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Topics - GiTiB

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Bug reports / Mod tag %XX%
« on: January 25, 2018, 09:56:46 AM »
The mod tag %XX% does not seem to work as intended in version 3.50b2

It can be tested with a character with 0% in the timbercraft skill, trying to make a staff (%60%) with a decent handaxe (and a decent slender trees I guess), in my understanding it should give 60% bonus to the skill putting it at 60%, which should give mostly some decent staffs, but it gives only crude ones.

It is a bit painfull for starting characters with low skills.

2
Modding / Cookery
« on: January 10, 2018, 04:52:58 PM »
I'm trying to make a recipe but it does not allowed me to manually pick things up in my inventory.

The [patch] thing appears when I choose the recipe from the menu and select automatically a valid component, I want it to ask for numbers only when I manually pick things up in the inventory as it is the normal behaviour no?

Code: [Select]
//automatically pick up ask numbers
.Cooked Something. *COOKERY* /5/ \30\  [patchwise]
{Raw meat or fish} [remove] [roast] [name:Cooked %s] [patch:10]

//same
.Cooked Something. *COOKERY* /5/ \30\  [patch:10]
{Raw meat or fish} [remove] [roast] [name:Cooked %s] [patchwise]

//same
.Cooked Something. *COOKERY* /5/ \30\  [patch:10]
{Raw meat or fish} [remove] [roast] [name:Cooked %s]

//only cook 1 thing
.Cooked Something. *COOKERY* /5/ \30\
{Raw meat or fish} [remove] [roast] [name:Cooked %s]  [patch:10]

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