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Gameplay questions / Re: Psychic enemies
« on: December 07, 2017, 12:17:00 AM »
My suggestion to you PoisonPen is simple: Bring a few dogs. A companion (such as an npc villager) can be nice but is just icing on the cake if you asked me about their usefulness in combat. I will usually only bring them to hunt with me as having them to help chase and potentially kill animals is great but if they are vs a njerp/bear or worse situations such as multiple attackers you risk your companion dying quickly while sometimes being unable to do anything about their death. To put it simply not all humans in unreal world are good at combat, some companions will die quickly if over-encumbered, fatigued, or have bad physical attributes and weapon skills.
Dogs on the other hand are useful in most situations where humans arent. Dogs (if not being loaded full of items) are generally effective in combat against humans and while bigger is usually better for this purpose, smaller dogs prove very useful in hunting. I tend not to leave my settlements without 2 dogs leashed to me and I am fond of having 4 dogs with me in most combat situations. 2 dogs will remain leashed to you at all times to cover your sides/back and to help fight any melee attackers. If you choose to bring more than 2, the rest can be released at your discretion to fight attackers while you preferably kill high priority targets with a bow.
My specific style of combat in unreal world is much different than what has been described here. I would be comparatively much more aggressive, no retreating whatsoever except in circumstances that I need to gain cover from ranged attackers or I need to back away from a melee that has just wounded me (to let my dogs block their path to me). When possible I will begin combat by firing from sneak as many arrows towards the head (if closeby and confident in my bow skills) or body (if not as close or aware of my location) until the target is incapacitated or dead. With broadhead arrows aiming for these areas is quickly fatal. In the situation of multiple targets I will often release my first 2 dogs after the enemies have become aware of my presence. After this point I will fire some 5-6 arrows towards any more approaching attackers and will begin to assess the situation to determine if I can switch to my melee weapons or not. Firing more than this amount of arrows isn't recommended as you will waste more time than necessary if you haven't killed most of the enemies by now. Your dogs should be in melee of them, and we switch to our preferred melee, close the distance and begin picking off the survivors.
Dogs on the other hand are useful in most situations where humans arent. Dogs (if not being loaded full of items) are generally effective in combat against humans and while bigger is usually better for this purpose, smaller dogs prove very useful in hunting. I tend not to leave my settlements without 2 dogs leashed to me and I am fond of having 4 dogs with me in most combat situations. 2 dogs will remain leashed to you at all times to cover your sides/back and to help fight any melee attackers. If you choose to bring more than 2, the rest can be released at your discretion to fight attackers while you preferably kill high priority targets with a bow.
My specific style of combat in unreal world is much different than what has been described here. I would be comparatively much more aggressive, no retreating whatsoever except in circumstances that I need to gain cover from ranged attackers or I need to back away from a melee that has just wounded me (to let my dogs block their path to me). When possible I will begin combat by firing from sneak as many arrows towards the head (if closeby and confident in my bow skills) or body (if not as close or aware of my location) until the target is incapacitated or dead. With broadhead arrows aiming for these areas is quickly fatal. In the situation of multiple targets I will often release my first 2 dogs after the enemies have become aware of my presence. After this point I will fire some 5-6 arrows towards any more approaching attackers and will begin to assess the situation to determine if I can switch to my melee weapons or not. Firing more than this amount of arrows isn't recommended as you will waste more time than necessary if you haven't killed most of the enemies by now. Your dogs should be in melee of them, and we switch to our preferred melee, close the distance and begin picking off the survivors.