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Messages - MrMotorhead

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46
Solved'n'fixed bug reports / Re: 3.50 skin degrade without warning
« on: May 16, 2018, 06:50:13 PM »
I've seen this happen as well, and I suspect it is due to rotting.  I had a superior elk fur go directly to harsh because I forgot about it for a day.  Things seem to go bad between morning and late morning, that's when the game figures a new day starts.

47
Gameplay questions / Re: Short Questions/Quick Answers
« on: May 16, 2018, 06:42:15 PM »
Light lever traps are the easiest traps to make at the start of the game, they don't require cords.  It's possible to catch game without baiting the traps, but it helps.  You can set the traps where there are narrow gaps in trees in a spruce mire or coniferous forest.  These traps can catch birds, hares and maybe a fox.  If you use the bird leathers to make cords, you will be able to make the larger traps and catch bigger game.  I don't set the traps for larger game until I see them.

I don't know how to advise on moving locations.  I see small game like birds almost everywhere but bigger game is sometimes hard to find in some areas than others.  I've always had good luck getting started between pine and spruce mires.

I've seen my character's trapping skill increase from just setting a tripped trap.  You can punch or kick a trap to trigger it, with the 9 or 0 keys.  It's also possible to increase trapping skill by producing paw board fox traps, this requires an axe.

48
Stories / Re: Rauko
« on: May 16, 2018, 06:08:57 AM »
Heading north with winter looming, good times.

49
Gameplay questions / Re: Short Questions/Quick Answers
« on: May 16, 2018, 06:04:23 AM »
When you roast the meat it will be sorted into qualities based on your cooking skill.  I think decent quality (no description) is the same or very nearly the same value as uncooked meat.  Lowest quality cooked meat is worthless in trade, bland meat is worth about half vs decent (plain good) quality.  If your cooking skill suffices, and you can make tasty or delicious roasted cuts, those are certainly worth more in trades than raw meat, I think 125% and 150% respectively.

Bear in mind that when you roast the meat you also get some value in that it will take longer before it turns stale, which is important in warm weather.  Also you can possibly increase your cooking skill, which will help future rates of return.

50
Suggestions / Re: Build a Tower
« on: May 15, 2018, 04:55:52 AM »
This seems like a pretty reasonable request.  I have noticed that it seems to work this way in a village tile.  When walking into a northern tribal village, my character can certainly see farther than from the neighboring tiles.

Maybe once you build enough for the game to consider any tile as your settlement, the visibility would be increased by one level.

I reckon the levels look a bit like this:

water, open/pine mires
spruce mires
coniferous forests, farmland?
heathland
lichenous forests
hills, cliffs
mountains, caves?

51
Gameplay questions / Re: Short Questions/Quick Answers
« on: May 15, 2018, 04:47:12 AM »
Not every character will be a fantastic hunter, but there are some things you can do to increase your chances.  You really need a decent hand axe to be able to make decent javelins, I find that these are extremely powerful hunting tools.  Your character's speed and endurance play a big part in tiring out and catching game, if these are low you need a higher weapon skill to cripple your target.  Make sure you are not carrying anything but necessities when you are hunting, I think every percent of penalty slows you down one way or another, so leave heavy clothes behind with your axe when you're chasing game.  Practice hunting birds with your javelins, I will usually walk between a spruce mire and pine mire (make sure you're zoomed out as much as you can, it took me too long to figure that out) looking for birds.  I'll stay in the trees to try and get behind them, then sneak and get as close as possible.  When they see you, throw your javelins, which you already had wielded, one in each hand.  Go pick up your javelins and keep trying until you can't find that bird anymore.

With persistence I have been able to get enough food with this method to feed a slow character with lackluster spear skill ~50%.  The powerful thing is that you never really lose any javelins, unlike arrows which can be hard to replace in the early game.  You should also see your spear skill increase which is when things start getting easier.  I would probably only take along 3 javelins at most to save on weight.

You can try making some light lever traps, I find that I have the best luck with them set around my camp.

Getting that first big kill is such a huge payoff, good luck with your hunting!

52
Off-topic / Exploring the medieval hunt (blog)
« on: May 11, 2018, 04:37:54 PM »
I was searching for some more information about javelins and I found this web site dedicated to historical reenactment.  They have some great stuff and I thought I'd share the link.

https://themedievalhunt.com/

https://youtu.be/jBeNW26oWHU

53
What are the conditions for this happening?  I've never seen this message.

54
Gameplay questions / Re: Improving Bow Skill?
« on: May 04, 2018, 07:14:26 PM »
I think bow skill increases slower than other combat skills, at least I've had a harder time increasing it than spear.  Great advice from Palu, why didn't I think of shooting at the ground?

My most recent survivor has all but abandoned the bow in favor of javelins.  I'm very impressed with the results.

Cons:
  • Shorter maximum range
  • Less ammo capacity
  • No blunt or cutting damage

Pros:
  • No more lost or broken arrows
  • Easily recover almost every shot while on the chase
  • One handed use (especially while skiing or using a shield)
  • Easy and cheap to make
  • Trains very fast (just hunt birds)
  • Uses spear skill which is a top tier melee weapon as well

As a specific example, it might be much harder to hunt a small, cautious animal like a glutton with javelins, but it won't be a picnic with a bow either.  Ulf has had no trouble bagging large game and its not rare to knock a bird out of the air up to 20m away.  Recently Ulf has been able to upgrade to fine javelins which have proven to be incredibly effective.[/list]

55
Gameplay questions / Re: Mother pipe, where are you?
« on: May 03, 2018, 04:06:27 AM »
I think the best way to find enough mother pipe to finish that quest is by walking around lakes.  The corners of the lake seem like the best places to look, but you just have to be persistent.

You might try harvesting the plants with the agriculture skill and threshing them for maximum yield.  I'm not positive that method will give more leaves, but it might give you some other part of the plant, like roots which you can use after you hand in all your leaves.

56
Gameplay questions / Re: Help with forest spirit quest
« on: May 02, 2018, 10:21:46 PM »
Ulf is the only survivor I've seen use that ritual and it seemed very effective.  Ulf settled on a small lake in the far north, seal tribe territory, in a heavily forested area with mountains ranges to all four sides.  In the three months that he has settled there game has been much more scarce than the many months prior that he was wandering the world.  With midwinter just a week away, Ulf made some bread and sacrificed it as instructed.  He was a tiny bit worried as he was told to leave the bread my a spruce tree on a hill or cliff, but the nearby hills had only young spruce trees growing on them.  Hoping for the best he pushed the bread under the branches of one such young spruce tree and spoke the words as instructed, "Klaatu verata necktie", close enough at least.  Walking to the mountain peak just a kilometer away he saw a bear, an elk and a reindeer in the distance.

57
Gameplay questions / Re: Help with forest spirit quest
« on: May 02, 2018, 05:11:05 AM »
I think you might be right about seeing the spirit.  I have always [l]ooked at him in each of the 3 times I have completed that quest.  I think you should build a fire and perhaps use a torch to ensure that you have good visibility, some of those winter nights are super dark.

Here is a picture from Ulf's recent summoning ceremony.  He spent most of the day gathering down wood for a large fire.



Ulf thought a heathland would be the best place to summon the spirit, due to better visibility.  Got a great sign during the day too, a goshawk chased after a grouse.




58
Bug reports / Re: Inaccessible cave
« on: May 01, 2018, 09:15:01 PM »
The door worked!  I should have probably tried that.



Thanks for the idea, I haven't tried modding yet but if I do I will post the results here as well.

59
Bug reports / Inaccessible cave
« on: May 01, 2018, 07:59:30 PM »
A quest reward directed my character to a cave in order to find some treasure, however there seems to have been a collapse and the treasure might exist in an inaccessible area.


Does anyone know how to work around this?  I was looking at the modding section but I didn't see anything that would change a terrain tile or allow a character to move through a wall.

60
Gameplay questions / Re: Southern region - where art thou?
« on: April 29, 2018, 06:23:56 AM »
Has anyone found the wolf pipe herb in game?  According to the text file it only grows in southern regions (fields and clearings).  I have never seen this plant in my travels.

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