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Messages - Ara D.

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166
Bug reports / Cave visibility
« on: February 01, 2019, 04:14:58 AM »
Was working with on turning a cave into a shelter had a decent area lit by natural light. I added some wooden walls and a door built one floor ceiling tile and the cave went to zero tile visibility. I deconstructed the walls door and ceiling, poor visibility persisted.

167
General Discussion / Re: The Judas Deer
« on: January 31, 2019, 02:08:04 AM »
Another deer lasted 5 days-6days depending on when it trigger the trap, set the trap in the even deer was there next morning, died in the afternoon some days later

168
General Discussion / Re: course reward
« on: January 29, 2019, 10:07:33 PM »
Wow thanks for that indepth testing on attributes. Alot of that information is not in the wiki

169
General Discussion / Re: The Judas Deer
« on: January 29, 2019, 09:26:21 PM »
I didn't track my days too closely but at least 4 days maybe 6. The deer died in the trap for sure. And yes wolves absolutely have pack mentality most of my fights with them are when I'm chasing the non trapped wolves away so I can safely kill the trapped ones. If it was a time of the year when meat didn't spoil or spoiled very slowly I think you could kill a herd in a day or two if you don't pause to process your kills

170
General Discussion / Re: course reward
« on: January 29, 2019, 02:48:50 PM »
Which I typically grab. I have only check once so not a large amount of data but increasing stats did not increase my skills. Correct me if I'm wrong but skill are derived from stats plus culture modifiers. If and this is a big IF stat gains do not improve skills are stats checked when trying to do a task? For example would a char with 80 hide working and high touch stat produce more fine hides than one with 80 hide working and low touch? I know some checked stats directly like like speed eyesight and hearing. Also does any one think that the spells are more valuable now that we don't learn then on our own?

171
General Discussion / The Judas Deer
« on: January 29, 2019, 04:08:23 AM »
So I just stumbled and a nice strategy. I was hunting a heard of reindeer on the edge of a nice mire. I was taking one or two at a time and tanning the hides and drying meat. When I was done or near to it I would track the heard and take a few more. Well I decided to check what traps would take a deer I set a bear dead fall, works, and a big deadfall, no luck, but I did have one go right next to the big dead fall so it may have been the push factor. But anyway I trapped a deer but instead of killing it I used it to attract the rest of the herd back to it. So I basically new where they were. I could actively hunt one or two and then come back later and hunt a few more. It turned the deer's herd instinct against them.

172
General Discussion / course reward
« on: January 29, 2019, 03:54:24 AM »
For those who choose to complete living in the wild or advanced adventures what do you think is the most useful reward, stats skills or spells? Why do you choose what you do.

173
Suggestions / Re: Dog specialisation
« on: January 28, 2019, 12:19:05 PM »
No single dog has as high chance of surviving muzzle to muzzle with a bear. Low end for a Eurasian brown bear is 150kg/330lb. Bear dogs usually harrass and corner bears not go toe to toe with them. The traditional bear hunter of Finland, the Karelian Bear Dog is only about 20 to 30 kg or 45 to 50 lb. And surprisingly a lot of bigger bear hunters are also used as livestock guardians ie Caucasian Shepards from the Nerjpez land err I mean Russia. But ya I totally would enjoy more depth in ability of dogs

174
Suggestions / Re: Visual clues
« on: January 28, 2019, 04:28:44 AM »
I play on a laptop sans mouse but even with control 0 or control - on the zoomed in map to max out my zoom I can only see an area about the size of one wilderness map tile.  Where as on the wilderness map I can see much farther

175
Suggestions / Permanent partner
« on: January 27, 2019, 08:30:10 PM »
I wish I could make permanent companion. I would not think that most npc would be interested in doing so. Also I don't want a servant but a partner. I imagine a give and take relationship through intermittent quests like I wish to see my family, or I want to spend the day fishing, I like that Njerp's spear can I have it? With the consequences being some like "That's fine that you do not want to return to my home I'll go alone. I hope our paths cross again someday friend"

176
Suggestions / Visual clues
« on: January 27, 2019, 08:17:47 PM »
I wish I could get clues about what I can see on a zoomed in map similar to sounds ie you see an elk to the north. I'm some times frustrated when I'm persistence hunting in a large open mire and I lose track of the prey when it runs off screen. My character is able to see that far on the wilderness map so he should be able to visual track prey zoomed in.

177
Gameplay questions / Re: How exactly to make elk leather
« on: January 26, 2019, 08:31:11 PM »
Went digging you are correct PALU. De-hairing is acomplished by proteolytic enzymes of fungal and bacterial origin that attack the protein at the base of the hair so cellar should slow the process down.

178
The feel of a ten pound fish may be large due to the fact that your holding on to a pole which from a phyics stand point acts as a lever that you are on the wrong end. Also I sport fishing we like to use line rated for near to the weight of our tagert fish, at least I do, makes it way more fun when to have to play the fish instead of being able to yank it out. Now when it comes to your puny owl lifting that seal out of the water no going to happen. Once again I have no idea of the strength of a seal in water I'm just saying that the pull of a seal in water compared to a similar weighted land animal is significantly less

179
Gameplay questions / Re: How exactly to make elk leather
« on: January 26, 2019, 02:41:29 PM »
I personally wouldn't consider the cellar an exploit it Idea is cooler temperatures slow microbes growth rate, it is the microbes eating and breaking down the hide or meat at a cellular level that causes rot. So to my way of thinking a cellar slowing the process lines up with real life.

180
Suggestions / Re: Snake venom arrows
« on: January 25, 2019, 08:55:57 PM »
I wonder how often a poisoned arrow in tales means one contaminated in order to cause an infection ie. feces, not so good for hunting. great for killing some one you have a grudge against in a world deviod of knowledge of microbes

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