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Messages - Brygun

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1321
General Discussion / Re: Link to the old forums and old mods
« on: May 26, 2017, 03:43:10 AM »
And its in the news section that displays above the forums on the start page ::)
 
So suggest a sticky thread somewhere to improve visibility and allow persistence should the news ever change

1322
General Discussion / Link to the old forums and old mods
« on: May 26, 2017, 03:37:52 AM »
So got a new tablet recently. Installed Unreal world. Went to download the mods other than my own Im using. Errrr.....

Those are on the old forums.

Highly recommend a sticky to the old forums including a second link to the mod section of the old forums.

1323
General Discussion / Re: My first bear.
« on: May 26, 2017, 03:35:59 AM »
Ahh one's first bear. Your character seems to be out in the frosty snow. A trusted companion Reindeer with you. The vast wilds.

What was everyone else's most memorable bear?

Well mine comes from the tale of Beodrin.

His story began with the tragic death of his father on a hunting trip. The random generated creature.... a bear!!  :o

It gets better. We were on an island! The man killing bear, dead dad and me.

At his point in my gaming and modding I thought you could only use leather to make rope. Rope to make a raft. To get off the island. To escape the man killer bear.

Now where could I get leather?
Oh oh.
There is only one source.
The bear that killed my dad!

For weeks I lived on the southern part of the island. The bear ruled the north. On one daring dash I recovered dad's gear.

I learned to sleep surrounded by traps. Fences, too, later learning man and bear alike could easily kick them down.

When a night's sleep was interrupted with "you think you hear something nearby" oh spirits was I worried!

There was only so many berry bushes on the island. Both me and the bear were eating them.

Finally I had enough leather from small game to make one, not three, ropes. So I made a the three tree trunk bear killer.

Coming back later indeed the bear had gotten into the trap. Alive. Angry. Roaring.

I tossed my three javelins for minor wounds. I tossed rocks and stones. I tossed many things. Where I could I went close to toss them again. Again and again I tossed things at the father killer. All the while the risk of it escaping the trap growing.

Perhaps my father's spirit was there. Holding the trap down on the bear.

After an arc of the sun the bear fell unconscious from dozens of minor wounds and blood loss. Most of bleeding wounds had even stopped bleeding.

Cautiously creeping forward the death stabs to the neck were made.

The bear died soon.

I had, I thought, to turn the bear into leather. So Beodrin lived a few weeks more on Bear Island to dehair the hide. Finally the raft was made and he sailed onto greater adventures. Before his death becoming known as Beodrin Two Bears, who killed two bears and wore them both. Yes he wore his father's killer. As leather armor. Ah, but those are stories for another day.











1324
Suggestions / Re: Increased and Expanded Valuables
« on: May 24, 2017, 03:57:19 AM »
Bear in mind that heavily ornamented weapon often are WORSE not better for it.

You might have a really awesome sword and put some decorative gold on it. It had to be awesome to begin with.

RPGs where gold swords, gold armor or gold picks are so uneducated on gold. Its a soft bendy metal. Its dense so heavy. Until we controlled electricity gold's biggest asset was it looks pretty and doesn't stop looking pretty.

However, you can use gold to make something more valuable if they wanted something pretty. Most of Unreal World village populations are far more likely to be into how well the axe chops wood or Nerj.

One of the big economic items already in the game is winter furs. Furs taken from animals in winter. That has been suggested as reason the Nerjpez come to this part of the world. The traders certainly come looking for them.

Maybe instead of gold if you could make exotic fur garments.

1325
Time to call Guinness and challenge for their next publication.  ;)

1326
Suggestions / Re: Auto-tresher
« on: May 22, 2017, 10:31:17 PM »
I know in 'medieval europe' the Miller as a thing. So Middle Iron Age yes. Early Iron Age though?

To be honest I'm more inclined to say the ancients had water powered things than to say they didn't. However, it would be a research challenge to find or not-find evidence of it.

Heck, the Babylonians had water gardens and the Eygptians seasonal irrigation troughs along the Nile. As for early iron age Finland, this I am not sure of.

A big factor is the finding of useful drops. In this regards I would think Finland with its Mountains, Cliffs and Hills would be likely to have them. Now, that is not necessarily going to be good places to farm.

1327
Suggestions / Re: Material Ash
« on: May 22, 2017, 10:25:46 PM »
One thing in the current system is the amount of wood to make your 'burnt out fire' spot isn't considered. You can burn a whole tree and still get just one tile. Current protocol I use is to make up firewoods and burn them in clusters of ~10.

The ground still need to have the burnt out fire on it to turn it into a farming tile. Really though the ash could be left in place a long time, barring wind/rain/animals, and still be usable.

I still haven't tried scattering tinder through the woods for a large scale forest fire. The result in game right now is that the 'ash' of the burnt out fire is gone before you can process more than ~10 tiles. TMU slash and burn is burn down an acre then over days turn over the ash.

1328
Suggestions / Absorbing Iron Working
« on: May 22, 2017, 08:22:04 PM »
So a suggestion with pros/cons is to make some form of ironworking official in the main game.

A con against this is different people have different views on how to make it.

The modders already have made some so Saami's time might focus on new, rather than existing modded, game improvements.

1329
Suggestions / Material Coal
« on: May 22, 2017, 08:20:19 PM »
Alot of the mods now have coal as a standard item. Perhaps it is time to make it a standard in game item?

1330
Suggestions / Material Ash
« on: May 22, 2017, 08:19:48 PM »
Dear Saami,

How about instead of having fires burn out to leave 'ash' as something that can be picked up. Perhaps with some ratio to the amount of wood burned. Ash as in the remains from a burned fire.

Not sure what the ratio of burned stuff to ash should be. (possible research assist )

This could lead to change in how agriculture fertilizing is done. Rather than needing to make a fire at every tile you could bring over the ash.

Ash as resource now becomes something modders can use in other construction

It also means you might have a role-play chore of cleaning out your cabin's fireplace.

There is some risk of data bloating though as every fire you make travelling leaves ash. I've not yet thought of a suitable logic process for removing excess ash. You would want to make it possible to store ash so that farmers could make a winter stockpile for putting on the fields in the summer or that crafter's could store for use.

One different approach would be to harvest a burned out fire to give you some ash. Tile then shows a 'harvested' burned out fire. However, if you relight a fire on the same place how would you record more ash being there?

1331
Suggestions / Re: Auto-tresher
« on: May 22, 2017, 08:13:03 PM »
What use are you expecting for the dirt?

The real world people the game is based on fertilized with Ash, not compost. At least as far as we see in the game.


1332
Gameplay questions / Re: Keeping the game fresh
« on: May 22, 2017, 08:10:21 PM »
Another thought on this is to that as I get hopes/plans for camping/hiking I watch youtube channels like Survival Lilly and Far North Buschcraft and Survival. Those get me thinking of getting out. When I can't get out of the elevated concrete cave that is my city apartment I can put myself 'in the mindset' by playing Unreal World.

Also,

There have been some tragic moments in my life where the survival mindset has helped me make it through far better than many others in similar situations. "What do you need? What do you have?" and "The forest will provide" mental repeats encouraging my mind to think of solutions to overcome a problem rather than that there is nothing possible.

PS... dear Saami, thanks for that.

1333
Off-topic / Re: What do you like to cook in real life?
« on: May 09, 2017, 11:44:34 PM »
Oh I have started a new creation these days too. Working title: Bacon Cookies
or maybe Grease Cookies?

I cook up a package of bacon for various eats. (yes one whole package at a time as part of healthy lunch).
These leaves a fair bit of bacon grease. Often these days spiced bacon grease. Mixed in was parsley, oregano and lemon juice.

To make the biscuits you keep the grease. While it is still warm, so while the freshly served bacon is getting cool enough to eat...

Bacon biscuits
= take out a mixing bowl
= put in one cup of flour to start
= pour the still hot and liquid bacon grease from the frying pan
= if not already spiced do so now (parsley, oregano and lemon juice my mix for today)
= stir
= looking at the consistency add in small amounts of water and stir
= if you put in too much water add in more flour
= start up your oven for 350 F or use a toaster oven
= get a cookie sheet (metal or the new plastic type) and give it a quick wash
= with a spoon or hand take about a tablespoon of the flour-grease mix and put onto the sheet
= shape the blob of flour-grease into a cookie like shape. You want it flat and wide for even drying as a tall thick blob doesn't dry out as well
= make more cookie/biscuit shapes with remaining flour-grease mix
= put the sheet into the over
= cooking, really drying time, seems to be about an hour to 1 1/2 hour.
= at about 45 minutes start checking on them. You are looking for dryness. The edges browning and the center still a little soft.
= When they appear to only have the last bits of softness left take them out of the oven.
= Set them up to try. I put them in a circle with each using the next one over as a lift.
= Let them cool which also lets them finish drying

When eating them your saliva awakens the grease giving you a yummy slick feel to them. As a dried item they will not spoil. It is certainly better than pouring the grease out.




1334
General Discussion / Re: Igloos and arctic survival
« on: May 09, 2017, 11:29:53 PM »
That's why survival skills are good to practice.

I expect my own igloo skills to be closer to yours than theirs.

1335
Suggestions / Re: Auto-tresher
« on: May 09, 2017, 10:43:55 PM »
Likewise auto thresher.

We could use as a later development "installations" or outdoor furniture. One of the newer iron working mod uses a 1,000 lb weight to make the bloomery defacto fixed in place.

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