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Messages - Mati256

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46
Development News / Re: February life
« on: February 27, 2018, 06:04:40 PM »
I noticed you where sami-absent...








I will show myself out.

47
Solved'n'fixed bug reports / Re: Some clothes weigh too much
« on: February 22, 2018, 02:45:37 PM »
When you say they cover the same areas, do they give the same protection too?

48
General Discussion / Re: How old is your oldest survivor poll?
« on: February 10, 2018, 08:17:59 PM »
The game log (shift + L) contains all the important activities you've done (e.g. dug a pit, caught a roach, encountered/killed an animal, entered a settlement) and the date and time it was done (e.g. Day 3 of last week before midsummer point - year 16 - noon).  You start in year 16.

It's year 19 so that makes him 3 or 4 years old.

49
Suggestions / Re: Lead Helper back to Village
« on: January 29, 2018, 02:37:32 AM »
There is an option to ask him to leave your land. Maybe if you keep doing this, you can heard him out of the peninsula.

A long time ago I dismissed a companion right on his village, but he decided to go wandering around, and in the end I had the same problem that you have but didn't know where the guy was.

50
Suggestions / Re: Some other minor suggestions
« on: January 22, 2018, 04:41:42 AM »
Regarding point number 2, I play a game called Combat Mission, where sound contacts are represented by a question mark. You have heard something there but you don't know what it is.

51
General Discussion / Re: How old is your oldest survivor poll?
« on: January 15, 2018, 10:11:17 PM »
I think he is two years old, but I forgot how to check that. Is there even a way?

your char starts at age 16, so whatever age he/she currently has, -16.

my current char is 24y old, so he's ingame for 8 years. he left behind him a trail of construction. it's horrible.

But where do you check the age?

52
General Discussion / Re: How old is your oldest survivor poll?
« on: January 15, 2018, 01:43:21 AM »
I think he is two years old, but I forgot how to check that. Is there even a way?

53
Yes! This is an unexpected but great addition! I know that companions and pets heal faster than the PC but having the option to stop bleeding will make a difference.

54
Suggestions / Re: Trainers
« on: December 30, 2017, 06:05:34 PM »
Nowadays most hunters and adventurers are masters at some kind of weapon.

55
I should also add that I'm not fond of the idea of children. I haven't had any character lasting an amount of years that he could raise adult children, and doubt that many players have.
And I don't think that the excuse that now characters will last longer because the incentive of children has any validity.

56
General Discussion / Re: Nominate UrW for Steam "Labor of Love" Award
« on: December 21, 2017, 10:57:44 PM »
Sadly it didn't make it into the finalists. Maybe next year.

57
Nice post caius, the spouce should definitly be a resource generator but a resource drain at the same time. For example she could prepare two meals a day but she would eat two meals too. So you are consuming twice as many resources but you are not spending the time cooking.

58
I went with the second from the top because I would like to see an overhaul of AI behavior before marriage, for example that NPCs can do almost everything you can with commands. Like giving orders to make food, build something, go hunting or fishing. And the need for them to eat every single day like the player, etc, etc.  ;D ;D

59
Suggestions / Re: Horn from bulls
« on: December 16, 2017, 02:58:07 PM »
Are hunting horns still in the game? You could use horns to make that.

60
Gameplay questions / Re: Battleaxe or Battlesword?
« on: December 12, 2017, 12:21:22 PM »
I think you are looking at old values, Battleaxe doesn't have point damage anymore.

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anything