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Messages - Roheline

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46
I was considering the idea of marriage and I wonder if the current quest mechanism would work as a way to code in the process?

There could be specific (but hidden to the player) requirements to be met (be known to the village for a certain amount of time, high reputation, fulfill x other quests, etc) and at some point a dialogue might pop up that says "You know, I hear Marti the Reemi maiden over there was hoping to settle down one of these days..." and then the player can choose whether or not to pursue further interactions with that NPC. The actual process could be a quest of sorts...talk to the NPC, NPC says you need to ask my father/mother, points you to another NPC, said parent sends you on a task to prove yourself, etc etc.

I don't know much about marriage in Iron Age Finland, but it could all be done in keeping with what we know about it historically, even the marriage ceremony itself could involve a ritual where objects are placed in a certain way/ritual words are said. It's great that we have a quest mechanism already in place that can do this.

As a female who largely plays female players, I would of course like the marriage process to be able to go in both directions.


47
Solved'n'fixed bug reports / Re: NPCs opening doors, farm animals fleeing
« on: December 15, 2017, 07:12:24 PM »
Can you try building a paddock-like fence enclosure around the entrances to your barn? Or tie your cows in place to the barn walls?

48
Suggestions / Ability to Light Torches from other Torches
« on: December 15, 2017, 01:49:05 PM »
This would be very simple to implement, just allowing a lit torch to satisfy the fire requirement to light another torch.

I sometimes like to have my characters craft by torchlight during the long winter nights and it's annoying to have to have to constantly build fires to keep my torches lit when realistically I should be able to pass the flame from one torch to another.

Also, perhaps some kind of "sconce" type implement that would allow us to mount the torch on a wall or table so that both hands can be free?

I've read threads before stating that bees were not kept in iron age finland, so no beeswax candles. However, were tallow candles, rushlights (https://en.wikipedia.org/wiki/Rushlight), or tallow/other oil lamps in use at all? It would be fun to turn some seal or other fat into candles or lamps.

49
Suggestions / Make Hunting on Skis more Viable
« on: December 15, 2017, 12:28:50 PM »
I've very very rarely managed to utilize the speed benefits of skiing to be able to hunt large herbivores on this game. Even if the skis allow me to get close enough to get a good shot, I find that by the time I take off the ski stick and get my arrow ready, the game has already fled out of bow range. And once I start chasing the game, I never see them again, just tracks or hearing sounds just off the screen.

I think either an adjustment of animal fatigue rates in snow over a certain depth or a slowing of their running speed under snowy conditions could help quite a bit, or else a change to how weapon arming with skis works. My character has no problems chopping down a tree while wielding the ski stick, so presumably some kind of automatic tucking away of the stick is happening there but not with weapons. In the process of hunting with skis, I have this mental image of my character skiing up on the game, then slipping the leather leash of the ski stick up their arm and reaching for an arrow all in one smooth motion.

Is this unrealistic? Maybe it could be changed somehow to one action "remove ski stick and wield arrow" or have the "wield arrow" action automatically remove the ski stick so it takes one turn and not two? Or maybe a compromise where the single action becomes available to characters with skiing above a certain level...less than 50 skill and you fumble around with your stick for a turn, scaring away the game, more than 50 ski skill and you can pull it off in one motion?

Has anyone had success ski hunting with spears? Perhaps I'm just using the wrong tool for the job...


50
Development News / Re: "Spirit of the forest, I presume"
« on: December 13, 2017, 12:58:36 PM »
Is there any plan in the future to also include sacrificing weapons or even live animals? I had a character some time back that miraculously survived an accidental wandering into a Njerpez village (this was back when they were all very aggressive and impossible to evade) and had a ton of loot as a result after all the Njerpez were dead. I had her go and buy a bull and "sacrifice" it along with the most expensive weapon of the loot into a bog at night. It just seemed the right thing to do to thank the spirits for her survival and loot.

However, I'm not sure if the sacrifice of weapons or live animals is in keeping with ancient Finnish culture/folklore.

Do general sacrifices "mean anything" to the spirits/character karma when done outside of a quest?

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