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Messages - Shadowdweller

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31
Gameplay questions / Re: Puppy Chow
« on: February 18, 2018, 05:52:11 PM »
Hey, Driik can't get ALL the toys.  That said, I usually find plenty of animals for sale in Driik lands.  If possibly of somewhat lower frequency than in other cultures.

32
Guides and tutorials / Re: Choose the starting Culture based on skills
« on: February 18, 2018, 08:54:25 AM »
Islanders definitely have their benefits.  Their fishing skill isn't generally quite as good as seal tribe, but it's enough to live off of.  Their carpentry skill is frequently enough to craft fine arrows (with maybe a point's worth of investment) once you get a basic toolset.  Their combat skills are mediocre to weak, but it's possible to get a perfectly serviceable bow skill on them.  It can also otherwise be difficult / time-consuming to get a character to start in the Archipelago due to the limited land mass.  (Islanders don't have this problem since their home culture is there).

33
Gameplay questions / Re: How can you get an axe early game?
« on: January 09, 2018, 12:56:17 PM »
The lonely settler game start (the one with unfinished cabins) also always starts with axes.  Several others (such as unfortunate hunting trip or not all who wander are lost) increase your chances of finding an axe as well.

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Gameplay questions / Re: Short Questions/Quick Answers
« on: October 30, 2017, 01:06:51 AM »
I believe I noticed something similar, I'm not sure how intentional of a difference it is... but to me it seems like you spawn with more armor and lower quality/less desirable weapons. For example, just my most recent one who specialized in spears and axes with a point each in unarmed and clubs as well. Spawned with a hard staff, a rough hand axe and a rough kaumo knife, but much more importantly for the start condition, a fur overcoat and mail mittens, with enough other clothes for decent armor coverage. On second thought, that was winter... which I don't frequently do, but might have made the difference that I noticed.
Hey at least you started with a spear (i.e. hard staff).  Robbers is all kinds of frustrating on its own though....for example, losing all of your valuables because you were knocked unconscious from a hit to the...upper arm?

35
General Discussion / Re: What's Going On In Your Unreal World?
« on: October 24, 2017, 05:44:33 PM »
Had my first ever livestock loss today.  Went off to mess around hunting and fishing at my lakeside kota, leaving my little flock of sheep back at the cabin.  When I returned a couple weeks later, a lynx a broken in and was feasting on the remains of a murdered sheep.  Can only imagine the horror of its flock-mates watching their kin being slowly being devoured...while penned in with the monster.

..still recovered a harsh skin and a good 22 cuts from the partly eaten carcass.  So no big deal :)

36
General Discussion / Re: What's Going On In Your Unreal World?
« on: October 19, 2017, 01:30:08 AM »
I got into a scuffle with a bunch of pigs out in a bog, all while I had a boat strapped to my back. I don't know why but I found it really funny.

I was on my way to a distant village to see their sage, and the best way to get there is to carry my raft across a wide open bog to a lake, paddle across the lake and then up a river. Well on my way across the mire, I ran into a herd of wild pigs. Seeing an opportunity, I tossed some javelins into the herd, lightly wounding one of them. I spent the next several minutes chasing pigs all over the swampy morass, eventually wounding another one and separating it from the rest of the herd.

I was still carrying the heavy raft during all of this, since I didn't want to drop it and forget where I left it during the chase. My character was tired, and I was trying to line up a killing throw against that isolated, wounded pig. Right at the exact instant I was ready to throw, I took a heavy blow from behind me. It made me jump in my chair. One of the other pigs had separated from the herd, charged me and rammed itself right into my backside! I didn't even know they could do that (I'm still fairly new to this game). It knocked the javelin right out of my hands. It kept attacking me as I frantically pulled out my spear, and it caused a pretty serious injury to my arm along with some minor ones. For a minute I thought I was gonna get torn apart by pigs, but I managed to stab it and it took off running.

I turned around and continued the chase against the other wounded pig, and even though I was injured and over-encumbered, I managed to keep up with it until it had exhausted itself, then finished it off. The mental image I had of my big burly Kaumo guy chasing and getting knocked around by pigs while running through a bog with a boat strapped to his back made me laugh.
Thoroughly bored with my 1 year+ Driik huntsman-trapper and yet curiously inspired by your example, I set off to prove my heroism by KILLING a large game animal with a raft.  First I built myself a raft, then tested m skills.  As I could only throw a raft a single tile and I am not quite so masochistic as to try to run something down with only a raft as a weapon, I decided to use a crossbow to injure the animal and THEN run it down.  It took a fair few attempts and a couple lost broadheads to do so as a raft is quite cumbersome, but I eventually crippled a nice, large elk and then ran it down.  Be forewarned, would-be champions of raft combat: A raft makes a thrown rock look like a horrifically deadly weapon.  Thrown rafts evidently can merely scratch a beast, and cannot even penetrate elk-hide over much of an animal's body.  So I spent several hours throwing my raft at the beast.  So herculean were my efforts that the ferocious crippled elk once regained consciousness after an initial downing and started trying to run away again!  It took me many minutes of chase to catch up and thwack it enough times with my raft to bring it down again.  Eventually I decided that the beast's skull was simply too thick and well-armored a target and thereafter went for body shots, hoping to score a lucky strike against thorax or abdomen.  Armed with this knowledge, I finally slew the tasty yet dastardly beast.  But my learning was not yet complete!  For it seems that a full set of armor AND a raft make skinning and butchering such a beast so tiresome that I needed to rest and even sleep several times before I finished.  Fortunately, it seems that raft splinters do not greatly damage animal hides, no matter how severe the beasting.  And that, friends, is my tale.

Now if any animal rights groups come asking, please give them a false name and point them in some other direction, thank you.

37
They do go to land...very unpredictably.

38
I never seem to see them in the winter, can't track them in the summer (at least maybe without very high tracking skill) to see where they like to land.  Meat doesn't work as bait.  Lumber doesn't work as bait (yes, I've tried).  Do vegetables?  Does anyone know which traps can take them?  Small deadfall?  Light lever?  Is there a good way to attack them without completely ruining the hide?  Blunt arrows?

39
Staves are also timbercraft and have quality.  It takes maybe 20% skill or so to get decent javelins (with appropriate tools and carpentry skill).  Success for cutting trees is mostly just a matter of time and fatigue spent AFAICT.

40
General Discussion / Re: Blocking Weapons and Assorted Combat Discussion
« on: October 10, 2017, 01:54:49 AM »
Has anyone noticed whether facing makes any difference beyond being able to see attacks and side-facing shields?  (Is it easier to attack/defend on the weapon-side, right in front, etc?)

41
General Discussion / Re: Blocking Weapons and Assorted Combat Discussion
« on: October 07, 2017, 09:21:41 PM »
So, back to combat.  Something else I've noticed:  Ranged attacks don't get the usual defenses, so it's generally a LOT easier to hit things with ranged attacks at short range.  So - throw your weapons, at least as long as you're not equipping the enemy with better armaments.  Even rocks can knock someone unconscious, and therefore are potentially lethal!  Be careful, however - if the enemy manages to close and attack you while you're still throwing or shooting, they will interrupt the attack and get a free round on you.

42
General Discussion / Re: Blocking Weapons and Assorted Combat Discussion
« on: October 06, 2017, 02:06:36 AM »
Meh, wrong is in the eye of the beholder. It's a high risk/high reward start and that's cool in its own right.
What he said.  There's not a right or wrong way to play the game - just comparing what I consider fun.

43
General Discussion / Re: Blocking Weapons and Assorted Combat Discussion
« on: October 04, 2017, 05:01:07 AM »
Combat is my favorite part of this game, it's a very unique system and a lot of fun to mess around with. I start most characters on There Be Robbers!, so I frequently do a 3-6 on 1 fight with minimal clothing and a less than ideal weapon set.
Interesting.  I love the URW combat system and I like experimenting with There Be Robbers, but I can never bear to start an ongoing game with it.  It just feels too...I don't know...like I'm missing out or something...to start with a fortune in weapons and clothing (presuming one lives).  I love building myself up, so I always go for the basic start, without any game courses.  Trading if necessary for that first handaxe...I mean, how often would you otherwise actually use a stone axe?  (Except maybe to equip that army of old men).  I also don't like playing a character that starts out as too much of a combat god.  I find myself using completely different tactics (and a lot more cowardice) when trying to survive with mediocre combat abilities.  Though I'd like to get better at the tactics of actually fighting.

44
General Discussion / Re: Blocking Weapons and Assorted Combat Discussion
« on: October 04, 2017, 02:11:11 AM »
FWIW, I think shields are the way to go. Even with a fairly low skill, shields are good at blocking hand weapon attacks. And of course they are very valuable against missile attacks.
Shields are certainly great against dangerous bow-users, and I've had some pretty combat-effective shield-users.  I'm a little leery defending in melee with them atm since my last attempt to use a moderate shield skill in place of a moderate dodge skill ended abruptly by instakill from a bear.  Notwithstanding they limit weapon choice a bit.  One-shotting enemies and prey with even the flat of a battlesword certainly makes me feel powerful at least...

45
General Discussion / Blocking Weapons and Assorted Combat Discussion
« on: October 04, 2017, 01:14:56 AM »
For you combat gods out there -
I've long avoided blocking attacks with weapons because it degrades weapon quality.  Recently, I've started to revisit the tactic on low-dodge characters as I've started to realize that there is plenty of wealth to replace that high-end spear and survival is much more valuable.  Anyway, I was wondering whether certain weapons tend to be much more resistant to taking damage while blocking?  It has seemed like the spears I've used to block have often seemed to degrade quickly; but some of the swords seemed like they lasted a bit longer. 

I've also been playing around with death blow and other target locations.  What I think I've noticed - skull attacks seem to do comparatively little damage, but also deal little damage to an animal's pelt.  Slashing and piercing attacks against the neck seem to bleed a lot.  Abdomen attacks deal a lot of extra damage, but also damage pelts.  (And blunt attacks against the abdomen often cause bleeding).  Not sure what good targeting the thorax does?  Bleeding/extra damage from piercing attacks?

It seems like head-based attacks might have an increased chance to knock a foe unconscious; failure, though, frequently hits the shoulders, which rarely has any special effect.  Any critical (groin/eye/thorax/abdomen) seems to be able to knock an enemy unconscious on an attack.  Arm attacks obviously can make an opponent drop their weapon and hinder their counterattacks, which might be beneficial if they're wielding something nasty, like a big sword or axe.  Leg attacks seem to be able to knock an enemy down, which has its uses (may give you a turn as they get up or help keep fleeing prey animals from running away).  Body attacks seem to be the easiest to land, and generally what I target first.

Anyone with relevant experience in the matter who can support or refute these ideas?  Or targeting advice in combat?  Maybe the main targeting consideration should just be which areas are more lightly armored...

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