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Messages - Brygun

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1261
Update

Stone/iron adze technology discussed above has been implemented.

Finnish punt can now be done with a Stone adze axe though you may lose quality due to the adze's reduced quality. Iron adze axe avoids this.

Clinkered punt still requires Iron adze axe.

Lumber recipe for Refined board adjusted to {*adze axe}. No garauntee a low quality Stone adze axe will make it worth trying to do.

Carpentry had no adze calls at this time.

Readme_BAC_for_modders.text updated

I think that catches all the changes for Adze axe.

1262
Signatus: That's an interesting idea. A stone adze might be a way to do it.  Lemme think a bit. I have some non-Unreal world work to do today.

It be like

.Stone adze axe.

and change existing to

.Iron adze axe.


with the technology chain

{*adze axe}
{Iron adze axe}


1263
Modding / Re: "You don't skin people!" - But I want to!
« on: January 10, 2019, 07:14:04 PM »
First a reminder the original post was also calling for modding help on how to include a food source. A questionable food source to be sure but still a food source.

<party pooper hat off>

Maybe if you set its nutritional values to that of the closest relative pig?

Or have it generate pig cuts named human cuts? Remember to deduct weight for the skeleton, skin and unusable  material.

Likewise you could have the human skin produced as a fairly weak skinned animal. We certainly don't have a bear's toughness. Id suggest using the weakest animal leather or close to it. Weasel maybe? Being physically puny we are not the best building material.

<party pooper hat on>

I remain in the cannabalism is overhyped, like Beyr Gryll's survival shows.

The links provided above refer to the Stone Age 10,000+ years ago not a shamanistic iron using culture like Finland.

There is alot of time for genetic and cultural relevance to develop against cannibalism. After all the people who eat themselves have less people than those who learned to hunt animals and keep their population breeding.

Here on the Great Turtle (north america) the Niiji/First Nations refer to someone who goes cannibal as "Wendigo" and they become shunned, sick and isolated. Hardly qualities assigned to "widespread cannabilsm."


As well as the toxin accumulation issues there is the risk of cysts, holding baby parasites, enjoying the free ride into the new host. In the historic Meditterean several cultures abhored pig meat, some to even the modern day. Pigs are very close to us in meat so if pig to human transfer is a concern imagine it being so much worse if it was human-human.



1264
Modding / How does diy [optional] work in detail?
« on: January 10, 2019, 06:55:36 PM »


One relevant point of information is how does [optional] affect recipes outside of cookery? In cookery having the optional items present adds nutrition or medical values. Does having an optional item give you a boost? If there is no boost is there even a point in worrying about it?

Wiki modding information:
http://www.unrealworld.fi/wiki/index.php?title=Modding

[optional]
This parameter describes ingredients that may or may not be used when crafting the item. Most commonly used in cooking recipes, where ingredients may be optionally used that increase the nutritiousness of the produced dish.  In the below example, the seasoning doesn't have to be included in the mix, but will add its nutrition if it is.

Example:

.mega board. "Board" /1m/
{Log}
{Axe} [optional]







1265
Update

flora_cultivated.txt returned to BAC project


Credit mention in the Readme_BAC_mod.txt file

caethan = Elements of caethan's self sufficiency mod included, in some cases as they were part of the Bouidda mod

Comment lines added to flora_cultivated and flora_flax to note that. Cethan's explanation in this thread included in the comments.


1266
I think I was the one who made those flora files get into the mod, though I wasn't sure if needed. Probably not.

By the way, should the punts needing Adze axe be changed to this?

Code: [Select]
{Axe}
{Adze axe} [optional]

Or perhaps Stone Adze?

Originally I had hoped to use {Axe} <Adze axe> but it was discovered the modded in tools don't register in the preferred tool system.

One relevant point of information is how does [optional] affect recipes outside of cookery? In cookery having the optional items present adds nutrition or medical values. Does having an optional item give you a boost? If there is no boost is there even a point in worrying about it?


There are several punts each with a different game and educational role. Please specify which. However, I can guess which ones you mean.

The ultimate punt, the clinkered punt, is intentional behind a maximum need for technology. In part this is due to it being likely post-period of Unreal World's setting. It also provides a post-first-winter goal. So specific tool calls are appropriate.

The Finnish punt is something that could entertain debate. With the {Adze axe} one must start smithing to make it. This requires weeks of game time to get going. With {Adze axe} [optional] it can be made without that the "build a smithy side quest". This has its uses as the birck-bark punt is ahistoric to Europe while the leather punt is known to be at least "nearby" if not Finnish.

If it turns out {Adze axe} [optional] gives you chances for higher grade output then I'd certainly be willing to go that way. It was the idea of {Axe} <Adze axe> to being with. If [optional] ends out to be just "fluff" I'd favor leaving the {Adze axe} in to motivate the "smithy side quest".





1267
Almost forgot...

The way the game treats the "cookery" files the way to make the fish cuts is to use the "do it yourself" diy menus.

Hence the issue with how many menu choices a full list of fish cuts would use up.


1268
The fish cuts producing just pike grade meat is mentioned in the mod's original thread.

In terms of adding many different fish cut recipes it seems better for an expansion mod than part of the BAC project. Its just so many menu slots for a very small change to the game play. BAC has to juggle many survival possibilities in limited menus.

BAC does now have to menus completely free so by all means you could use your limited (~50) custom submenu entries to house the specific fish cuts.

<->

I didn't look into it more detail on the nutrition. I did edit the original recipe in how the time worked with patch otherwise a 6 lb fish was taking 3 hours, an afternoon, to prepare for further cooking.

One could argue the nutrition should be set to the average meat level. Other weighted factors could include that you will tend to make fish cuts on large fish not small ones.

I don't do much fishing in game so it had a low impact for me.

If i were to change the nutrition it would be probably a median around 0-4-17 (edit: or Trout with 0-4-19). I would tend to exclude the roach as not often put to use for cutting and complex recipes.

I don't know if it is worth the effort to "de-pike" the recipe.



1269
Update

Advisory:

flora_cultivated.txt removed from BAC

I >hope< this is just vanilla entries. If it is vanilla I dont want to overwrite it if Sami updates the vanila entries.

flora_flax.txt is still in the BAC

Im not sure where those came from. If someone knows and especially if removing the cultivated will make things explode let me know.


1270
Update

Overhaul of birch-bark punt based better matching sequence of steps as seen in new videos and on data webpages. Weblinks in the diy file

Extra Pitch glue recipe in lumber removed as Barkware now has the different versions

Some more text in Readme_BAC_for_modders

edit:
Discovered bone spear from Bouidda was missing. Added it to Weapons. Slight adjustment as this version of Unreal World has its own "bone" objects now and Bouidda's bones were removed


1271
Doing some comment text expansion

One of them is under transport adding another really good build a birch-bark canoe video

// Another excellent make a canoe video
// https://www.youtube.com/watch?v=XOM2s6y08PQ


<->
Armor group one

leather/fur "chest band" now as "chest cover" with material, weight, price from #1# to #2#. Intially I was thinking like a woman's sport bra but there isn't anyway in the code to only cover part of the thorax. The increased weight seems closer to what would be needed for front and back thorax.

fur/leather loincloth now only covers groin, not hips and groin. Material need reduced from #0.75# to #0.5#. cord still needed and accumulates to weight.

<->

New text file

Readme_BAC_for_modders.txt

Notes for those making or adjusting recipes. Explains technology steps.




1272
Off-topic / Re: Traditional Lyrics for tradinonal topic game
« on: January 09, 2019, 06:00:03 PM »
There is some interesting music here. Im only a few in. Its nice to see the different culture representation.

1273
Off-topic / Re: Sami and the Giant Tree (jokes)
« on: January 09, 2019, 05:53:10 PM »
When you do the shamanic fertility ritual for your bull then mis-click onto a tree.

1274
Off-topic / Re: Drooling for that punt
« on: January 09, 2019, 02:32:17 AM »
Additional giant tree jokes anyone?

= Finds giant Finland tree. It still makes 20 boards.

1275
Off-topic / Sami and the Giant Tree (jokes)
« on: January 09, 2019, 02:22:49 AM »

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