Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Brygun

Pages: 1 ... 88 89 [90] 91 92 ... 112
1336
Not bugs / [Solved] Horn recipe causing crash
« on: December 31, 2018, 02:45:48 AM »
For some reason the following recipe is cusing the game to crash


.Elk hunting horn. "Hunting horn" [effort: 2] [phys:hands] *CARPENTRY*  %-15%  /5h/
{*elk antler) (2) [remove] '+two curves to be matched'
{Knife} <Small knife>
{*cord}      (1)   [remove]   '+binding and strap'
{*glue} #0.25# [remove] '+glue together'
{Fire} '+to soften glue'
[MATERIAL:antler]
//skill penalty due to being tricky to make to get right sound

1337
WARNING

Crash occurred when attempting to make the hunting horn recipe being tested. Do not attempt it without a recent save!

Matter is under investigation.

1338
Pine tar, pitch glue rebalance

10 minutes to find #0.5# with a patch of 60 minutes getting #3#

1 pitch glue from #3# pine tar

1339
I need an upload for the pinetar graphic

fw-resin


I am guessing fw is Finn Wolf and I never used his mod so have none of his graphics on hand save what you guys send me.

1340
Its an old recipe if it has hte :###: in it like that. PRobably a vanilla.

I know in my game Im seeing mushrooms.

Attached is mushroom tiles from my unreal directory.


>This is not a BAC upload<

This is just for KKarlsoNN

(unless others have the same issue)

1341
Update

I had missed all the flora graphics which KKarlssoNN was instrumental in detecting. They are now in the graphics folder. If you had those graphics already you wouldn't have known they were missing.

Pine resin for pitch glue adjusted as pine resin is now 10 minutes per resin not 10 minutes for 5 resin. 5 resin now takes 50 min. This is mostly strolling the woods to find it.

I also added an experiment to make a hunting horn out of a pair of elk antlers. I was in the processing getting pine tar for pitch glue in its recipe when the rather major bug of missing many flora graphics was detected. Hunting horn still to be tested.

Tools got a drill (as mentioned) and pliers (meant for later mail armor making).

Other updates as listed in this thread.

1342
Lumber getting spruce mat of 20 spruce twigs which you can take apart. This is the same number as needed to make a shelter.

I  thought about changing the vanilla shelter to use a spruce mat but declined as new players could get stuck.

The spruce mat is quick to assemble and take apart for handling that amount. It also works for RP for those wanting floor coverings.

1343
Lumber getting a way to bundle and unbundle 100 branches, really as a housekeeping tool to reduce item counts.


1344
Switching from "Club" to "Sesta" for some of the tools like Auger, Drill and pliers

Sesta isnt used much, espically by advanced tool users, so should have less complications. By time you are making those tools you likely already have or  will make a paddle thats better than a sesta.

It will also avoid the comical fights of parrying with augers.

1345
Tool -> Medieval drill
For making long thin holes. Will be required to make fresh lamellar to make the holes the cords go in. Will also now be required for the clinkering steps of clinkered punt to make pilot holes for the nails.

Tool -> Ball iron hammer
Requires an existing {*iron hammer}. Ball will likely have higher quality as it lets you shape from the striking side more. Will be required by some recipes like iron armor, which will then need skill penalties to offset the ball iron hammer.

1346
I guess the rock could be made [optional] if it's simply to have a line to write somethjng on?

heh, yeah it could.  :P




1347
Code: [Select]
{Rock} [ground]Ingredient is the rock and a rock on the ground (on an ajacent tile to you) can be used from the floor (ground).

It is also my understanding, and correct me if I am wrong, there can be a rock in your inventory >OR< if the game doesn't find that it looks on the ground at and around your current position.

My characters generally carry a rock or two as survival tool so I believe it as both inventory and then ground checks.

1348
Mod update

Various fixes as discussed recently

Also has the start of the armor making with Jeb's lamellar which I believe traces to Rudy on the old forums. There has been adjustments for BAC integration including the new standard of quality tying supplies of {*cord}.



1349
fixes to Lumber

Axe haft = text talking of old ingredient corrected

Short quarter log = {Rock} present to allow for comment about working as a board removed as it no longer acts as a board.  Board making for that path now goes from quarter log to radial board.

Note: Sometimes I put in {Rock} as an ingredient just to have a place to say something with the extra line of "+words"


1350
I noticed That flax is in the mod but there's no tile. There is one in caethan's sufficiency mod, I added it in. See if i can find it in the game. My herblore skill is 26%.


Please attach any missing graphic file so I can merge it into the BAC mod zip


Pages: 1 ... 88 89 [90] 91 92 ... 112