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Gameplay questions / Re: What will happen when using watercraft with hired companions?
« on: August 18, 2020, 08:07:24 AM »
Thanks, can I know if this apply to zoom-out map? or only zoom in map?
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I also reported a trade bug in the thread called 'Stolen Fur'. One month later, it has gotten zero response.I read your post just now but it seems to be two different issue if I understand it correctly, as your brought fox fur mysteriously turn into a reindeer fur? Haven't encountered this issue yet and since the post got 100+views with no response, you might encounter a rather rare bug. At least it turns into something more valuable
I had the same issue. It was a stack of 143 roasted elk cuts that I had sold them previously, but when I came back to the village later, the stack was showing as 143 roasted elk cuts (taken), regardless of if it was on the floor or in my inventory, and the villagers were asking me to pay for it. I did try to grab and drop the stack several times to remove the tag, but it stayed. Removing the stack from my inventory using URWCharacterMenu didn't remove it from the pending transactions either.
I was thinking about that and I have to confirm that I did not really understand yet: Why is it smart to piss of a guy who passes your way (somewhere) who didnt do anything wrong?
From my experience, he will return to the village by himself. I once hired a very powerful adventurer and gave him armor and weapons for a long-term adventure. Then he returned to the village, and after a few years, he still did not agree to my invitation to travel again.That's getting more and more worrying, he either get lost on his way home or became a dead body since half a in-game year passed already.
If he has gotten into trouble you can try to follow the path he might have taken on the zoomed in map but it'd be pretty tedious: you can use tracking to follow his footsteps and also your knowledge of the location of the village, for example going east but veering north around each obstacle if it was mostly east but a little north.
If you run into a river it's worth looking if he tried to swim across and failed, that happens sometimes in previous versions (maybe it still does, I don't know)
> The skill is useful already. In hunting and fighting an archer combines it with the bow when he does not need to unwield the bow. Kicking is a serious attack of blunt type even more of a 100 kilo guy hits the opponents legs at the right point.
> You want some wild guy in the no mans land/wildernes to do what YOU want to his disadvantage? You want a button to force him to fight you without weapon? Isnt that a bit too unrealistic? He asks you to put down your weapon first Or he apologizes and comes back with ten of his friends next day.
> How do you think you can claim the wilderness where is no mans land as your territory?
> Any change is work for the Admins. Here think about whats important and whats unimportant.
You can throw a glove in his face, which would probably make him angry enough to fight you...