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Messages - Brygun

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1291
Suggestions / Re: Are the Northern Lights visible in Finland?
« on: December 21, 2018, 05:56:51 AM »
The northern lights appearing could also be associated with bonuses to spiritual or ritual activities

1292
Suggestions / Re: Allow humans to recognize baited traps
« on: December 21, 2018, 05:56:04 AM »
But I build traps for Nerjpez....

 :P

1293
Suggestions / Re: Craftable punts ? And what should the limitations be ?
« on: December 21, 2018, 05:55:31 AM »
I've drafted a massive overhaul for water craft.

Needs testing and checks before its fully ready

If you want to read more its at:
https://www.unrealworld.fi/forums/index.php?topic=4654.msg9382#msg9382

It has some ambitious efforts that aren't yet proven to work

1294
Mod Releases / Re: Brygun's Added Items
« on: December 21, 2018, 05:46:41 AM »
The following is a draft, untested, needing grammar and in character testing for an overhaul on watercraft. If I got the counts right with the base vanilla transport items the entire 25 slots for transport will be used.

edit:
oh.. I'm replacing raft so there is one (1) slot free in the transport menu (maybe)

1295
Mod Releases / Re: Brygun's Added Items
« on: December 21, 2018, 03:22:19 AM »
Note: regarding cooking consistency

The nutrition value of the outcome, unless mod specific over written, is based on the ingredients.

Thus is a recipe uses more or less of items x and y it can be considered along the lines of regional variations in cooking recipes.

I do think cooking needs to be more robust than vanilla. Can you post a link the cookery mod you mentioned... though again right now Im working on multiple forms of water transport


1296
Suggestions / New command [FLOTATION:###]
« on: December 21, 2018, 02:40:45 AM »
I'm working on a multiple method to make punts/boats

AFAIK right now the flotation is  fixed # x the weight of the craft

I'd like if there was a [FLOTATION:###] command. This sets the amount of capacity for a water craft.

FLOTATION would be the capacity to float things beyond the craft's own weight. This would include the character's weight, things the character carries and things dropped in the craft


Consider that a log floats at half way up without bark on it
https://www.alamy.com/stock-photo-floating-log-in-the-pond-60450474.html

From that 1 Tree trunk floats 500 lbs for its 500 lbs of weight (weight/float ratio 1:1)
(that weight needs to include the character)

Consider that a raft of 3 trunks 1,500 lbs would have 1,500 lbs load

(or Jeb's 3 logs of 1,200lbs floats 1,200 lbs)

Consider that a simple dug out canoe with 400 pounds of wood removed could have the original 500 lbs plus that removal for 900 lbs floated by 100 lb dug out canoe (weight/float ratio  1:9)

A flare out of steaming the side could increase that even more possibly even getting to 1,200 lbs floated, roughly the same as a raft.

Leather used as tarp over wicker framing would also have a high weight/flotation

If we modders could set the flotation we can present various technologies with their own pros and cons much better.

Another factor might be boat durability but nothing I know of can damage a boat.

1297
Mod Releases / Re: Brygun's Added Items
« on: December 21, 2018, 01:37:20 AM »
Currently working on:

Untested draft of transport revised with new birch-bark and a very portable and dismantable leather punt


>>>

Regarding other mods just mentioned... remind me in a few days. My mind is focused on the punts right now.


1298
Mod Releases / Re: Brygun's Added Items
« on: December 21, 2018, 01:34:22 AM »
One of my replies got eaten by Nerjpez


I agree on cleaning out the Bouidda blood/bone/guts as most of game updates change the view

Im happy to have feedback and error checking!  :D thank you  ;) you're cool  8)

I have ideas for the punts going through my mind ill post those later


Use of * glue and * cord are becoming more significant as we open up ways to make things

split spruce is fine for some tasks, like hanging meat, but in my mind not so much for things like bow strings

Tying equipment would allow the split spruce, cords and rope... though ropes are expensive you could use them


1299
Mod Releases / Re: Brygun's Added Items
« on: December 21, 2018, 12:50:00 AM »
Ah thanks,

I changed to 'Birch-bark' on the end of rolls so that other birch-bark recipes could use it as raw materials. Basically acquiring a sheet of birch-bark rather than Bouidda's original strips


1300
Mod Releases / Re: Brygun's Added Items
« on: December 21, 2018, 12:03:32 AM »
Cool

By all means zip and attach.

I've always supported a mod community for UnReal World

Im working on a revamp of the birch bark canoe. Based on (re)watching more make a canoe vids and puzzling how to "teach" while still working within the UrW engine. I also wanted to integrate the pitch glue from Bouidda.

I agree on Bouidda blood/bone fell out of suitability with some of the game updates.

I also agree naming conventions like * glue and * cord  have grown in importance. It also allows there to be cord like objects NOT suitable for some recipes. For example "split spruce tie" could be a game "cord" which does not qualify where recipes say "* cords" vs "tying equipment"

For smithing we can use "* hammer" for most recipes while advanced things like making a metal helmet or metal cuirass need "ball and flat hammer"

>>>
Draft of revised canoe making, not tested

note the large rolls of birch now exist under lumber in two forms as original and  opened.



>>>
[SUBMENU_START:lumber]

.Tree Roll of Birch-bark. "Block of wood" *TIMBERCRAFT* [effort:3] [phys:arms legs stance] /2h/
{Tree Trunk} [ground] [noquality] '+please choose a fresh birch'
{Knife} 'A knife for peeling'
[MATERIAL:birch-bark]
[WEIGHT: 20]
//Represents a very big piece of birch bark
//No longer destroys tree trunk

.Opened Birch Roll. "Board" *TIMBERCRAFT* [effort:2] [phys:arms legs] /2h/ \18h\
{Tree Roll of Birch} (1) [remove]
{Club} '+to smooth bark'
{Slender trunk} [ground]  (2) '+to spread load'
{Wooden stake} [ground] (8) '+to spread load'
{Stone} (6) [ground] '+apply weight'
[WEIGHT:20]
[PRICE:1]
[MATERIAL:birch-bark]
//put the stones in to open it and go do others things a while
//waiting time is getting it stay in an open shape


[SUBMENU_END:lumber]

[SUBMENU_START:transport]

//Birch-bark punt also known as a Birch-bark Canoe
//
//Being Canadian canoes are a familiar item.
//There is no evidence that iron age finalnd used canoes
//Rather they used skin boats (punt), dug out canoes
//and perhaps rowing only clinker built boats
//This alternate punt was also an early mod showing
//multi stage production
//http://www.native-art-in-canada.com/birchbark-canoes.html
//http://www.northwestjournal.ca/VIII4.htm
//compared to dugout canoe meant to take less time and use a knife not axe
//this lets us have another route to a light craft
//Weight is based on https://www.canadianoutdoorequipment.com/13ft-traditional-algonquin-birchbark-canoe.html
// and http://www.barkcanoe.com/birchbark.htm
// Overall build time increased requiring significant work
// with in between time to let gravity press the shape


.Braced bark hull. "Log" *TIMBERCRAFT* [effort:3] [phys:arms legs stance] /4h/ \40h\
{Opened Birch Roll} (3) [remove] [ground]
{Stone} [ground]  (18) '+weight used to push birch'
{Slender trunk} (6) [ground] '+for-aft braces in and out'
{Wooden stake} (24) [ground] '+interior/exterior braces'
[WEIGHT:9999]
[PRICE:0]
[MATERIAL:wood]
//put the stones and braces in place to push on sheets

.Sewn bark hull. "Log" *TIMBERCRAFT* [effort:1] [phys:arms legs stance] /6h/ \40h\
{Braced bark hull} (1) [remove] [ground]
{* cord} (6) [remove] [ground] '+sew with strong thread'
{Knife} <Small knife> '+cutting sewing holes'
{Stone} [ground]  (18) '+weight used to push birch'
{Slender trunk} (6) [ground] '+for-aft braces in and out'
{Wooden stake} (24) [ground] '+interior/exterior braces'
[WEIGHT:9999]
[PRICE:0]
[MATERIAL:wood]
//Sew the two side barks to the belly bark
//Trim and sew the bow and stern
//Let it settle into this new shape

.Sealed bark hull. "Log" *TIMBERCRAFT* [effort:1] [phys:arms] /6h/ \12h\
{Sewn bark hull} (1) [remove]
{Pitch glue} #3# '+seal all seams and defects'
{Fire} '+lit to soften pitch}
{Stone} [ground]  (18) '+weight used to push birch'
{Slender trunk} (6) [ground] '+for-aft braces in and out'
{Wooden stake} (24) [ground] '+interior/exterior braces'
[WEIGHT:9999]
[PRICE:0]
[MATERIAL:wood]
//Seal sewn sides, bow, stern and any defects
//Let cool and to settle in shape the last time

.Birch-bark punt. "Punt" *TIMBERCRAFT* [effort:3] [phys:arms legs stance] /8h/
{Sealed bark hull} [remove]
{Staff} (2) [remove] [ground] '+gunwales and ribs'
{Board} (1) [remove] [ground] '+seat and end caps'
{* cord} (4) [remove] [ground] '+secure bark to wood'
{Axe} <Carving axe> '+split and shape wood'
{Knife} <Small knife> '+whittling and shaping'
{Stone} [ground]  (18) '+weight used to push birch'
{Slender trunk} (6) [ground] '+for-aft braces in and out'
{Wooden stake} (24) [ground] '+interior/exterior braces'
[PRICE:60]
[WEIGHT:45]
[MATERIAL:wood]
[TYPE:vehicle]
//Split staffs length wise into fours for enough pieces
//Price roughly 2/3 punt and 1-1 with weight


//Renaming conversion if you had an older version
//.Birch-bark punt. "Punt" /1/
//{Birch-bark Canoe} [remove] [ground]
//[PRICE:45]
//[WEIGHT:45]
//[MATERIAL:wood]
//[TYPE:vehicle]

//Brygun's presentation of a leather punt
//https://www.unrealworld.fi/wiki/index.php?title=Punt
// I see the half the stakes used to make the U shaped ribs. The others are used to make the rim.
//The leather is sewn into a big sheet, tied around the rim and under the U ribs. Leather is trimmed. In a circular punt the seat is near where the U ribs come together. In a box punt the seat is often higher to help keep the ribs spread. I like to use Bark as sticky sealant though other mods might use their local pitch_glue or whatever they have to seal the seams against leaks.


//Wicker boating frame
//stakes and branches

//Boating tarp?
//extra tanning


.Leather Punt. "Punt" *CARPENTRY* /6h/  |2| [phys:arms, stance] [EFFORT:2]
{Leather} #30# [ground] [remove] '+shell'
{Tying equipment} (3) [ground] [remove]  '+attach leather'
{Wooden stake}(16) [ground] [remove] '+supporting rim'
{Board} (1) [ground] [remove] '+seat'
{Bark} #3# [ground] [remove] '+sticky sealant'
{Axe}<Carving axe>
{Knife}<Small knife>
[PRICE:90]
[WEIGHT:90]
[MATERIAL:wood]
[TYPE:vehicle]

//Recover tarp?

[SUBMENU_END:transport]


1301
Mod Releases / Re: Brygun's Added Items
« on: December 20, 2018, 05:09:55 AM »
Untested wooden container code

Very much need to better understand the prices of the vanilla tub

>>>>
[SUBMENU_START:lumber]


//Caulked Tub
//Size of existing wooden tub
//Mortise and tenon joints packed shards and warm pitch
//Pitch must cool so delay now in recipe
//Board count reduced as each board is 20 lbs.
//Boards would be split thinner for this small container
//one of half a thin board makes the bottom
//three of half thin boards are cut and shaped to make the uprights
.Caulked Tub. "Wooden tub" [effort:2] [phys:arms] *CARPENTRY*    /120/ /30/
{Board} (2) [remove]
{Tying Equipment} (1) '+banding'
{Branch} (2) [remove] '+whittle shards for seams'
{Pitch glue} #1# [remove] '+caulk seams'
{Fire}      '+to soften pitch'
{Axe} <Carving axe> '+for main shaping'
{Knife} <Small knife> '+for fine whittling'
[WEIGHT:2]
[PRICE:1]
[TYPE:container]
[CONT_CAPACITY:10]


//Caulked Cask
//~66 lbs water
//~32 lb container
// 98 lbs liftable
.Caulked Cask. "Wooden tub" [effort:2] [phys:arms] *CARPENTRY*    /180/ /30/
{Board} (4) [remove]
{Tying Equipment} (2) '+banding'
{Branch} (4) [remove] '+whittle shards for seams'
{Pitch glue} #2# [remove] '+caulk seams'
{Fire}      '+to soften pitch'
{Axe} <Carving axe> '+for main shaping'
{Knife} <Small knife> '+for fine whittling'
[TYPE:container]
[PRICE:3]
[WEIGHT:32]
[CONT_CAPACITY:66]



//Caulked Keg
//Liquid cap ~133 lbs
//sqr/cube suggest 50 lb container
//Total 183 which characters can lift
.Caulked g. "Wooden tub" [effort:2] [phys:arms] *CARPENTRY*    /180/ /30/
{Board} (6) [remove]
{Tying Equipment} (3) '+banding'
{Branch} (6) [remove] '+whittle shards for seams'
{Pitch glue} #3# [remove] '+caulk seams'
{Fire}      '+to soften pitch'
{Axe} <Carving axe> '+for main shaping'
{Knife} <Small knife> '+for fine whittling'
[TYPE:container]
[PRICE:6]
[WEIGHT:50]
[CONT_CAPACITY:133]


//Caulked barrel
//https://en.wikipedia.org/wiki/Barrel
//https://www.thebarrelmill.com/barrels
//32 gallons at 8.32 lbs per gal is 267 pounds
//30 gal barrel weight 78 with sqr/cube law for 80 lbs
//Total 347lbs most characters can't lift
.Caulked g. "Wooden tub" [effort:2] [phys:arms] *CARPENTRY*    /240/ /30/
{Board} (8) [remove]
{Tying Equipment} (4) '+banding'
{Branch} (8) [remove] '+whittle shards for seams'
{Pitch glue} #4# [remove] '+caulk seams'
{Fire}      '+to soften pitch'
{Axe} <Carving axe> '+for main shaping'
{Knife} <Small knife> '+for fine whittling'
[TYPE:container]
[PRICE:10]
[WEIGHT:80]
[CONT_CAPACITY:267]


[SUBMENU_END:lumber]

1302
Mod Releases / Looking up vanilla item prices and weights
« on: December 20, 2018, 04:48:15 AM »

The wiki has some info such as this incomplete on the wooden tub

http://www.unrealworld.fi/wiki/index.php?title=Wooden_tub

As Im writing a mod I'd like to base my weights and prices in proportions to the vanilla but Im not sure of the data.

Is there a way to drill into the data files to look those up for vanilla items?

1303
Mod Releases / Re: Brygun's Added Items
« on: December 20, 2018, 04:46:25 AM »
I am also thinking that the barrel created object would be used in my building (biy) for the rain catchers. Current it takes a lot of boards to make the barrel in the one action.

Caulking would use Bouidda's pitch glue to include another production step and action for more immersion and things to do.


1304
Mod Releases / Re: Brygun's Added Items
« on: December 20, 2018, 04:30:59 AM »
One thing Im looking to implement is different wooden containers. I already expanded on the clay pot to have different sizes and amphora.

My preliminary thinking on the wooden container sizes are:

//Caulked barrel
//https://en.wikipedia.org/wiki/Barrel
//https://www.thebarrelmill.com/barrels
//32 gallons at 8.32 lbs per gal is 267 pounds
//30 gal barrel weight 78 with sqr/cube law for 80 lbs
//Total 347lbs most characters can't lift


//Caulked Keg
//Liquid cap ~133 lbs
//sqr/cube suggest 50 lb barrel
//Total 183 which characters can lift

//Caulked Cask
//~66 lbs water
//~32 lb container
// 98 lbs liftable

//Caulked Tub
//Size of existing wooden tub


The caulked tube would replace the sealed tub currently in my mod. In stead of bark as sap for sticky sealant to use the pitch glue from Bouidda.

>>>
I'm also thinking of using pitch glue in the punt recipe(s) some of which has been talked about in this punt thread:

https://www.unrealworld.fi/forums/index.php?topic=4661.0


>>>
I'm thinking maybe of writing each style of punt as its own submenu. The user would only install one at a time. this would allow more production steps for a closer match to needing many days for one person to make a water craft.


the leather punt would be light and possibly even could be dismantled, removing the "tarp". Thus easy to travel with as you can ditch the weight of the wood. If I use "fur" rather than leather it could count as having something to sleep on.

the birch-bark would be a middle ground build, though I may add needing more than one tree roll of birch. Can be portaged as a moderate load

the clinker build would be bigger, heavier but with more flotation volume. Hard to portage.

>>>

Im also thinking for years about making a punt shelter. It >may< be possible to use a punt to make a quick shelter then take it apart to get the punt back during builld->dismantle  Not tested


1305
Mod Releases / Re: Brygun's Added Items
« on: December 20, 2018, 03:09:25 AM »
Attached is a zip of "current state" of my mod along with Bouddia tweaked to work with my mod.

After unzipping copy the files into your Unreal directory. The true file subdirectory should put its files into the unreal/truetile directory

note that this's so a full mod release

Rather this is done as an "at this moment" as I am still expanding and adapting as I play through more story with these mods.

Thanks also to  Bouidda for the current build a lot, Privateer for his fishcuts (also in this), Fataal for hardtack, Rain for the earlier build a lot mod, Endive for self sufficiency rolled into Bouidda and Sami plus Erkka building a log cabin in Finland and occasionally working on this software.

>>>

Due to how the game only allows for one recipe for creation the current recommendation is to only have my biy_BrygunXXX.txt in the Unreal Directory during the times you want to use my variant build recipes. Otherwise keep the file in a storate location or rename the file by putting a blocking at the front such as: off_biy_BrygunXXX.txt

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