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Messages - Brygun

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1321
Hotfix for transport as per Signatus

[ground] removed from the {Tying Equipment} call in Sewn bark hull

1322
Update

minor

Under ironworking et al many recipes changed to {*iron hammer}  or {*hammer} now that there are 3 types of hammer of various tech levels

Stone hammer
Flat iron hammer
Ball iron hammer

Should work as intended with better tech working for lower tech calls.

1323
 :D ;D

As someone who has played modern sports its also been on my mind to add an armor item "Protective wooden cup" as a low tech early game way to protect those particulars.

Not sure what armor values to assign to wood. That's the only real quandary. Recipe could be 1 x wooden cup and 1 x cord.

Actually I do want input on wood armor values as I think we could use a low tech helm.

{Wooden bowl} '+top of skull'
{Board} '+side lames'
cord?
glue?



1324
Update and Happy New Year

Big armor update in need of testing

Armor group one now has
= Lamellar making  and repair path
= Iron armors (no repairs)
= Shields (no repairs)
Shields include the Brygun Addeditems rough wooden ones and now full quality ones

Advanced armor making will need Ball iron hammer and pliers.
Upper block tub appears in some armor recipes as in real life I used a block of wood with a hollow carved out with a ball hammer as a way to make deep curves. Hint: being made of wood its under the lumber menu.



Iron working
= Iron nails moved here. They are also used for rivets.
= "Iron shape" added, as an alternate way for the various not iron nails things one might make such as a roundshield rim, decoration or something else. Same recipe as nails but listed separately to avoid being used as nails.


Also....

You can make an iron codpiece to protect the family jewels.



1325
Update as above

The leather punt is smaller and easier to build. There is an optional tarp shelter. Together they let you make and dismantle to get a leather tarp back. Thus you can travel with a ready to build boat or shelter.

It will be a little quicker if you carry slender trunks and branches with you. The recipes for the building now use just those. They can easily be replaced in your travels.

Leather tarp weighs 10 lbs

Leather punt being smaller may have issues with how much you can carry. However Im not expecting you to haul trees with it anyway so it should be okay.

>>>

Recommended flotation for other craft update but that is just notes.

1326
Making changes to have leather punt <> tarp <> shelter possible

Tarp is more direct conversion of the Kota hide cover. Researched leather weight per area.

Leather punt will be reduced in weight and size
Take apart the punt to get the leather

Optional shelter from a tarp


A travel could then use a tarp to alternate between punts and shelters spending time to build and tear down to make a tarp shelter.

Or use a punt together and make punt shelters.

Also looking to confirm canoe capacities...


... cause i dunno.

 ::)

1327
Researching what I could on converting Iron to Steel. Hard to get times. Implication is that it is way less than the /8h/ (8 hours) of the current recipe. Adjusted to /3h/ as still a major game item and for early iron age tools. List of relevant youtubes put into the Ironworking file.

Bear in mind that to make armor grade materials you will need steel not iron. So there will be a lot more activity and charcoal to get the right carbon content for that. Before steel was only needed only in small quantities like for the edge of an otherwise iron axe head.


1328
Based on the tool issues raised the transport items have been tweaked. This may also help with the quality result as the call for Adze axe wasn't working right.

Leather punt
Also the boating tarp is now "Large tarp" and moved to hideworking. This allowing the existence of a "recover tarp from punt" recipe in transport

Birch-bark punt
<Draw knife> (if it was there?) is now <Small knife>
Intention of birch-bark is to buildable without needing the extended tools

Finnish punt
Adze axe now mandatory during middle and deep log cutting phases
Added {fire} and {Branch} for burn helping with middle layers and adding a cool down time to help push efforts onto another day while still being doable for lower skilled on worker's time

Clinker punt
Adze axe now mandatory
Draw knife now mandatory
It already had mandatory Auger and Drill.
Clinker is, as always, intended to be highly complex requiring advanced tools and decent skills to build.



1329
Glad the punt shelter was tried. I did seem to work that way.

On tracking graphics I noticed Finn's mod on the old forum was also doing that and talking of a leather sheet. We currently can only have one recipe. It I was to do a leather shelter for BAC I would use the entry from the hideworking that works up to a Kota extra-treated hide.

>>>>>

On the custom tools...

Darn.

We should let Sami know in the suggestions if there is something that can be done with reasonable coding. It might be far to deeply laid in the code though.

>>>>>

Lamellar armor could use some testing

Also needing testing is the Barkware headdress and tassets


1330
Gameplay questions / Re: What affects watercraft speed?
« on: December 31, 2018, 03:57:04 AM »
It would be great if we could affect speed

Right now I can't balance the flotation properly. The game currently uses # x weight of craft to get its load.

A canoe or leather punt are relatively light for their size compared to a log based punt. That is they displace more water with less weight of the boat's own material. In the current system being lighter also means they lose out on capacity.

Also missing is durability. The log based punt would be tougher vs accidents or battle damage then the lighter punts.

1331
Suggestions / Recipe command [LOCK]
« on: December 31, 2018, 03:51:19 AM »
There are times in recipes, especially more complex build, where tools should be locked from use until the recipe times expire. Then they are available for use again.

Right now we can say items need to be available at the start but no way of stopping them from being used for something else while the main recipe "cooks".

For example in canoe building heavy stones are left inside to get the birch bark to form. Those stones shouldnt be taken out until days later.

Pots for instance should often be [LOCK] until their food finishes their cooking time.

Clamps for major wood projects should be place for hours. After that the clamps can be used for something else.


1332
Suggestions / Re: Allow dogs to fetch prey floating on water
« on: December 31, 2018, 03:48:00 AM »
Arf! Arf!

1333
Stories / Re: Journal of Norvus
« on: December 31, 2018, 03:19:55 AM »
Returning home was a quick and uneventful trip. Storing his old pants and the new arrows he set about chores. The mound of branches that came through the winter were bundled using a few branches as wrappers. Spruce mats were woven for the sauna-steamer house and for the half-barn. Two logs were prepared for the main house. Smoked elk was found to be done and stored in the cellar. These routine days were the success won by hard work last year establishing the settlement.

Novrus had used all the pitch glue he had to make caulking and ended up needing it all. His next short adventure was to make more. This time he gathered pine tar, melted it over a buried pot, mixed in a bit of charcoal for a binder and got a decent pitch glue.

Then he set about shaping a pair of elk antlers to fit together to become a horn. It took hours of whittling to get a good fit. The glue was squeezed in the seams as the two were finally fitted together. A cord was turned around the front and back with the length in between becoming the carrying the strap.

Finally giving it a blow the horn made a sound. Not quite the sound of the old village horns. He could fluctuate it a little with his own sounds. The carry through of the horn wasn’t quite tuned. At least it meant his horn had a unique sound. Henceforth he would train the dogs to come to its call.


<Novrus made horn>

1334
Update with fix.

It was found the recipe had the wrong end bracket so the { } didn't match


1335
Not bugs / Re: [Solved] Horn recipe causing crash
« on: December 31, 2018, 03:03:17 AM »
Solved

{*elk antler)

needs to be

{*elk antler}

Note that it had the wrong end bracket

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