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Messages - Ara D.

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151
General Discussion / Re: What your heaviest kill so far ?
« on: March 18, 2019, 03:36:49 PM »
792 big bull elk 356 cut.

152
Suggestions / Re: Rendezvous for Foreign Traders
« on: March 10, 2019, 09:15:24 PM »
Argree, also it talks about the Dirk being traders I would not mind seeing in their walled city's some sort of contact point or trade outpost with forien traders

153
General Discussion / Re: Watchdogs just watched...
« on: March 06, 2019, 03:37:36 PM »
I hear you same thing happened months back to me. Execpt it was a njerp napping in my cabin. And my home dogs were like nope nothing to report while you were gone boss

154
Gameplay questions / Re: Bait order relevancy, various questions
« on: March 02, 2019, 03:26:52 AM »
 I use small game fat like squirrels or birds for the same reason. Even several are less than .1

155
Gameplay questions / Re: Bait order relevancy, various questions
« on: February 28, 2019, 09:14:54 PM »
Bear pipe is unreal coffee it will roll back some tiredness ie after eating or drinking you will go from a bit tired -> lively

156
General Discussion / Re: The currious case of Robbers
« on: February 27, 2019, 12:58:25 AM »
I was lucky. The thing I should have done in that situation to be safe would have been to attack with the dogs and run like hell.

157
Gameplay questions / Re: Bird bait
« on: February 26, 2019, 03:30:15 PM »
In the berry bait was that for hare, bird or both? Also was it a trap with berries or did you trap a berry bush?

158
Suggestions / Re: Dual wield/throw like a rogue
« on: February 20, 2019, 08:18:25 PM »
 To piggy back on those thoughts Miyamoto Musashi wrote in his book of five rings that one sword is used to control the flow of battle and the other to kill. But you did make me think that weapons should have speed I slow character with a knife should be able to strike faster than a quick on swinging a heavy axe.

159
Suggestions / Re: Super Mario...
« on: February 19, 2019, 02:07:01 PM »
 I do agree that prey should wade through shallow water, but jumping for the player not so much. Most of the time I am carrying a load that would make jumping difficult. Also I am trying to remember the size of a zoomed in tile. I want to say that it is 3 meters but I could be very wrong about that, if it is 3 meters that would be a large jump. Wolves already "jump" fences.

160
General Discussion / Re: The currious case of Robbers
« on: February 14, 2019, 12:36:17 PM »
Well I'm not sure what the game considers taking, but my bulls were unleashed thankfully they did not wander too far and it was on a mire edge so I had some open ground to track on. I was able to recover them all after two days of searching. As to the more than 3 robbers I checked for tracks of survivors for two days and intermittently over a couple of days more, the site was between a hunt camp of mine and an owl village I was trading at, but I never did find fresh tracks in the area.

161
General Discussion / The currious case of Robbers
« on: February 14, 2019, 04:53:52 AM »
I encountered robbers one winter night while traveling. I was leading several pack animals and had three dogs with me. While trying to flee I was able to spot three robbers. A fight broke out between us, before it started I dropped most of my things to lower my penalty. I managed to severely wounded one before I was surrounded and knocked out. I woke up several wilderness tiles away, without my pack animals or dogs. While back tracking to the scene of the assault I found my dogs. When I arrived I found three dead robbers, my things, and no tracks of a surviver.  So I ask/suggest who carried me away, how are my dogs not dead if I lost and was taken, and if my dogs did finish them off should I not wake up at the spot where I fell unconscious? Also if I was a robber I would take the bulls or at least make one into steak dinner.

162
Not bugs / Re: Not all animals available for sale
« on: February 06, 2019, 03:06:39 PM »
I noticed this too but for me it's a limit on options if you buy out one of the other animals the missing one will appear.

163
Suggestions / Re: Permanent partner
« on: February 04, 2019, 10:00:53 PM »
 Yes I feel that the quest would be important to make them feel like a friend instead of servant. Although a companion that you could continually rehire but not give quests would be a nice addition too.

164
Suggestions / Re: Bait not req for fishing? Really?
« on: February 02, 2019, 07:26:53 PM »
I could believe that finding bait was part of fishing skill. I always assumed that we were using a lure or lures provided by the fishing pole. And as to the line in the real world it depends on the fish type and how it felt that day. Pike are known to be very uncaring about line visibility. You could probably catch one on a rope. No nets do not need bait they are most likely gill nets. Fish attempt to swim through and get tangled, usually by their gills. That's why we find them dead after two days. Think of it like a bunch of trap fences and pit traps, but for fish

165
Bug reports / Re: Cave visibility
« on: February 01, 2019, 12:19:39 PM »
 Wait are you saying that if I floor the whole cave  it will have normal inside visibility like a cabin with no shutter walls? I had no idea. That just made cave dwelling allot more appealing.

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