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Re: Food quality?  Sorry if my information was wrong, I will follow up
June 13, 2018, 09:40:26 PM
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Re: Rewards from broad beans It's based on your Agriculture skill and the plant.  The [QUANTITY] for broad beans is set to 5 in the files, which I think is the maximum yield of pods per plant.  But low Agriculture skill can cause you to lose some of the crop when you thresh.  I suspect that your threshing tool affects yield as well.  It's a random roll every time you thresh.  You'll see this also with peas, but the maximum yield of peas is lower, so the variance is smaller.
June 13, 2018, 11:50:47 PM
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Re: Rewards from broad beans Yes, it's odd that the plant is lighter than the produce it can result in.  On the other hand, it makes it easier to bring the harvest home...
June 14, 2018, 09:09:37 AM
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Mini Zoo in Unreal World Finally after spending soo many winter, manage to capture a few animal in unreal world.



The ultimate animal in unreal world. It can destroy the puny fence easily.


Next challange, capturing a nperjez...

June 17, 2018, 11:05:26 AM
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Re: Version 3.51 released on Steam and for Lifetime Members
- added: light a torch with another torch ;D ;D ;D

I just did what was suggested :)

June 17, 2018, 09:40:55 PM
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Re: Food quality?
Sorry if my information was wrong, I will follow up

Hey Privateer. Did you ever find a solution to this problem?

Sorry I've not thought about it in some time. I can't think of a practical way to accomplish it.

August 07, 2018, 03:12:18 AM
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Paikku and the Robber's Cave (comic style adventure)
Let me present an adventure with bear caves, angry spirits and robbers!


NOTE: Click images for full resolution (forums wouldn't resize them if posted directly).




September 02, 2018, 04:52:21 PM
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Guinness world record for "First open-world survival videogame" The second world record received acknowledges UnReal World as a forefather of the genre.

So...

Back in 2016 we got (and proudly hold) the record for longest update support for a videogame in GWR Gamer's Edition 2017.
And now, in the recently published Guinness World Records Gamer's Edition 2019 UnReal World gets the record for "First open-world survival videogame". Oops, we kind of created a videogame genre, but we do not regret :)

The book happily presented at the end of this post is a Finnish edition, and here's how GWR mentions the record in English:
Quote
    "The second millennial decade has witnessed an explosion of open-world survival games, particularly on the Steam platform with the success of PC tiles such as DayZ, Ark: Survival Evolved and the battle-royale shooter PlayerUnknown's Battlegrouds.
    The genre's trues roots can most likely be traced back to the indie sandbox RPG UnReal World, first released in 1992. Set in Iron Age Finland, player's principal aim was to survive its challenging and harsh environments. Incredibly, the game was still going strong and receiving updates, as of September 2017. The game was developed by two people - head creator Sami Maaranen and programmer Erkka Lehmus (both Finland). As of September 2017, it held the record for longest update support for a videogame."
(Yeah, it's out-of-date info with latest updates as the books live in press-time info. And in case somebody wonders about the near future updates a new bugfix and balancing patch is actually to be released this month.)

Cheers and thanks to all of you for making history and taking part in creation of a videogame genre with us.


Erkka (co-designer) at the left, Sami (creator) and Alli (the cat) at the right.
And if you take a look at our previous GWR post it seems like have started a tradition with these world record promo pictures as well ;)



October 21, 2018, 12:03:14 PM
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Season's recovery greetings There went the winter solstice here in the Northern Hemisphere, and we're heading towards the increasing daylight. I've also got my fractured shoulder off the sling by now, but the recovery continues. All the movements are painful, and I'm increasing the range of motion bit by bit. The official sick leave has been extended until January 2019, and my absence from the forums continues.
But you'll be fine, and I'll be back eventually. Thanks for all the warm words and understanding and wishes.

Winter Sale is going on at Steam so once again it's good time to grab UnReal World for yourself, or gift a friend into the Far North.

And lastly, huge big seasons greetings to each and everyone of you, from the tiny dev and the winter tree. Merry whatever, fellow adventurers!



December 24, 2018, 12:34:53 PM
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Re: Base for Rules System Harn was (relatively) quite a bit more popular when URW began its development.  It's hard to remember for some people, but roleplaying back in the 80's/early 90's was MUCH more rules-heavy than today's games.  After all... there wasn't anything else to do, with no internet and few distractions besides reading.  If you were a socially-awkward misfit (like myself), it wasn't too crazy to spend hours poring over complex and byzantine systems, memorizing rules, and finally playing with other like-minded individuals.  Sessions might last for 8 hours or more, and if a ruleset required extra time, that was sometimes considered a good thing!  Especially if it added more realism.  Anyway, those systems were honestly far more suited to a computer program... and luckily, we have games like URW now as a result!
January 01, 2019, 01:26:55 AM
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