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Messages - Plotinus

Pages: [1] 2 3 ... 34
1
Bug reports / Re: [3.85] Burning fine set for gaming instead of shingle
« on: December 07, 2024, 10:19:39 PM »
Over a month later, it's still marked as burning. I think burning is just a string that is added to the sesta, but it's not burning in any functional sense

2
Bug reports / Re: [3.85] Burning fine set for gaming instead of shingle
« on: December 06, 2024, 07:54:37 PM »
Thank you!

3
Bug reports / Re: [3.85] Loud audio popping when skinning and butchering
« on: December 06, 2024, 08:26:12 AM »
What operating system does your computer have?

4
Bug reports / Re: [3.85] Burning fine set for gaming instead of shingle
« on: December 05, 2024, 08:48:09 AM »
When I have some time I want to check a vanilla sesta next to some shingles

5
Bug reports / Re: [3.85] Burning fine set for gaming instead of shingle
« on: December 05, 2024, 08:47:34 AM »
Confirmed: It does not work as a torch to light up a fire.

6
Bug reports / Re: [3.85] Burning fine set for gaming instead of shingle
« on: December 04, 2024, 10:07:22 AM »
It does weigh 6.8kg, which is 15lb. I'm not at the computer right now but I am pretty sure I would have noticed if I got a message about it helping me light a fire, and I think it didn't.

7
Bug reports / Re: [3.85] Burning fine set for gaming instead of shingle
« on: December 03, 2024, 09:01:07 PM »
It is still burning 5 days later, so i think it shall burn forever, but I must put it aside for the night.

8
Bug reports / Re: [3.85] Burning fine set for gaming instead of shingle
« on: December 03, 2024, 08:28:21 PM »
Update: Once i picked up the sanding tool, it cannot be dropped: "You cannot drop the burning sanding tool while it is in use."

The burning sanding tool does not function as a torch when I tried to take it into a cave; the moon is too bright to check that at night but I expect that will be the same. I cannot put it out by applying it; it gets wielded instead because it's a sesta.




9
Bug reports / Re: [3.85] Burning fine set for gaming instead of shingle
« on: December 03, 2024, 08:12:04 PM »
This just happened again with a different character, Aaro, this time in a village with my sanding tool which was adjacent to the village's supply of shingles.

My sanding tool is also a Sesta under the hood...

Code: [Select]
.Sanding tool. "Sesta" [effort:1] [phys:arms,one-armed]  *CARPENTRY* /30/ |-2| %5% [noquality]
{Stone} [remove] [ground]
{Leather} #1# [remove] '+leather pieces'
{Thin cordage} =6= [remove] [ground]
//'+to tie pieces'
{Knife} <Small knife> 'Small knife'
[TYPE:tool]
[MATERIAL:wood]
[WEIGHT:15.0]
[PRICE:0.3]
[TILEGFX:bc-whetstone]


Aaro's going to keep playing, we'll see if the sanding tool stays burning forever or if it goes out.

10
Yrkki is doing some crafting with a burning shingle lit. It says he sets a new shingle burning. He continues crafting. I notice it's taking quite a while for him to replace the new burning shingle, it stays lit for several hours:

Code: [Select]
(000000):h2jm:[O]{07CE03BE}      | Ok, you have all the necessary equipment!
(3C5A98):h2jn:[:]{07CE03BE}      | The snowing eases a bit.
(AB5700):h2jn:[+]{07CE03BE}      | Light of the shingle is fading.
(AB5700):h2jn:[+]{07CE03BE}      | Shingle has burnt out.
(575757):h2jn:[_]{07CE03BE}      | You set a new shingle burning.
(3C5A98):i2j0:[:]{07CE03BE}      | The snowing ceases.
(008000):i2j5:[=]{07CE03BE}      | Ok, you set and leave a decent expanded log hull here to prepare.

Once his crafting is complete, I look at the tile to see what is going on:

Code: [Select]
(143270):i2j5:[#]{07CE03BE}      | Things that are there:
(000000):i2j5:[c]{07CE03BE}      | clay kiln
(000000):i2j5:[7]{07CE03BE}      | 7 fine boards
(000000):i2j5:[6]{07CE03BE}      | 6 slender tree trunks
(000000):i2j5:[s]{07CE03BE}      | stone
(000000):i2j5:[4]{07CE03BE}      | 42 wooden stakes
(000000):i2j5:[1]{07CE03BE}      | 167 clay lumps
(000000):i2j5:[4]{07CE03BE}      | 439 shingles
(000000):i2j5:[1]{07CE03BE}      | 10 inferior shingles
(000000):i2j5:[6]{07CE03BE}      | 6 rocks
(000000):i2j5:[8]{07CE03BE}      | 8 blocks of wood
(000000):i2j5:[7]{07CE03BE}      | 7 blocks of pine wood
(000000):i2j5:[b]{07CE03BE}      | big female dog called Brianne (leashed)
(000000):i2j5:[3]{07CE03BE}      | 38 firewoods
(000000):i2j5:[b]{07CE03BE}      | burning fine set for gaming

He lit a different item on fire by mistake! As it happens, I don't care about the loss of this item, but it looks like a bug. I'm can provide a save of Yrkki.

Here is the code for the set for gaming that is burning, and for the things it is made of:

Code: [Select]
.Set for gaming. "Sesta" [effort:0] [phys:arms,one-armed]  *CARPENTRY*  /240/   %-10%  |0|
{Small whittled block} (2) [remove]
{Knife} <Small knife>
[TYPE:valuable]
[MATERIAL:wood]
[WEIGHT:0.6]
[PRICE:1.5]
[TILEGFX:bc-antpieces]

.Whittle a block. "Sesta" [effort:1] [phys:arms,one-armed]  *CARPENTRY*   /60/  %-10% |-1|
{Small wooden block} [remove] [noquality]
{Axe}<Carving axe>   [wearpct:70]
{Knife}
[NAME:Small whittled block]
[TYPE:tool]
[MATERIAL:wood]
[WEIGHT:2]
[PRICE:0]

.Small wooden block. (8) "Firewood"     [effort:2] [phys:arms,stance] *TIMBERCRAFT*      [noquality]    /20/
{Block of wood} [remove] [noquality]
{Axe} <Handaxe>    [wearpct:70] '+as an axe for rough cutting'
{Axe} <Carving axe>    [wearpct:30] '+as an axe for finishing the shape'
[WEIGHT:5]

11
Suggestions / Re: Cellar Organization Improvement
« on: December 02, 2024, 11:29:02 PM »
Food, but if I am visiting it regularly and not moving around then i've never had these things spoil even after years

12
Suggestions / Re: Cellar Organization Improvement
« on: December 02, 2024, 07:45:45 PM »
This is tangential, but I did manage to get some turnips and dried meat to spoil. The trick is to not visit the square where they are for a few years. I think if you visit it too often then it resets so it lasts forever.

13
I have also noticed my dog losing aggression after a while and wandering back to me but I didn't notice whether it was related to world map tile loading - it might have been. I had been assuming it just got tired. In my case, I didn't call the dog.

14
Suggestions / Re: Cellar Organization Improvement
« on: November 30, 2024, 11:20:50 PM »
I currently solve this by having four cellars but I really like this suggestion.

15
Bug reports / Re: [3.84?- to present] can't find missing farm animal
« on: November 25, 2024, 07:52:47 PM »
Thanks, I appreciate it.

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