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Topics - Brygun

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1
Modding / Changing vanilla craft menu names
« on: August 01, 2021, 01:51:07 AM »
With the upcoming 3.70 "Fishing" is being added as a menu with only a few vanilla items.

The BAC mod Im caretaking uses almost all the menu slots.

It would be very helpful if as a modder I could reassign the vanilla menu names.

Im sure as other items will get added there will be future collisions that this would help avoid.

Or

The harder thing of allowing a layer of submenus then all of the BAC could be under one letter with its own slew of menus


2
Suggestions / For the weaving update: other cord types
« on: May 14, 2021, 07:07:25 AM »
Some other cord types that could be incorporated in the upcoming could be other cordage types like:


Bast cord made from the Pholem. The inner bark on top of the sap wood but under the other bark. One of the other modders suggested it and I rolled it into the BAC and even being doing it real life. Its actually spiffy to be able to make my own primitive cordage. Very time consuming and... surprisingly dusty.

Backstraps from deer, elk and stag to give useful sinew


Split spruce roots. When the ground is not frozen you can dig them up then carefully split them.


These are in the BAC so an option for them exists. Im just thinking that they could be rolled out into vanilla. The backstrap one though could get tricky as youd have to make a carcass as having had its backstrap "striped" or "destrapped" or some other wording.


3
Off-topic / A video on the Sami and a forest Sami home
« on: April 12, 2021, 06:16:10 AM »
Well this belongs dancing with this community

https://www.youtube.com/watch?v=VoXbDhDEgdg&ab_channel=KirstenDirksen

4
Off-topic / Sutton Hoo Helm discussed by Curator
« on: January 19, 2021, 10:51:59 PM »
The rare example of faced helmet being discussed by the museum curator

https://www.youtube.com/watch?v=zYk0GH5iFYI&t=7s&ab_channel=TheBritishMuseum

5
Suggestions / Roasting turnips
« on: January 06, 2021, 11:29:39 PM »
Having seen the survivor feast video I had a thought...

Hmmm....

Can we roast turnips in the game? Maybe it dries them so lower weight but same nutrition while a better taste. So overall you can better push up your nutrition.




6
General Discussion / Jan 04 2020 Steam update
« on: January 04, 2021, 08:07:12 PM »
Any notes on the steam update day Jan 04 2020?

Shows 271 MB. Wouldnt be the first time it was something internal to steam.


7
Gameplay questions / Quest searching for npc shelter on wilderness map
« on: January 02, 2021, 12:34:06 AM »
When looking for an NPC shelter can it be found on the zoomed out wilderness map or must the search be done in local view?

8
Gameplay questions / Sauna game commands
« on: December 25, 2020, 08:39:53 PM »
So as of 3.63 the have a Sauna is no longer about using a sauna scoop

Tuukka is in his smoker with a fireplace in a 1x3 interior (counting the fireplace)

The instruction said to throw a container of water

Tried a mod clay bowl of water and it ... uh.... went in the fire and .... ??? I dunno

Its a modded item so I tried a stock wooden bowl filled it with water and threw it at the fire

So the wooden bowl went into the fire and was destroyed.

Im hoping its not a sacrifice of bowls each time.

What are the key-command sequences for making steam?

9
Not bugs / [Not a bug] Spoiled smoke meat mid stacks
« on: December 23, 2020, 03:03:32 AM »
So here is Tuuka picking up finally smoked elk

And in the middle of the piles is a spoiled... then a few more


And this is the day they were ready. Showing not stale but spoiled.

I could see a slim chance that the bottom ones are from an earlier animal but I dont think thats the order that would display in and this spot is checked alot.

That mid list one though is clearly going to be from the same cook sets of 50, finally one was ~25. No smoke 1 cut was done.


Also note related to big animal dehair issue Im finding in the other bug thread. Same character and same animal

>>>>

Could be that I messed up:

= a fire starting cycle but unlikely

= I changed out a door for a wall which took a while and a sleep cycle due to fatigue (forgot to log the trunks before dismantling the door)

10
Bug reports / Fords need block zoom in/out
« on: December 22, 2020, 08:58:40 PM »
Having a wierd thing

I made a shelter at a ford a little bit back from the land

When I travel there by punt I can zoom in

It puts me at the shelter which is ~ 12 tiles from the shore

There is a message that I can't zoom out

It appears we forgot to block the zoom in at fords and it needs it

So far the punt far from land has been empty. If it was a heavy load of trees it would be horrendous to drag it all to the water's edge.

11
Suggestions / Recipe [optional] with +/- % quality
« on: December 21, 2020, 08:01:27 PM »
I would be nice if in recipes for making crafts that optional items could give a chance for different quality which in turn can lead to a higher value by the fine/perfect modifiers

For example a decoration of headress with  leather on branches in the baseline, adding optional bones a +10% quality and adding optional feathers a +10% quality so together if both added a +20% quality so likely to bump it up a category


12
Gameplay questions / Small(est) smoker build questions
« on: December 21, 2020, 12:45:29 AM »
Building and initial first winter home I'm wondering if one of the walls is a fireplace will it still be considered sealed to use as a smoker?

I'm thinking of doing this:

w= wall various
D = Door
F = fireplace

wDwDw
D+++D
wDFDW

13
Bug reports / De-hair rotted within 24 hours or less
« on: December 19, 2020, 10:35:22 AM »
In Tukka's journies I had an elk skin on de-hair scheduled for the 5th day of the last week to midsummer. In his travels, which Ive being blogging, he was at the camp and checking on the hair. I recall seeing 3 days left on it and that would put it at this time.

On the scheduled day Tuukka is at his farming camp. He arrives in daylight on that very same scheduled day.

The elk hide de-hairing is found rotted.

Thats within 24 hours on something that was something for 10 days. Probably within 12 hours.

The rate of rotting on dehairing needs to be broadened or some other bug happened.


14
Suggestions / Remove fistfulls from containers
« on: December 19, 2020, 01:58:54 AM »
In one of the bug threads it was a possible player solution to take their flowers/seeds/grains/beans out on the ground to access them properly. I also discovered that with, say broad beans, trying to bait a trap with something in a container puts the whole container in.

It would be good and a quick code to apply to the "A"pply command to "R"emove things from a container. Flowers would go back in hand, beans back in hand although liquids like water would be lost.

This would let us also carry a box of berries to put out fistfuls in traps.

15
Gameplay questions / Building Doors, walls vs boulders
« on: December 18, 2020, 06:44:25 AM »
I;m plannng Tuukka's first winter building

There is spot with a bouldder, 2 gaps, boulder. I' wondering if I can get a door in the two gap space.

such as:
b = boulder
D = Door
W = Wall

bDWb

Or does the door require walls on both sides?


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