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Suggestions / Re: Buff metal armor, nerf leather and furs
« on: March 19, 2021, 05:45:47 PM »
Thanks for taking interest Sami.
I'm mainly concerned that there is no sense of progression in acquiring most pieces of metal armor, particularly the body armors which are together with the mail leggings the most expensive pieces of equipment available in the game. They are not weight effective protection compared to cheap and easily available furs, leather and clothing. There are currently three situation where you'd want to wear metal armor 1) It protects some critical body part (like the neck, which AI targets with called shots) that is hard to stack protection on with furs, leather and clothing 2) You have equipped every fur, leather and cloth garment possible but want to be even better protected 3) You are using it for sake of roleplaying, knowing it's suboptimal choice over just wearing same weight of furs, leather and clothing.
The lengthy historical part was ultimately more of a digression, just something to demonstrate that the suggested rebalance has some historical justification to it as this is a game that does tend to take history seriously. I did not really concern myself with absolute values there, the comparison between the 6xleather and 1xmail + 2,5xlinen was more looking at relative protection. This was also part of the reason I tried to maintain the existing armor-weapon balance in my suggestion, the intent is to buff metal armor and not to buff overall protection, indeed for most* part very heavy protection is nerfed since stacking leathers etc. becomes less weight effective.
That being said, while I did not mention it above, the 18 protection from 6xleather did seem way too much to me. In my experience value of 18 in URW starts getting into territory where that body part is immunized vs. human warriors, while the leather in the real life tests was consistently penetrated and still risked critical organ damage. My suggested values in the 10-12 range for these setups tend to mean, in my experience, well protected but by no means immune in the game.
Actually trying to balance URW around those Jones' studies in an absolute sense and with exactness would have many problems. It would be tons of work first of all, and I think there are more pressing improvements to make. And those studies, while some of the best of that kind I have seen (his detailed documentation is scholarly and he is aware of statistics) aren't really conclusive in my opinion. He still takes shortcuts like using mild steel as stand in for bloomery iron. I used them as basis because they were of good academic quality, topical (i.e. actual test on hyper thick organic armor) and translatable (he gives weight/area of the material he uses). That they were on arrows was incidental.
As for the quality bonuses (I address point and edge only), as far as I'm seeing leather currently gets nothing at fine and +1 to both point and edge at masterwork (becoming just as good as rough mail for point), furs get nothing at fine and +1 edge at masterwork, for mail I don't have fine piece available right now but masterwork seems to have +1 point while the edge protection is off the graphical scale of game's armor coverage screen (though I'm guessing it's at least +1). My suggested revision in my previous post follows it's overall theme and buffs the quality bonuses for point and edge protection for metal armor while nerfing the leathers etc. by completely removing their quality bonuses to point and edge protection. Are you saying there is some additional bonus to quality armors than what is apparent on the armor coverage screen (beyond being more resistant to wear and tear)?
*The big exception is where you manage to wear double layer of metal armor, which would basically immunize that body part with my suggested values even if you aren't wearing any backing. I'm not actually sure if it's possible to wear multiple mail/lamellar body armors currently, if it is I'd suggest removing that ability if those values I suggested or something similar to them are adopted (which is itself regretful, since it's historical to wear mail + lamellar, or even to wear two mail shirts, but disallowing that is better than leaving metal body armor weak).
I'm mainly concerned that there is no sense of progression in acquiring most pieces of metal armor, particularly the body armors which are together with the mail leggings the most expensive pieces of equipment available in the game. They are not weight effective protection compared to cheap and easily available furs, leather and clothing. There are currently three situation where you'd want to wear metal armor 1) It protects some critical body part (like the neck, which AI targets with called shots) that is hard to stack protection on with furs, leather and clothing 2) You have equipped every fur, leather and cloth garment possible but want to be even better protected 3) You are using it for sake of roleplaying, knowing it's suboptimal choice over just wearing same weight of furs, leather and clothing.
The lengthy historical part was ultimately more of a digression, just something to demonstrate that the suggested rebalance has some historical justification to it as this is a game that does tend to take history seriously. I did not really concern myself with absolute values there, the comparison between the 6xleather and 1xmail + 2,5xlinen was more looking at relative protection. This was also part of the reason I tried to maintain the existing armor-weapon balance in my suggestion, the intent is to buff metal armor and not to buff overall protection, indeed for most* part very heavy protection is nerfed since stacking leathers etc. becomes less weight effective.
That being said, while I did not mention it above, the 18 protection from 6xleather did seem way too much to me. In my experience value of 18 in URW starts getting into territory where that body part is immunized vs. human warriors, while the leather in the real life tests was consistently penetrated and still risked critical organ damage. My suggested values in the 10-12 range for these setups tend to mean, in my experience, well protected but by no means immune in the game.
Actually trying to balance URW around those Jones' studies in an absolute sense and with exactness would have many problems. It would be tons of work first of all, and I think there are more pressing improvements to make. And those studies, while some of the best of that kind I have seen (his detailed documentation is scholarly and he is aware of statistics) aren't really conclusive in my opinion. He still takes shortcuts like using mild steel as stand in for bloomery iron. I used them as basis because they were of good academic quality, topical (i.e. actual test on hyper thick organic armor) and translatable (he gives weight/area of the material he uses). That they were on arrows was incidental.
As for the quality bonuses (I address point and edge only), as far as I'm seeing leather currently gets nothing at fine and +1 to both point and edge at masterwork (becoming just as good as rough mail for point), furs get nothing at fine and +1 edge at masterwork, for mail I don't have fine piece available right now but masterwork seems to have +1 point while the edge protection is off the graphical scale of game's armor coverage screen (though I'm guessing it's at least +1). My suggested revision in my previous post follows it's overall theme and buffs the quality bonuses for point and edge protection for metal armor while nerfing the leathers etc. by completely removing their quality bonuses to point and edge protection. Are you saying there is some additional bonus to quality armors than what is apparent on the armor coverage screen (beyond being more resistant to wear and tear)?
*The big exception is where you manage to wear double layer of metal armor, which would basically immunize that body part with my suggested values even if you aren't wearing any backing. I'm not actually sure if it's possible to wear multiple mail/lamellar body armors currently, if it is I'd suggest removing that ability if those values I suggested or something similar to them are adopted (which is itself regretful, since it's historical to wear mail + lamellar, or even to wear two mail shirts, but disallowing that is better than leaving metal body armor weak).