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Messages - MilitanttiTalitintti

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16
General Discussion / Re: UrW mobile controller
« on: October 21, 2021, 01:23:39 PM »
An entire mobile port would be something else  :o

17
Playing on 3.63 and v128 BAC.
What determines the quality of a created arrow? Even when I use "fine" arrowheads (tried both bone and stone) and shafts (tried both branch and board), the arrows end up more often than not as either rough or curved, with the odd ones being decent.
Also, this endeavour apparently doesn't level any skills? I spent like a week of in-game time preparing arrows yet none of my skills saw increase.

18
Any chance of a bear remake? The current one looks really out of place when compared with these beatiful sprites.

I've attached a reversion of the bear sprite from a pre-v3.30 unrealworld bigavatar sheet. An oldie but still a cutie! Consider it a placeholder until I manage to make a proper revamp.
Thank you. I didn't know about this one as I'm a newcomer as of last year to URW. It does look like a goofy teddy bear but at the very least its style is more consistent with your sprites. :)

19
Mod Releases / Re: Galgana's creature sprites
« on: August 31, 2021, 12:10:56 AM »
Any chance of a bear remake? The current one looks really out of place when compared with these beatiful sprites.

20
How's the compatibility with the latest beta? :)

21
Suggestions / Cats! (and mice/rats?)
« on: August 28, 2021, 01:23:26 PM »
Humans' beloved feline companions had made their ways to modern day Finland during the game's period, in fact (according to some googling)!
Cats would act as natural vermin fenders of your settlement. Thus if cats were added, it would be a good opportunity to also add small vermins the likes of mice and rats.
The main way to acquire a cat would be by trading with a village (maybe the Driiki should be guaranteed to have some, the others possibly, while the northern tribes very rarely if at all).
Alternatively one might come across feral cats, which the player could attempt to tame as one would in real life - with slow prolonged exposure to you and offerings of food and warm shelter. It shouldn't be a guaranteed success though, and feral cats should be a rare sight overall as they were still a newcomer species during the period.

22
General Discussion / Re: Meteor strike?
« on: July 22, 2021, 07:33:19 PM »
That reminded me of this ancient meteor crater in Estonia and an old Finnish story that possibly concerns it (probably doesn't, but who knows?).
https://en.wikipedia.org/wiki/Kaali_crater

23
Mod Releases / Re: [3.70b Beta] [3.63] URWSSSelector v1.0.3
« on: July 22, 2021, 07:26:42 PM »
Why isn't this an integral part of the game in the first place?  :D

24
Gameplay questions / Re: What exactly do the attributes affect?
« on: May 12, 2021, 02:46:25 PM »
That's perhaps a bit unintuitive but alright. I had a feeling some of them don't work in the traditional sense. Thanks for the information.

25
Gameplay questions / What exactly do the attributes affect?
« on: May 12, 2021, 12:42:31 AM »
Intelligence, will, etc etc.

26
You can get plant fibres from a tall roll of birch bark, the fibre can also be used to make string which is usable as cord.
Thank you!

27
How do I acquire fibre for fletching arrows?

28
Suggestions / Re: wet clothes
« on: May 09, 2021, 09:45:07 PM »
Yes!

29
Suggestions / Re: Show statistics without needing to die...
« on: May 08, 2021, 09:12:11 PM »
I can agree with this suggestion. I would also like to see a narrative with flavourful text regarding major events in the character's life.

30
Suggestions / Deleting ancestors
« on: May 08, 2021, 09:04:32 PM »
As a still relatively new player I've gone through quite a few throwaway characters just to see what the start is like and such. I'd like to remove the dozen or so dead 16 year old 'ancestors' from my list of ancestors.  :P

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