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Messages - MrMotorhead

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91
Solved'n'fixed bug reports / Re: Frequent Map Maintenance
« on: March 15, 2018, 07:26:34 AM »
This is starting to happen to one of my characters.  I have only ever played on 3.5b2.  I am getting map maintenance when I zoom in to most zones, while traveling zoomed in to an unexplored area and even while sleeping in the middle of the night.  This character I have the most time played on and he has explored the largest area by far of any of my characters.

Sometimes the maintenance triggers twice in a row, here is a log snippet while sneaking, tracking an elk.
Code: [Select]
(663333):d8h9:[&]{06BC034F}      | You sneak ahead.
(143270):d8h9:[#]{06BC034F}      | UrW needs to perform map maintenance now. That will take a few moments.
(143270):d8h9:[#]{06BC034F}      | Ok, map maintenance done.
(143270):d8h9:[#]{06BC034F}      | UrW needs to perform map maintenance now. That will take a few moments.
(143270):d8h9:[#]{06BC034F}      | Ok, map maintenance done.
(663333):d8h9:[&]{06BC034F}      | You sneak ahead.

Other characters seem unaffected.

92
Stories / Re: Mik
« on: March 13, 2018, 06:26:38 PM »
I see what you mean about encountering enemies on the zoomed in map.  That's a really bad situation and it seems like skiing wasn't working properly, as I guess that's what made Mik so fatigued. 

I take it this is from an older version, I have only ever played 3.5b2 and I'm curious about what the scarecrows/target dummies that we can see near the edge of the water in reply #8 are.  Also it seems that arrows work a bit differently here.

Thanks for sharing Mik's story!

93
I think adding some rare and hard to find sites would add a cool element to the game.  These would be similar to some of the starting scenarios, such as you find a partially completed cabin or an abandoned trap fence.  Even just an occasional abandoned shelter would be a neat find while you're tracking an animal through the woods. 

94
Suggestions / Re: More Signs of Robber's Camps in Overland Maps
« on: March 11, 2018, 04:23:57 AM »
I think this one deserves a bump.

It took a very long time to complete this quest.  I think adding a bunch of tracks all over the search area would be a good start.  I was in this area for five game days and I never caught sight of the robbers in the overland map and I never found any human tracks.

I don't think I would have solved this quest without looking at the wiki and the forums and finding the information that you have to be zoomed in on the local tile for them to spawn.

I really like some of the other ideas here such as spotting fires from a long way away.

Also if someone's chopping down a tree, that sound carries a long way, that could be another way to help find a settlement or encampment.

95
Suggestions / Re: More knives!
« on: March 11, 2018, 03:55:04 AM »
Foreign traders should stock nice knives, especially broad knives.  This would make a lot of sense, knives are light weight and high value, and they would help the inhemo get higher quality furs.

96
Gameplay questions / Re: Robbers ruin my early game
« on: March 11, 2018, 01:51:06 AM »
I agree robbers are pretty harsh.  I really wish they showed up differently on the overland map, where you could see that there are multiple figures instead of just looking like a single guy who is gonna give you a quest to lead him back to a village.  I'd rather not have them disabled, but maybe if some areas of the map were safer than others, that would be a good solution.  My first guy was ruined by robbers, I think because he was too slow to run away, he could only move 5 km/h, my new guy can hit 8km/h and I had no trouble running away from them.

Thankfully they never seem to track you down when you're zoomed in.  Can you imagine how bad it would be if you were making a shelter or tanning a hide and they just walked right up behind you.

Here is a picture of my current character with his posse upon finishing the homeland robbers quest.



97
Gameplay questions / Re: "The forest around looks extremely hostile."
« on: March 11, 2018, 01:38:33 AM »
My first character was always on the spirits' bad side.  He was a kaumo that got most of his food via pole fishing with a few small (bird) traps thrown in.  I feel like I was sacrificing a fish every day or so but I'd get lots of messages about the waters around looking scary.  I wasn't catching more fish than I would eat.  I don't know if that lead to his downfall but I can say that the lake where he lived was infested with njerpez, but it was robbers that finally did him in.

My current guy is an owl tribe sniper, definite olympic athlete.  He gets no food from fishing and nearly all from hunting big game with the bow.  The spirits seem to love this guy and I frequently see messages about feeling at one with the forest, even while chopping down many trees to build a smokehouse in a spruce mire.  Beside the food source this character started with the ritual of greeting the earth spirits before sleep, and uses it most every night.

98
Gameplay questions / Re: Short Questions/Quick Answers
« on: March 11, 2018, 01:11:27 AM »
Has anyone found masterwork versions of: northern knife, northern spear, kaumo knife or kaumo spear?  I have been exploring many northern villages and I haven't found a single one of these in my world.

I have found masterwork northern bows and rarely fine versions of the above.  I found masterwork versions of most other tools and weapons in the driik villages.

One other thing I was never able to find was the Skramasaksi and I think I visited every sartola village on my journey north.

99
Suggestions / Re: Reduce the difficulty of climbing trees
« on: March 11, 2018, 12:58:20 AM »
I think anything carried gives severe penalties when climbing trees.  I was going nuts trying to find a wounded adventurer's camp so I started using it in desperation.  I didn't have any mishaps after I started dropping everything, even taking off heavy winter clothes beforehand.  This character isn't even maxed out on climbing skill.

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