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Topics - Roheline

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16
Suggestions / Lead Helper back to Village
« on: January 29, 2018, 12:13:20 AM »
Playing the latest beta. I hired a companion to help fell some trees in the spot I'd picked for my future cabin site. The problem is that he seems to be stuck there now that his service is done. I think the problem is maybe that the spot is on a peninsula with water between the NPC and his village, so instead of walking home, he keeps trampling around on the shoreline.

It's becoming a problem now that that same village has offered me the robbers quest. I wanted to hire some helpers but no one will hire on with me until their "missing" villager returns, the one who continues to tromple around my little home site! And he himself refuses to be hired, so at present I have no means to get him back to his village and he's parading around my homesite like a lovesick puppy.

A simple suggestion:
Perhaps a short-lasting "follow me" command that would wear off after, say, 1-5 kilometers of movement. Then I could lead him back to his home, or at least to a location where he could access it.

This isn't the first thing something like this has happened, but in the past I managed to solve it by rehiring the same villager and making sure their "hiring period" ended somewhere very near the village. But with the changes where they refuse to hire based on reputation, I'm sort of stuck.

17
Suggestions / Ability to Light Torches from other Torches
« on: December 15, 2017, 01:49:05 PM »
This would be very simple to implement, just allowing a lit torch to satisfy the fire requirement to light another torch.

I sometimes like to have my characters craft by torchlight during the long winter nights and it's annoying to have to have to constantly build fires to keep my torches lit when realistically I should be able to pass the flame from one torch to another.

Also, perhaps some kind of "sconce" type implement that would allow us to mount the torch on a wall or table so that both hands can be free?

I've read threads before stating that bees were not kept in iron age finland, so no beeswax candles. However, were tallow candles, rushlights (https://en.wikipedia.org/wiki/Rushlight), or tallow/other oil lamps in use at all? It would be fun to turn some seal or other fat into candles or lamps.

18
Suggestions / Make Hunting on Skis more Viable
« on: December 15, 2017, 12:28:50 PM »
I've very very rarely managed to utilize the speed benefits of skiing to be able to hunt large herbivores on this game. Even if the skis allow me to get close enough to get a good shot, I find that by the time I take off the ski stick and get my arrow ready, the game has already fled out of bow range. And once I start chasing the game, I never see them again, just tracks or hearing sounds just off the screen.

I think either an adjustment of animal fatigue rates in snow over a certain depth or a slowing of their running speed under snowy conditions could help quite a bit, or else a change to how weapon arming with skis works. My character has no problems chopping down a tree while wielding the ski stick, so presumably some kind of automatic tucking away of the stick is happening there but not with weapons. In the process of hunting with skis, I have this mental image of my character skiing up on the game, then slipping the leather leash of the ski stick up their arm and reaching for an arrow all in one smooth motion.

Is this unrealistic? Maybe it could be changed somehow to one action "remove ski stick and wield arrow" or have the "wield arrow" action automatically remove the ski stick so it takes one turn and not two? Or maybe a compromise where the single action becomes available to characters with skiing above a certain level...less than 50 skill and you fumble around with your stick for a turn, scaring away the game, more than 50 ski skill and you can pull it off in one motion?

Has anyone had success ski hunting with spears? Perhaps I'm just using the wrong tool for the job...


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