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Messages - Plotinus

Pages: [1] 2 3 ... 39
1
Mod Releases / Re: BAC 3.86
« on: May 12, 2025, 09:24:19 PM »
Great work, man! Anyone has any idea if this is safe to use with an existing save file and continue the game? For the first time ever I'm like half a year of surviving and it's really fun, but I want some extra stuff, y'know  :D Thanks in advance!
Yes, it's safe. And it's also safe in the opposite direction: if you uninstall it, your character will still have the things you made with this mod, you just won't be able to make more of them.

2
Bug reports / Re: Free grains if you build on the border
« on: May 07, 2025, 07:06:44 PM »
This bug has been present for a long time. Perhaps villagers should complain about building too close to their village; if someone built a house in my front yard I would be pretty surprised

4
Gameplay questions / Re: Install in Zorin OS (Linux)?
« on: May 04, 2025, 12:22:46 AM »
Have you installed sdl2? It needs SDL 2, SDL image 2 and SLD mixer 2 libraries.

Try opening a terminal window and launching it from the terminal. Does it output any errors?

Wikipedia says Zorin is based on ubuntu, so give the deb package a try.

I can give more detailed help if needed.

5
Bug reports / Re: [3.86] water lily flour spoils after5 days
« on: April 30, 2025, 11:42:46 AM »
The river-pig flour spoiled on day 7

Code: [Select]
(3C5A98):68k8:[:]{01B706FE}      | You pick up the birch-bark pot of spoiled riverpig-flour.

6
Bug reports / Re: [3.86] water lily flour spoils after5 days
« on: April 30, 2025, 11:31:20 AM »
Well, I spoke too soon, the river-pig flour is going stale

Code: [Select]
(3C5A98):58kb:[:]{01B706FE}      | You drop the birch-bark pot of stale riverpig-flour.

7
Bug reports / Re: [3.86] water lily flour spoils after5 days
« on: April 30, 2025, 11:16:16 AM »
Both the river pig flour and the water lily flour have been hanging out in my inventory, so they're subject to the same conditions

8
Bug reports / Re: [3.86] water lily flour spoils after5 days
« on: April 30, 2025, 11:12:22 AM »
Interestingly, my river-pig flour hasn't spoiled yet:

Code: [Select]
(008000):t7k9:[=]{01B706FE}      | Ok. Some riverpig-flour has been ground into the birch-bark pot.
 [...]
(3C5A98):48k9:[:]{01B706FE}      | You pick up the birch-bark pot of riverpig-flour.

9
Bug reports / [3.86] water lily flour spoils after5 days
« on: April 30, 2025, 11:10:13 AM »
i'm not sure if this is a bug or not. The water lily  has to be boiled before being ground into flour so maybe it was damp and that's why it spoiled so soon. Other flours last a lot longer though so I thought I'd report it.

Code: [Select]
(008000):t7kl:[=]{01B706FE}      | Ok. Some water lily-flour has been ground into the wooden tub.
[...]
(3C5A98):38ke:[:]{01B706FE}      | You pick up the wooden tub of stale water lily-flour.
[...]
(3C5A98):48k9:[:]{01B706FE}      | You pick up the wooden tub of spoiled water lily-flour.

10
In msglog.txt it appears as
Quote
That's bland but you�ve got quite the appetite.

In the game, it looks like the attached image.

11
Gameplay questions / Re: Possibility of Superior Furs
« on: April 23, 2025, 08:12:17 AM »
I also got a superior bird leather in 3.86. The fix is there in news.txt for 3.86 beta
Quote from: news.txt
- fixed: superior fur and leather impossible to obtain by hideworking

          Hideworking quality assesments were broken at the last stages of tanning which resulted in unintended quality degrade.

12
Bug reports / Re: [3.11-3.86] never seen a natural hole in the ground
« on: April 22, 2025, 08:12:43 PM »
Thanks :)

13
That's a normal message that you get when you plant something too late.

14
Mod Releases / Re: BAC 3.85
« on: April 21, 2025, 08:53:10 AM »
ite'ms created with masterwoodtype don't work as ingredients for further items, i opened a bug report about it: http://www.unrealworld.fi/forums/index.php?topic=7483.0

McKwach, the change for that is pretty easy, the files just need to be renamed, both the diy ones and the menudef one):

mod_diy_BAC_Carpentry.txt
mod_diy_BAC_Earthenware.txt
mod_diy_BAC_Lumber.txt
mod_diy_BAC_Metalworking.txt
mod_diy_BAC_Mining_and_Iron.txt
mod_diy_BAC_Toolmaking.txt
mod_diy_BAC_Transport.txt
mod_diy_BAC_Utility.txt
mod_menudef_BAC.txt

etc


also the vanilla recipes should be removed from the files because otherwise there's one recipe without the new vanilla functionality and one recipe with the same name with the old functionality and it can be confusing, but it'll work without that

15
Antton is just starting out and is still underdressed and cold. He has 114 spruce twigs and when he sleeps on them, he wakes up warm. He also has 7 superior lynx furs, a quest reward, and a harsh squirrel fur. Since he acquired the lynx furs, when he drops his inventory and sleeps on it, he gets the message that he lays on the fur and goes to sleep, and he wakes up cold. If he picks up the lynx furs and goes back to sleep on just the spruce twigs, he wakes up warm again.

I can believe that the spruce twigs are warmer individually than the lynx furs, but i'd expect them to be warmer combined or for the game to choose the warmer option.

Antton is wearing leather boots, fine linen trousers, fine woolen socks, masterwork fur coat (quest reward), and it's swidden month. I have a save available for Antton, but it's already late swidden so the weather might warm up at any time

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