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Messages - Matti-patti

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91
Suggestions / Re: More ancient weapons.
« on: March 04, 2021, 11:36:29 AM »
A casual look at Oakeshott type XIIs seems to indicate some longer bladed swords did exist in the period, they at least belong as much here as mail mittens/leggings and kneecops and coudes. I would kill the battlesword as anachronistic though, make bastard sword the big sword (though I hate the name, I'd use great or long sword) and buff it with +1 edge damage to make up for removal of battlesword (I'd also cut the weight of bastard sword by a pound).

While atlatls weren't used as throwing aids in historical Europe, leather straps (called amentum by the ancient Greeks) were used for same purpose in antiquity at least. The wiki page states they have been found in 200–450 CE Danish bog finds. Barely plausible I suppose?

92
Suggestions / Repurpose fisher's knife as boning knife
« on: March 04, 2021, 10:54:09 AM »
Currently the fisher's knife doesn't really have a point. It's not a fighting knife like Kaumolais, northern and hunting knives are. It's not the skinning knife the broad knife is and it's not crafting/utility knife the small knife is. It's not cheap and cheerful like the regular knife is.

In practice in real life there is some overlap between filleting knives and boning knives, with the latter tending to be more stiff but often not to the degree it doesn't work for filleting anymore. As such I'd suggest to rename the fisher's knife to narrow or narrow-bladed knife and treat it as a boning knife that also works for filleting. In present state make it the optimal knife for cutting a carcass for meat, and if in future an actual filleting knife role is added that can then be applied to the narrow-bladed knife as well.

93
General Discussion / Re: Hardest things to find...
« on: March 04, 2021, 10:36:03 AM »
Throwing axe. As far as I'm aware the only way to still get one of any quality in the recent versions is to start the game with the shelter scenario and have one laid down as one of the useful items before you.

Getting any of the cultural weapons in fine or better is indeed annoying. The only one's I'd count on are fine Northern Spear and maybe fine Northern Knife.

I'd actually suggest to:

Make northern settlements spawn occasional masterwork melee weapon, just like they currently do with bows. Their current weapon repertoire is pretty restricted already (northern spear, staves, tridents, northern knife, fisher's knife, handaxe and maybe regular knife and woodman's axe) so it shouldn't be a biggie.

Give Kaumo a similar weapon inventory as above, just replace the two Northern melee weapons with the Kaumo ones.

Add Ango and Skarmasaksi to regular repertoire of foreign traders. I have certainly not ever seen them carry any despite going through what must be several hundreds of them in recent (post Steam release) versions. Both weapons are clearly foreign in URW as they have loanword names (Angon and Scarmasaex).

94
Bug reports / Wool mittens don't spawn in shops
« on: March 04, 2021, 10:13:13 AM »
As per title, wool mittens do not seem spawn in shops in settlements. I have gone through all the towns in Driik and Reemi in multiple recent versions including the current 3.63 and they are never, ever available, I have kept close eye on them. As wool mittens are a rare supplement to fur mittens for for winter wear (it's easy to get frostbite with just fur mittens when the temperature plunges) and are also involved in a spell, I think this qualifies as a bug.

Other piece of clothing that I have never seen in shops is undergarment, though perhaps that's intentional since it has rather imba weight-warmth coverage. (Veils and aprons might be, but I'm less sure, I think I might have seen them rarely though there are none anywhere in my current game)

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