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Messages - Mati256

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General Discussion / Re: ##urw IRC Chatroom
« on: May 27, 2021, 11:18:37 PM »
Maybe it would be better to have a Discord channel?

Development News / Re: Lots of angling improvements on their way
« on: January 29, 2021, 03:00:44 PM »
Fishing is not specially hard in RL, I did it as a kid.

Out of the scope of this topic, but it might be interesting to add something like having to clean the fish, like you do with animals for meat. And waste of food in both if your cooking skill is low, maybe you have to learn how to butcher certain animals to take full advantage of them. Just brainstorming some ideas with not much thought put to them.

General Discussion / Re: A spambot thread
« on: January 13, 2021, 12:47:34 AM »
I used to be very active in a History forum, and it had a software that detected if the content was copy pasted from somewhere else, the idea was that you had to write your own stuff and not plagiarize from somewhere. I don't know the name of this software, but it's out there, maybe it could be installed in the forum.
It allowed you to post, but sent a message warning to the admin or mods, so don't know if it would be useful.

Off-topic / Re: Ancient Savo : A new Enormous Elk game in the making
« on: January 11, 2021, 02:54:59 AM »
Really interesting concept. I will try to donate this coming week.

Mod Releases / Re: [Tool] Character Designer 1.0.0
« on: October 18, 2020, 02:33:47 PM »
Wow, this tool looks amazing! I have to try it out!

Suggestions / Re: Let salt be salt, not preservative
« on: July 23, 2020, 01:13:13 AM »
Salt in modern use is mainly flavor enhancer. (MSG/monosodium glutamate is a salt too)
Pre-refrigeration salt was (still is today) a preservative.
Adding salt to a stew is pretty new invention.
When meat used was already heavy salted, adding any more salt to the food wasn’t needed. Often the salted meat was soaked first to reduce salt.
(Still hoping Sami will change the meat recipes to ask for cuts of meat vs pounds of meat. Then we could use dried meat in stews et cetera)

Using juniper berries, birch leaves, heather, marjoram, nettle and so on has longer history in cooking than salt as flavor enhancer /seasoning.

You can mod thee recipes to ask for dried meat.

Suggestions / Re: New diseases! More pain!(winter)
« on: April 28, 2020, 11:55:14 PM »
No coronavirus, please!

Gameplay questions / Re: Cruel hand of Winter?
« on: March 03, 2020, 03:07:01 AM »
If you are on a raft, companions and animals are treated as being in the raft with you. Might be a bug as mentioned before.

Gameplay questions / Re: Cruel hand of Winter?
« on: March 02, 2020, 02:27:13 PM »
Where you swimming? Maybe he was just a bit too tired, or he took a bit longer and the cold was too much, don't really know if these things are tracked tough, they seem pretty happy to run around in their undergarments in winter with no problem.

Would love to have the game in full screen, no need to rewrite the whole GUI.

Off-topic / Re: Underrail - simply wow....
« on: January 26, 2020, 03:30:10 PM »
Looks to be heavily inspired by Metro 2033.

Suggestions / Re: Flooding
« on: January 19, 2020, 11:48:45 PM »
That would be amazing, and I think they can keep track of this sort of things with new weather model implemented some time ago.

Suggestions / Re: Footwraps needed
« on: January 05, 2020, 04:00:54 AM »
Why would the game not recognize it? If it's using the mechanics programmed by the developers it should work.

Suggestions / Re: Footwraps needed
« on: January 04, 2020, 07:48:14 PM »
It's pretty easy to mod footwraps out of any cloth you want, this is from some old mod, don't remember if it's original or my addition. It might need some editing to fit into current conventions:

Code: [Select]
.Woollen wraps. "Woollen footrags" *COMMON* /25/
{Woollen *}   'Woollen Cloth'  #1#  [remove]
{Knife} <Small knife> 'A knife good for fine work'

It's amazing how this game just keeps getting better and better!

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