sags. Stumbling he enters Swan Cabin. A fire is started to warm the place as he curls up amid the bed furs.

Come his awakening the broad axe is put to the task. Rapidly it sheds the outer trunk’s bark. Large smooth clefts remain to show where they were bonded. Such faster is the work that come noon the stocks of chosen trunks are prepared.

Day 5 of the 9th week before summer, Pearl month

The last of the roof is up. The C shaped barn will shelter animals on three sides reducing the affects of winds. For further comfort Calle lays in a layer of spruce branches as insulation across all the barn’s floor. Chanting a prayer he leaves out smoked bear meat as an offering for a protecting spirit to move in.

As better way to control the animals the entrance gate is turned into a double system with a small vestibule. Further preparation puts in a stock of bones for the animal to eat or play with. A new water tub is crafted, filled and put out. In the side pen two batches of spruce are laid out under spruce boughs to give other resting spots. This side pen might be used for shearing, separating a sick animal or restricting a temperamental one.

Recalling how farms were setup Calle brings in one of the unfavored trunks, trims the bark to a log then sets a fire along the middle top. Hollowing out could lead to a water craft, a dug out. Without needing to go all the way the hollow sections also act to hold water and the larger size good at catching the rain.

<CALLE 141 animal zone established>>>

[I later adjusted the double gate system to have a 2x3 interior not just 2x1. That will work better with game mechanics to bring an animal in and close the first gate behind them]

70
Stories / Re: [Brygun] The Story of Calle (long story style)
« on: December 05, 2023, 01:03:15 PM »

In a pine mire far from the cabin Calle set out a batch of dried berries.

He chanted for several minutes that the spirits might know where to find the offering, then he spoke.

“Bear spirit. These are for you. What wrongs were done may they heal. May this gift of food respectfully given sooth the anger of your pains.”

At the cabin the grouse had started to appear again. Regular catches in the guard traps were keeping him in freshly roasted meat. He at least was in good harmony with the forest. Now he was doing butchery on the snow room’s table. What heat came in from the open door made it warm enough with his doubled furs.

Swan Cabin time with stocks of food was a pleasant time. Calle started work toward making more arrows, since that had been of use in trade. It was an item both of life, through the food it caught, and death, being used in battle. It also occurred to him that in all the time of using the snow room he had never once used the eastern door. So he decided to buffer this up as a sturdy wall though with a shutter for light.

<CALLE 140 adapt to UrW 3.82>>>

71
BAC_3_82_w_2023-06-09-B

Modding reference:
https://www.unrealworld.fi/wiki/index.php?title=Modding

BAC thread:

>>>

Changes made this time:


>>>

diy_BAC_Armor_Iron_Wood

= Using menu space here for a few more leather pieces

>>>

diy_BAC_Armor_Leather_Fur

= Leather elbow cup, leather knee cup added


72
BAC_3_82_w_2023-06-09-A


Changes made this time:

>>>

Menu definitions



>>>

cookery_glossary.txt


>>>


>>>

diy_BAC_Fletching_and_Bowying

= Antler-tipped blunt arrow now uses arrow shaft not stake


>>>

diy_Fishing

= BAC net discontinued for hardcoded vanilla net

= Lippo added from vanilla

= Netting Needle added from vanilla

>>>

diy_BAC_Transport

= Removed menu line entry going to the fishing menu as space needed there








73
I was migrating CALLE to 3.82. Downloaded your 2nd version. Found his face wasn't the same.

Cleared the truegfx, restored vanilla graphics, installed the 1st version and his face was as before.

I suspect the file name was reused or adjusted to cause this.

Advise future updates to avoid changing overwriting existing choices as players may already have them associated with a character or an NPC in their game.


74
Post #1 now has the first 3.82 BAC version.

Im considering some other things and checking if other modder work can be included.

If you have suggestions now is a possible time bearing in mind that menu space is real limiter.


75
Modding / Was pausable crafts added to the modding language?
« on: December 05, 2023, 06:44:15 AM »
Now that pausable crafts were added to the vanilla game is it something we can use for modded items?

Like making a large sheet on a loom can be set for many days without needing multiple recipes fore early, middle, late and done phases?


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anything