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Messages - Plotinus

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226
General Discussion / Re: "The Challenge"
« on: August 23, 2020, 09:28:29 PM »
Beginning of Dead Month

Day 1 67% injured, unable to stand.

Destroyed my items, decided to head west and veer south around trees. I set myself to stealth mode to train my stealth up while travelling. I am in a spruce mire, so i gather some rocks and some cloudberries, one of the only berries that are worth gathering at this time of year for thirst (you can stay abundant on them if you gather enough). lingonberries normally wouldn't be worth it because they take a long time to gather and don't provide much liquid in exchange, but because i'm gathering fatigue by crawling around, I do gather them when my fatigue is over 10% because i need to waste time anyway to defatigue myself. I also gather one of each kind of unknown mushroom so that I can practice identifying them. Whenever I get cool, I look for a tree trunk and light it, then stay by it until I'm warm again, gathering branches, making a stone knife, making torches. I pay attention to the terrain, when I reach a lichenous pine forest, i abandon the southwest direction to go in a circle around the edge of the lichenous pine forest and am rewarded by finding a hill, which i also go around the edge of, but no mountains this time. This won't always pay off but it will more often than not. I resume the southwest heading. When evening hits, I keep going, looking for a fallen tree trunk, then light it on fire and eat some lingonberries so my stomach will be full and I can sleep the full night long instead of waking up from hunger every few hours.

Day 2 62% injured, unable to stand.

I continue southwest. My method of carefully exploring near lichenous pine forests pays off and I reach a mountain. I peek on the peak and discover I'm near north eastern Sartola. Since I can't use the F6 map I don't know in which direction I'm near it but I'm going to keep heading southwest. However, I can see another mountain two tiles north of me, so I'm going to zoom back in and check out that first, because I'd really like to find some water and I can't see any from here, even though it's late morning, so this is as good as the visibility is going to get. I don't see any water from the other mountain either, so back south to the first and then continuing southwest. Found another mountain. If I go northwest one tile and then straight north I1ll hit a small lake. I'll stay there tonight and then come back. There's another mountain to the west of me, but I want to heal my wounds a bit. I find a log near the lake and push it onto the ice to break it, then pull it back. I heal my wounds, light the fire, get some sleep. I wake up in the middle of the night in the rain so i do a little rock fishing. No fish.

Day 3 57% injured, unable to stand.

I head back to the mountain, look up but I can't see anything new so time to head due west to the next mountain. From the next mountain i can see another lake one tile northwest and a bunch of tiles north so i'm going to head to that for the night. each tile is 64 little squares wide so i just count how many times i go left and if i hit 128 (2 tiles) then i start going right again instead.

Day 4 53% injured, unable to stand.

I didn't make it to the lake before i fell asleep so i continue towards the lake. It wasn't very far away. Went back to the mountain, still can't see any new mountains, still north east of sartola, so I go back to my southwest pattern. I'm cold and exhausted and it's evening so light a log and go to sleep but unfortunately wake up at midnight vigorous, so I light a torch and continue on. By the small hours, I'm bitterly cold so I light another tree trunk. This is the problem with travelling at night.  I wait by the fire until I'm tired and then sleep the rest of the night.

Day 5 48% injured, finally I can stand. 12% starvation

Now that I can stay this is going to go better. I'll have to waste less time recovering because walking isn't tiring like crawling. I'm not too worried about the starvation, after 4 fulls days I'm 12% starved so that's about 3% starvation per day. I can survive another month and it won't take me that long to find a village. I do have to hurry because it's only going to get colder but for now I can light a fire whenever i get cold and still have lots of time for walking. Next month I won't be able to walk 20 steps without going from hot to numbingly cold. This means no more berry gathering. I have about 7lb of berries and I'm only going to eat them if I go multiple days without finding water and am in danger of dying of thirst, or if they start to go stale. I happened upon another mountain. There's another mountain southwest of here, 6 tiles west, more tiles than that to the south so I'm going to head for that. From this mountain there's another mountain to the west, just one tile south. And from here the are some mountains to the south. North west of those mountains is a small lake where i'll camp tonight.

Day 6 45% injured, 15% starved

Heading back to the mountain, now that it's morning I can see another mountain to the south, 6 tiles to the east, so heading that way now. And from there, there's one directly southeast a few tiles away. Still "near northern sartola" I'm really curious if i'm heading in the right direction or not but bouncing between mountains is the safest way to go. The next mountain is 8 tiles west and 14 tiles south which is going to be harder not to lose my count and i might overshoot it or something but if I don't make it there'll always be another mountain. I made it there safely and now there's one just one tile south and a long way to the west and it's near a lake! I'm spending the night at the lake and then continuing on tomorrow.

Day 7 41% injured, 16% starved

No fish at the lake, healed my injuries, heading back to the mountains. There are a few mountains in a row. From here, if I had northwest until I hit the water and then west until I hit the hill and then go northwest one more tile I should hit another mountain but if I don't hit the water where I expect to then I just need to follow along the coast and I'll still hit the mountain. And now it says I'm in north eastern Sartola. I don't see any roads yet but it's only a matter of time.  If I go to the southeast edge of these hills and then go straight south, then follow the lake counterclockwise until just before I reach the hill and then go straight south again, I'll reach the next mountain. I must have miscalculated because I never found this lake but sooner or later I'll find something. I found a thicket! I checked all four sides in case there was a road or other village-like tile near it but there wasn't. it was a long shot, groves are often near villages but thickets are random. I have come to a lake. I'm pretty sure it's not the one I was aiming for. I'm going to explroe around it. I drop 3 spruce twigs near the shore so that i don't go around in circles if I go all the way around. I spend the night at the shore

Day 8 38% injured, 19% starved

I'll continue this another day.

227
Not bugs / Re: [3.63] Smoked meat/fish in villages is spoiled right away
« on: August 20, 2020, 06:13:48 PM »
Did you stay in the village lighting the fire every day? Sometimes villagers let their fires go out. I haven't had trouble smoking meat in villages when I visited the village every day.

228
Gameplay questions / Re: Idle cpu consumption
« on: August 20, 2020, 05:33:28 PM »
I've noticed this too, especially when I tab away from the game and leave it open for a while (Arch Linux)

229
The worst part is that it's only worth 5 squirrel hides

They say it's worth half the value of the lost animal. Is it really only 5 squirrel hides? (I've never succeeded at the quest)

The one I found was. It's possible that sheep I found was a small sheep and therefore worth less than an average sheep, but sheep are very cheap animals in general, I wouldn't expect a big sheep to be more than 7 squirrel hides. When I visit villages, I make a note on the F6 map of which animals they have, and when I'm due for a quest, I try not to visit the ones that have sheep. Cows and reindeer pay much better. Sows and boar are in the middle somewhere, but closer to the "not worth it" end of the scale (i think I got 6 for a sow once?)

230
The worst part is that it's only worth 5 squirrel hides

231
If he has gotten into trouble you can try to follow the path he might have taken on the zoomed in map but it'd be pretty tedious: you can use tracking to follow his footsteps and also your knowledge of the location of the village, for example going east but veering north around each obstacle if it was mostly east but a little north.

If you run into a river it's worth looking if he tried to swim across and failed, that happens sometimes in previous versions (maybe it still does, I don't know)

232
Solved'n'fixed bug reports / Re: Suddenly hated by the villagers
« on: August 07, 2020, 07:39:35 PM »
This just happened to me with my character Anselmi. I had successfully lit fires in their fireplace and sauna before, but now I tried to light one when the embers were still burning and they all got mad at me. I can provide a save from the moment after it happened.



Code: [Select]
(143270):j8ge:[#]{0518058A}      | Things that are here:
(000000):j8ge:[2]{0518058A}      | 21 branches
(000000):j8ge:[P]{0518058A}      | Pieti the Old koivulais man
(000000):j8ge:[6]{0518058A}      | 65 firewoods
(000000):j8ge:[7]{0518058A}      | 7 blocks of wood
(147870):j8ge:[?]{0518058A}      | Items at your feet will be moved to an adjacent location or packed on an animal.
(575757):j8ge:[_]{0518058A}      | Embers from the nearby burnt-out fire helps to start this one.
(A80000):j8ge:[!]{0518058A}      | Ahti shouts: "Stop, you mischief-maker! I need to tell you something!"
(000000):j8ge:[P]{0518058A}      | Pieti starts talking to you...
(A80000):j8ge:[!]{0518058A}      | Koivulais child shouts: "Leave now, or we will have to force you to leave!"
(A80000):j8ge:[!]{0518058A}      | Task cancelled!
(143270):j8ge:[#]{0518058A}      | Things that are there:
(000000):j8ge:[b]{0518058A}      | burnt-out fire with glowing embers
(000000):j8ge:[2]{0518058A}      | 20 firewoods
(000000):j8ge:[F]{0518058A}      | Fireplace
(143270):j8ge:[#]{0518058A}      | Saving your character...
(008000):j8ge:[=]{0518058A}      | Your character has been saved.

233
If you are ready to drop and have a bit of coffee (bear pipe or mother pipe) before you go to sleep, you'll wake up in just a few hours, but not more than once every day or so.

it can help you fix your sleep schedule

234
Development News / Re: Off to holidays!
« on: August 02, 2020, 03:19:55 PM »
Have fun! don't get eaten by mosquitos

235
Gameplay questions / Re: Animal in forest cover died
« on: August 02, 2020, 03:17:24 PM »
Eating it was the right thing to do, since you couldn't get the reward from the village.

236
Suggestions / Re: Ice Checking
« on: July 28, 2020, 05:34:17 PM »
I had some more time to check it out, a hole in the ice had just covered over with some thin ice so I threw a stone at it and it broke. So your idea of testing works already in the game. But Palu's method is more practical. Except that sometimes at a very particular part of the year, it will let you go out onto the ice and then it makes you zoom in and navigate it because the ice wasn't as thick as your character thought it was.

At the dangerous time of the year, the safest way to navigate rivers is to zoom in and look for a ford. The fords freeze first and they're shallow enough that even if you fall in you will be able to wade across. I mark fords with a blue map marker when i find them in the spring so it'll be easier in winter

237
Bug reports / [3.62] Villagers attacking their own reindeer
« on: July 28, 2020, 11:40:30 AM »
I entered a village to find all of them standing in their reindeer pen in attack mode. The villagers had the angry red lines around them too but some of them have calmed down I guess with saving and reloading.

Don't know if it's a bug or just a strange happening.



Code: [Select]
(143270):pcha:[#]{01540175}      | Entering settled area ...
(000000):pcha:[Y]{01540175}      | You shake the needles from your shoulders and come forward among the people. You are entering a seal-tribe village...
(3C5A98):pcha:[:]{01540175}      | You ski.
(000000):pcha:[T]{01540175}      | The cow withdraws from your way.
(000000):pcha:[T]{01540175}      | The female dog withdraws from your way.
(3C5A98):pcha:[:]{01540175}      | You ski.
(143270):pcha:[#]{01540175}      | You see Seal-tribe woodsman there.
(143270):pcha:[#]{01540175}      | You see aggressive, grievously wounded small reindeer doe there.
(143270):pcha:[#]{01540175}      | Things that are there:
(000000):pcha:[S]{01540175}      | Seal-tribe child
(000000):pcha:[s]{01540175}      | small reindeer doe carcass
(3C5A98):pcha:[:]{01540175}      | You ski.
(143270):pcha:[#]{01540175}      | You see Seal-tribe kid there.
(143270):pcha:[#]{01540175}      | You see wounded Seal-tribe peasant there.
(143270):pcha:[#]{01540175}      | Things that are there:
(000000):pcha:[a]{01540175}      | arrow
(000000):pcha:[s]{01540175}      | shortbow
(000000):pcha:[1]{01540175}      | 11 arrows
(000000):pcha:[n]{01540175}      | northern bow
(000000):pcha:[S]{01540175}      | South-east corner of a kota
(143270):pcha:[#]{01540175}      | Things that are there:
(000000):pcha:[w]{01540175}      | wounded Seal-tribe Woman
(000000):pcha:[h]{01540175}      | harmed reindeer doe carcass
(147870):pcha:[?]{01540175}      | You can shout to command pets out of sight.
(143270):pcha:[#]{01540175}      | SHOUT A COMMAND TO: Choose a target in sight
(600060):pcha:["]{01540175}      | -- villagers attacking their reindeer
(143270):pcha:[#]{01540175}      | Saving your character...

This happened to me back in 3.62 and then I saved the game and didn't get around to reporting it, but I still have the save.

238
Suggestions / Re: Ice Checking
« on: July 28, 2020, 11:36:07 AM »
That would be cool. I've found it works a little bit already with logs, if you push a log onto the ice then it will break if it can't hold the weight of the log, but then if you try to step onto the ice, it might not be able to hold you+log so it might break anyway.

I tested it just now with throwing 13 stones and 171 lb dead driikilais hunter (it's what i had available, brand new character) and throwing them onto the ice didn't break it, but my sow breaks it and i hear a cracking sound when i (149 lb + 48 lb of items) try to stand on it. I'd want to test it again with ice that's just starting to form and testing stones that should break it but i don't have any characters that are at the right time of year for it

239
Suggestions / Re: Can I zoom in closer?
« on: July 28, 2020, 11:18:52 AM »
I also wish we could zoom in farther, especially when it's dark enough that you can't see the farther tiles anyway

240
I saw that note in notes.txt but I thought we were still on the disappear after 1 hour schedule regardless of map loading.

You've made a good point about how long it should take, maybe it's not a bug after all.

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