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Messages - Plotinus

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1
Bug reports / [3.83] Duplicated hide with pausable crafting
« on: April 17, 2024, 01:23:00 PM »
My character Aaro is ready to drop, but he starts tanning a rinsed black-grouse skin on a log. It gets 10% done then pauses because he's so tired.

I move the log away and test whether I can continue tanning. I can't, the log is needed.  So far so good. I decide to leave it alone because I want to test if the partially-crafted hide can rot while it's on the ground in the partially crafted state.

A while later, I notice that I have a rinsed black-grouse skin in my inventory, and there's also still the one on the ground that is in partially-crafted state. I go back through my message log.txt, and it looks like it happened when it cancelled continuing the tanning.

I think there is some logic for returning ingredients to inventory so that they don't disappear if you can't start crafting the item, and it is incorrectly causing the hide to be returned to my inventory, duplicating it.

I have a save available.

Output of grep -a "black grouse" msglog.txt

This shows me first picking it up, and then dropping my whole inventory, showing there's only one rinsed black grouse-skin in my inventory at that time:

Code: [Select]
(575757):h5j0:[_]{01F70065}      | The rinsed black grouse-skin will be ready in half an hour. You may not pick it up yet.
(3C5A98):h5j0:[:]{01F70065}      | You pick up the rinsed black grouse-skin.
(3C5A98):h5j0:[:]{01F70065}      | You drop the rinsed black grouse-skin.
(3C5A98):h5j0:[:]{01F70065}      | You drop the 132 black grouse feathers.
(3C5A98):h5j0:[:]{01F70065}      | You drop the 8 black grouse feathers.
(3C5A98):h5j0:[:]{01F70065}      | You drop the black grouse cut.
(3C5A98):h5j1:[:]{01F70065}      | You pick up the rinsed black grouse-skin.

This part shows that i've started tanning it and don't have any other skins in my inventory:
Code: [Select]
(575757):h5j2:[_]{01F70065}      | The rinsed black grouse-skin here is not ready yet. You may not pick it up.
(3C5A98):h5j2:[:]{01F70065}      | You pick up the 132 black grouse feathers.
(3C5A98):h5j2:[:]{01F70065}      | You pick up the 8 black grouse feathers.
(3C5A98):h5j2:[:]{01F70065}      | You pick up the black grouse cut.
(143270):h5j5:[#]{01F70065}      | You see an initially prepared rinsed black grouse-skin (work in progress) here.

here's where i think the duplication happened:
Code: [Select]
(143270):h5j8:[#]{01F70065}      | You continue working on the initially prepared rinsed black grouse-skin.
(575757):h5j8:[_]{01F70065}      | The rinsed black grouse-skin here is not ready yet. You may not pick it up.
(3C5A98):h5j8:[:]{01F70065}      | You pick up the 132 black grouse feathers.
(3C5A98):h5j8:[:]{01F70065}      | You pick up the 8 black grouse feathers.
(3C5A98):h5j8:[:]{01F70065}      | You pick up the black grouse cut.
(143270):i5j0:[#]{01F70065}      | You see an initially prepared rinsed black grouse-skin (work in progress) here.
(575757):i5j0:[_]{01F70065}      | The rinsed black grouse-skin here is not ready yet. You may not pick it up.
(143270):i5j6:[#]{01F70065}      | You see an initially prepared rinsed black grouse-skin (work in progress) here.
(3C5A98):i5j6:[:]{01F70065}      | You drop the rinsed black grouse-skin.
(3C5A98):i5j6:[:]{01F70065}      | You drop the 132 black grouse feathers.
(3C5A98):i5j6:[:]{01F70065}      | You drop the 8 black grouse feathers.
(3C5A98):i5j6:[:]{01F70065}      | You drop the black grouse cut.

grep "[h|i]5j" msglog.txt -a shows some more surrounding context, and i5j6 is the first time that i drop my whole inventory after the moment that i think it was duplicated

Code: [Select]
(143270):h5j8:[#]{01F70065}      | Using: HIDEWORKING
(143270):h5j8:[#]{01F70065}      | Hidework option: Tan the skin
(143270):h5j8:[#]{01F70065}      | You continue working on the initially prepared rinsed black grouse-skin.
(143270):h5j8:[#]{01F70065}      | Tanning process now requires you to soften the skin.
(147870):h5j8:[?]{01F70065}      | (1) You need workbench or working surface.
(575757):h5j8:[_]{01F70065}      | (A table, bench or even a big tree trunk will do as a workbench at which manual work is done.)
(147870):h5j8:[?]{01F70065}      | (1) You need workbench or working surface.
(575757):h5j8:[_]{01F70065}      | (A table, bench or even a big tree trunk will do as a workbench at which manual work is done.)
(A80000):h5j8:[!]{01F70065}      | Canceled.
(575757):h5j8:[_]{01F70065}      | The rinsed black grouse-skin here is not ready yet. You may not pick it up.


2
Egel has learned 12 rituals so far: General sacrifice, bear skull rite, building a fire to attract forest maids, making foxes to come at the bait, fisherman's springtime sacrifice, net favorableness, meeting the water folk, blood stanching incantation, meeting the spirit of the forest, persuading the forest with a bread, releasing animal from the forest cover. He got the spirit world game course task and spent a while wandering around looking for a lost woodsman, then I put the game away.

When I reloaded the game, the task automatically completed.

I would expect the task to either automatically complete as soon as I get, if i have learned all the rituals already, or to not autocomplete if there are still some to learn, but for it to not be tied to loading the game in either case. I have a save game available if needed.

3
Bug reports / Re: [3.83] Can't make better than decent cloth
« on: April 14, 2024, 07:46:43 AM »
This is hardcoded because in real life, it would take a month to make the clothes that you can currently make in a day in URW. Right now, pausable crafting is being added, we already have it for nets and arrows and some timbercraft stuff. I imagine that once it's added to clothes and the clothes take a realistic amount of time to make, it will become possible to make higher quality clothes as well.

4
There are some quests that only appear once every 6 months or so, and there are some quests you can only complete successfully once. There are other quests that are pretty common and you'll see repeated a lot -- like the gathering branches quest.

When you don't complete a quest in time, it gets erased for the quest log, so I think that means there's a chance for it to show up again, even if it was an only once kind of quest. But I don't know for sure.

5
Bug reports / Re: [3.83] NPCs wandering farther from village
« on: April 09, 2024, 06:49:22 PM »
update: actually the new character is experiencing it, so it's not about migration-- the village he's in is near some thin ice, so that constrained where the villagers wandered, but there are more of them in the woods, farther north than i'd expect

6
Bug reports / [3.83] NPCs wandering farther from village
« on: April 09, 2024, 06:44:39 PM »
"He's around here somewhere, but I'm not sure where exactly"

When I visit a village lately, most of the villagers are not home at first -- they're 2-3 tiles away, but they start coming home as I spend more time in the village, and if I wander around the perimeter of the village, I'll usually see them coming back and can run into somebody who can tell me where the quest giver is.

I don't know if this is a bug, it could be that they're out tending their fields or pursuing their own interests, and they do come back eventually -- and it probably makes attacking peaceful villages harder., though I don't play that way.


I'm mostly noticing this with migrated characters, and these characters are all over a year old. I just tried it with a new character from 3.83 who is 17 days old and just tried taking him back to a village he'd previously visited, and update at first i thought it wasn't happening but actually the blacksmith is almost a full tile away and there's a lot of footprints much farther afield than i'd expect. So probably it's not about migration after all.

I recently sent you a character for a different bug; if you take him to a previously visited village (there are map markers, and a small trap near each village to track how long it's been since last visit), you might be able to reproduce it with him. otherwise i could save the game the next time i notice it happening.

It isn't happening all the time, but most of the time. i could provide a save of this newer character if needed

7
Development News / Re: Pausable weapon crafting
« on: April 09, 2024, 07:33:02 AM »
That sounds great!

8
Development News / Re: Pausable weapon crafting
« on: April 08, 2024, 02:47:27 PM »
Will there eventually be a modding tag for marking a task as pausable? I don't see it on the development page yet.

9
Gameplay questions / Re: Can not make shovel haft
« on: April 04, 2024, 09:08:32 AM »
Hmm, if there's a BAC item with the exact same name as the shovel haft you'll have to comment that out too (find which file has it and then add // to the beginning of each line in that recipe)

10
add a // at the beginning of the relevant line in the menudef_BAC.txt where you see
Code: [Select]
.Hide and Bone.     -H- *MAKE* . It will look like
Code: [Select]
// .Hide and Bone.   -H- *MAKE*. This will comment that lien out.

or change the -H- to a different letter, for example a menu you don't really use, for example F. Then comment the other line with that letter out by adding a // at the start.

11
Gameplay questions / Re: Can not make shovel haft
« on: April 03, 2024, 08:06:20 AM »
You can edit menudef_BAC.txt, comment out or change the letter "H" so that it doesn't override the game's [H]afting menu any more. You might have to change some other letters around too, so that you can keep the parts of BAC that you use most -- you probably want to get rid of fletching since the game has that now.

A more time consuming change would be to go through all of the diy_* files and update to them to use the new items but just making the menudef change will get you back on your feet.

12
Are you counting the weight of the empty bowl?

13
Gameplay questions / Re: Cursed Wolf Quest
« on: March 22, 2024, 08:02:58 PM »
If you don't mind the spoiler, this quest has been discussed in the Steam forum as well.

For some reason, I couldn't post the full link, so if you can go to the Steam Community page for Unreal World and go to the Gameplay Questions sub-forums, just search for the 'Of Wolf and Woman quest - help!". Someone managed to figure out how to feed the bread to the wolf.

Good luck!  :)

PS if anyone knows how I can post 'external links', I'll post it here to save the hassle.
i found the link and i'll post it for you! https://steamcommunity.com/app/351700/discussions/0/4309452818496529331/

And reading the discussion there, yeah, I think i did try that too actually, not with a bone but with some other meat but i tried a bunch of things and then i didnt know which one worked, because it didnt happen in front of me

14
Gameplay questions / Re: Cursed Wolf Quest
« on: March 22, 2024, 07:56:49 PM »
When I did the quest, I threw the bread at the wolf and I got the confusion message like when you're feeding a dog, and I also left some on the gruond. I thought the wolf didn't eat it but later when i picked them up and counted them in my inventory, i realised i was missing a piece of bread, and so i tried going back to the village and I got the end of the quest.

masataka90, i found the wolf by wandering around in the zoomed in map. when i was close, i heard howling. i had a reindeer with me, which probably helped attract it, though it wasn't that worth it: my  reindeer did not survive. next time i will leave my reindeer at home!

15
Bug reports / Re: [3.83]"Pick up and wield" function doesn't work.
« on: March 14, 2024, 10:37:16 AM »
What keyboard layout do you use to play URW? Is it an English US layout or some other one? I remember a long time ago I had a different issue with Hungarian keyboard layout that Sami had to fix for me.

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