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Messages - Matti-patti

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16
Suggestions / Re: Add cooking with wooden bowls
« on: December 03, 2023, 04:13:50 PM »
That also sounds rather different than the traditional Finnish usage, which is closely tied to usage of heat retaining fireplaces for household heating.

In any case, I was listening some radio programmes on Finnish prehistory earlier, and it was said that if anything this was the main cooking method, with metal pots being small, low volume things for rich futurist hipsters of the day.

17
Modding / Re: BAC Mod Weaving yardage.
« on: December 03, 2023, 03:53:25 PM »
As for historical dye plants: people used all kinds of dyeherbs. Woad for blue, onion skins or dyers' chamomile (Anthemis tinctoria) for yellow, madder root for red. Note that this is a very, very short list. Most of these natural dyes require a mordant, or a metal salt, to make sure the colors chemically bond to the fabric. Some of the mordants used are pretty harmless — alum, for example, is used to mordant some colors, but too much of it will leave wool and other protein fibers with a weird sticky texture. Other mordants are shit you need chemical disposal facilities to get rid of.

As a contemporary fiber crafter, I use acid dyes, which bond to protein fibers effortlessly with the addition of citric acid or vinegar.


In specifically Finnish usage, blue, black, red and brown are attested in archaeological record (plus a few oddities like violet). Yellow and green are absent, possibly because they were seen as too plebeian for the archaeological sample (funeral clothing) rather than being actually absent. Madder, onions and possibly woad did not exist in Finland (woad may have in the in-game Islander territory, but was also likely an import item, generally seen as the fanciest dye). Reds and browns were made from tree bark (e.g. alder) being soaked in birch lye solution, which could be left to "ferment" for months to produce different shades.

18
Gameplay questions / Re: Best Ways to Acquire Masterwork Fur Armor?
« on: December 01, 2023, 11:35:41 AM »
Actually scratch that, masterwork fur does get +1 to edge and +1 tear (over fine, which itself is +1 warmth and +1 blunt), which makes it situationally more useful armour material over bear fur which instead a better pierce resistance. I'd say bear furs are still generally better as blunt attack is relatively rare and edge resistance is easier to stack than pierce.

19
I wonder what's the difference then? Mobo? Mine's Asus TUF GAMING B660M-PLUS D4 with software handled by Asus' Armory Crate suite and I also have their DTS app installed (though that app is disabled with Bluetooth headset and monitor speakers). Bluetooth is USB dongle running on Window's 11's default software. And I guess the monitor is interfacing via my GPU which is 3070Ti with driver version 537.34.

20
This still happens in 3.82. Possibly related to issues with switching audio device while the game is running, as all audio stops when this happens. I.e. if you disconnect or connect a Bluetooth headset or if your monitor goes to sleep while you were using the monitor's speakers (on certain monitors at least), the audio stops and then the game freezes when you try to close it. Using Windows 11.

21
Suggestions / Add cooking with wooden bowls
« on: November 28, 2023, 12:23:17 PM »
There has been traditional usage of wooden containers for cooking in Finland, and this could theoretically go back to URW's times. I.e. särä: https://areena.yle.fi/1-50799207

In practice it would involve wooden bowl or similar new speciality item that would be patched a bit with quick dough and then placed in fireplace (which represents traditional Finnish chimneyless ovenstove) with burned out fire and cooked for hours, akin to meat stew and porridge recipes. The container should suffer wear in the process and be good for only few usages.

As pot is rather large investment early on, this would allow some basic cooking to be done by starting characters.

22
More of a suggestion, but I agree. I wouldn't bother with the flatbread and quick porridge though as they are laborious to make. Instead I'd buy a second pot to make more oven porridge, which also serves as case in point of the problem.

23
Strong edge (or tear, yes I mean you Mr. Wolf) attack to neck is usually 1 hit instant death for PC and NPCs if there is no significant armour there (I don't think I have seen many mail cowls on Njerps). There is this massege about almost tearing the body part off. Happens also with broadhead arrows (including to animals as large as reindeer and at least smaller bears), and it can happen even to otherwise unharmed and fresh mobs. Point attacks are in my experience less instantly lethal, which is why I tend to choose axes over spears (and often bring broadheads if I know I'm going to fight Njerps or robbers and need to make my shots count).

I have never, ever missed with attack on unconscious mob (yellow text on attack screen), and I suspect such attacks automatically roll extra damage dice as well. You sure the mob was actually unconscious?

In general the main trick to URW combat is exhaustion management. Your opponents run all the time in combat situations, while you can choose not to. If they are not running they are attacking every turn (while you can choose not to, in which case you most likely move backwards so that your opponent has to run bit more). Exhausted mobs will have penalty to their attacks, they drop down easy and when they become unconscious they are unlikely to recover in reasonable time. You can essentially consider it equivalent of damage that just heals quicker, in that sense even moving backwards (and not even making a counterstrike) is a damaging attack on your enemies, and it has 100% hit chance.

24
Gameplay questions / Re: Best Ways to Acquire Masterwork Fur Armor?
« on: November 26, 2023, 08:18:58 PM »
I don't think masterwork furs actually have any better stats than fine furs, which have better availability. Especially Sartolais, Koivulais and Kiesseläis villages spawn lots of fine clothing/armour once they start spawning new items there after your first visit (on your first visit they are not well stocked that is, but visit them again a few months later).

25
Suggestions / Re: No reach?
« on: November 26, 2023, 08:13:12 PM »
Knives are pretty bad due to their low attack bonus, which essentially measures reach for time being.

26
For 2. there is a table on the Wiki page on clothing: http://unrealworld.fi/wiki/index.php?title=Clothing

Only generic, elk, reindeer and bear fur are worth using.

Clothing from winter fur doesn't have better warmth. Fine and masterwork fur clothing get +1 warmth and IIRC +1 blunt (masterwork leather is +1 point/edge and IIRC tear, no bonus at fine).

Player made reindeer leather clothing (used the starting animal from the scenario) is blunt:2 edge:2 point:1 tear:3 squeeze:2 warmth:2 (i.e. worse than the fur, no point in using).


27
Gameplay questions / Re: Shields vs projectiles vs dodging
« on: July 18, 2023, 07:42:16 PM »
https://batintheattic.blogspot.com/2020/04/a-walk-through-harnmaster-combat-part-2.html

http://columbiagames.com/resources/4001/harnmaster-combattables.pdf

Presuming that defensive bonus of 6 that the wiki gives for shield is 30% and dodge action has no bonus of any sort, then masterwork shield would come down to about to same defensiveness as dodge in your character's case. Though I note that Harnmaster's block action more readily produces tactical advantage for the defender, not sure if that's the same in URW but if yes then the shield might actually be superior.

28
Gameplay questions / Re: Winter Fur
« on: June 28, 2023, 11:19:44 AM »
Fur armour makes sense, and yes especially bear fur with it's point resistance which can be otherwise hard to stack. But I don't really armour up for my everyday tasks anymore, except for the neck where mail cowl + fur hood is nice guarantee in case a wolf tries to stealth nibble you from behind (they always attack neck), which can be an unexpected instant death otherwise. If you are going out with intent to fight or hunt dangerous critters, then it's different.

What furs don't make much sense is warmth for winter wear, which is opposite of what one might expect.

29
Gameplay questions / Re: Winter Fur
« on: June 27, 2023, 01:23:50 PM »
Is it? The wiki says generic fur and bear fur are the same except bear fur is better vs Tear. Is there a game file I can check or are people just comparing manually with layers in-game?

Some people have probably snooped the game code at various time but I don't know how to do so. You can see armour values in-game either on the armour coverage screen or by individually examining pieces of clothing in your inventory.

Those colour coded pictures at the start of http://unrealworld.fi/wiki/index.php?title=Clothing are extremely old. They were wrong a decade ago when they were on the old Wiki, if someone has Wiki account would be good idea to move them to the bottom of the article (which has similarly ancient stuff) or just remove them. The correct armour values are given in a text based table bit further down the article, and there is also legend for the colour codes used on the armour coverage screen above that. Only aspect missing from the Wiki are the bonuses clothing/armour get from quality. E.g. rough clothing (fur/cloth/wool) has -1 warmth, fine cloth clothing and leather get no boost, but there is a boost at masterwork, furs and wool get their bonus at fine already (easily missed on wool since it goes from 4 to 5 warmth, which are both colour coded yellow) and IIRC are no further buffed by masterwork. IIRC, mail is only buffed at masterwork, not sure about iron (helm, coudes) since it's pierce/edge resistance is out of scale.

30
Gameplay questions / Re: Winter Fur
« on: June 26, 2023, 06:02:45 PM »
IS it possible to make fine bear fur clothing with a masterwork knife? If so, then I've really got to find a masterworking smith.

Player made clothes are capped at decent (at last without mods). Also note that quality only boosts (IIRC) warmth and blunt resistance of fur clothing (which are already weaker on bear fur than generic fur). It doesn't boost point or edge resistance, unlike leather and the metals.

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