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Messages - Míriel

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16
  I read another similar report by Plotinus but I believe this bug is different because there was no message in the log about the skin being taken, only the usual starting message when you start the skinning process and the interruption message caused by full fatigue.
  At first, I didn't notice the absence of the skin in the inventory because I thought the carcass hadn't been completely skinned, later, returning with a trunk for a fire and trying to resume skinning I was warned that it was already skinned but the skin was nowhere to be seen.
  I'll send the save after posting this to help clarify the situation. 

17
  I thought I had kept the file but it seems I deleted it :-[. It's unlikely that I'll be able to reproduce it soon so I' ll just describe the situation as best as I can.
  When I accepted the quest the ice was still thick enough to walk on but right after the freshest tracks there was a former hole in the ice as if the animal had fallen and managed to climb, also, before the allotted time for the quest expired, the ice melted completely (I learned this because I thought the lack of standing with the spirits was the cause for the animal distrust then stayed in the area sacrificing everyday to fix it before I noticed that I could take the animal to the village in the zoomed in map).

18
Hi, I ran into something potentially buggy in the forest cover quest. The most recent tracks were in the already dangerous ice in the Seedtime month and once the animal appeared after the spell was performed it wouldn't follow me in the zoomed out map so I had to return to the village in the zoomed in map to complete it :'(. I have the save stored if Sami needs to examine it.

19
General Discussion / Njerpez in trouble
« on: October 23, 2019, 05:26:11 PM »
    I was hunting a Njerpez by moving carefully while hiding when I heard a cry for help: "I need a skinning tool!", after a few more steps I saw him circling a bird carcass and that indeed, he had no knife in his inventory. I wonder if I'd managed to talk with him without triggering an attack I might have traded him a knife like in that post I saw around the forum ???. He probably would have used it to poke me in the eye anyway :P.

20
    I agree they should try to recover some of the arrows especially in the case of the Njerpez, a couple of times when I got to them they had no more arrows and were easy prey to mine ;). Or perhaps they shouldn't try to hunt just any animal but one compatible to their abilities and weapons (in both cases they were hunting birds in flight with bow and arrow and only one made it after exhausting all their arrows).

21
Hi, I'm playing the 3.6 beta version on Steam and after the drying period there are more cords than there should be for the amount of prepared meat, based on the quantity I believe all the cords that were used to dry meat in that tile became available after the first batch was completed, to confirm this I will keep playing until the next batch is done and then update this post.


Indeed my guess was correct, after the next set of meat was done the amount of dried meat in the the tile increased but not the number of cords.

22
Hi, I'm playing the 3.6 beta version and the birch trees that had their bark removed appear as "(partially felled)" instead of "(barkless)". Is that a mistake or birches have thick bark and its removal makes them easier to cut down?

23
Suggestions / Re: Precautions against accidental fire setting
« on: July 17, 2019, 05:57:14 PM »
I'm baffled! Did you stack the bow with the arrows you used for a fire?

Yes, I dropped all my items in a pile before starting a heavy task and accidentally pressed F instead of G.

24
Suggestions / Precautions against accidental fire setting
« on: July 06, 2019, 12:15:59 AM »
  In my previous character I have accidentally set fire to my masterwork northern bow using my fine arrows as kindling :'( to prevent a similar situation I'd like to make a couple of suggestions: not being able to use arrows as kindling or to add a check similar to the one that prevents butchering before skinning, and to remove the possibility of setting fires out of sight.

25
Solved'n'fixed bug reports / Re: All forest reindeer are does, no stags
« on: November 24, 2018, 04:26:47 PM »
I've noticed the same, even the lone reindeer are does, never stags. I've also never seen young for the smaller animals but I'm not sure they were added.

26
Modding / Re: Question about the Shaman Mod
« on: July 23, 2018, 12:59:57 AM »
Makes sense for me, thanks for all the help, I think I'll rewrite as you suggested and only use reindeer carcasses.

27
Not bugs / Re: [not a bug] Animal in the forest cover quest
« on: July 22, 2018, 10:52:04 PM »
I tried making some sacrifices before setting alight the spruce branches and I think this made a difference because the animal followed me to its village, so it wasn't a bug  ;D

28
Modding / Re: Question about the Shaman Mod
« on: July 22, 2018, 10:31:49 PM »
Hi Privateer, I've made the changes to the cookery file but it still doesn't work, I attached the .txt file in case this may help to clarify my problem.

29
Modding / Re: Question about the Shaman Mod
« on: July 18, 2018, 04:07:21 PM »
  I've tried removing the asterisk from the recipe file but I still couldn't use the reindeer carcass as the ingredient Reindeer Donor, I also skinned the carcass as a last attempt but it didn't work. So, anyone else has a suggestion of I can do to solve this?

30
Modding / Re: Question about the Shaman Mod
« on: July 14, 2018, 03:58:03 AM »
  Thanks for the fast answer Privateer :).
  I don't understand coding so I need some clarification, what you are suggesting is to change the recipe from {*Reindeer carcass*} to {*Reindeer carcass} without the second asterisk? Also, is it possible that I couldn't use the recipe because the reindeer carcass was a small one?

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