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Messages - skyleaf

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17
General Discussion / Re: New fire mechanics?
« on: September 24, 2020, 11:55:37 AM »
I answered this post earlier in reddit and I really doubt if this is a spam bot again, considering the suspicious links on the signature. 

18
Solved'n'fixed bug reports / Re: [3.63] Info for Mallard shows raven instead
« on: September 22, 2020, 05:21:29 PM »
Similar thing occasionally happened to me but I didn't consider it as a bug because sometimes it's quite funny.
All of the attached photo shall be taken at version 3.63 . 

19
Shot a sow with a broadhead arrow and was following the trail of bloodscape. Waist deep snow, clear weather at noon in pine mire makes the trail can't be more obvious. My hounds went to chase the sow and I slowly trace the trail, until the loading map screen appear and suddenly all bloodscapes in front of me disappeared. And the barkings also stopped. I head towards the direction the sow ran and founded my hounds stop chasing the sow. They are no longer aggressive, but I think they should be? The wounded sow isn't really that far from that dogs, around one and a half screen further only. Don't know if the dogs stop chasing the sow is a bug or not, but I guess the blood suddenly disappeared is abnormal.


Update: Can confirm dogs also stop being aggressive when another tile of zoom-in map is loading, they just did that again right in front of me and return to me after I told them to chase another sow. I back up the save, let me know if it is needed :)

Another update: Bloodscape disappeared again even map tiles aren't loading, and I seriously don't know why this time. Photos attached.

Yet another update: Dogs stopped being aggressive and stop chasing sow even when they are just tile from the sow after zoom-in map loading/ buffering, right in front of me, photo attached.

20
Suggestions / Disengage command & Shouting function for human companion
« on: September 15, 2020, 05:01:37 AM »
I know currently companion already have several functions, but what I would like to suggest is adding some commands that distinguish them as intellectual human beings from simple-minded hunting hounds.

One of the commands I want to suggest is to ask companion to disengage from enemies. Dogs, although no disengage command available, leash can make them at least stick around you and even stop them from being aggressive by unleash & leash them spontaneously. However human companions cannot be leashed (of course) and more importantly, cannot communicate during the fight, which doesn’t really make senses to me. I already have two companions died from stupidly charge to large pack of beasts without my command/ help and that’s frustrating. Their deaths are really unnecessary if we could just retreat from those animals since most of them are not willing to fight us to death and will flee if injured.

One more thing about the command to companion is the shouting function. We can command dogs out of our sight but can’t command human companions out of sight? This really make no senses to me and I really hope this function get added into game soon.

21
Another update.
This is Day 7 of 8th week before midwinter point, another year has passed since Armas went missing. A lot of efforts were spent during this year to find this missing adventurer, still can't found him but it is not entirely fruitless this year.

Early winter last year, I conducted a in-depth searching from my settlement to his village, using only zoom-in map to search for his trails around the area and searched a straight line between two places (Man, that's exhausting, 100+ tiles of zoom-in map walking is such a dumb idea, especially when most of the terrains are Spruce mires. No gonna try it again). The charming side of winter is creatures always left obvious trails on snow, however, Armas seems to be no longer in the area, no trails nor his body was found during the search.

After the fruitless search and the massacre (https://www.unrealworld.fi/forums/index.php?topic=5762.0), I finally have some good news. Here I want to thank the helpful soul and powerful shaman @Teellox  who helped me to identify possible coordinates of Armas by communicating with the sprites (Thank you :D). According to the omen, Armas most likely located in the middle of the Seal-tribe territory. A Driikilaiset travel to the Seal-tribe territory! That is surely one of the most adventurous an adventurer would do. I spent months in the northern coast, travel along the seal-tribe land and did some crazy things with locals. The first time I ever ambushed a band of robbers! However, I never found any trails of Armas. Perhaps he wander to other places before I have a chance to catch up with him.

It's been many months later now since the last failing attempt of finding Armas. I started to doubt if I would ever see this adventurer again or does he even alive. However something inspiring just happened: I met Mikko in the wilderness! You might be confused, who's he? He's a Kaumolais adventurer and the most important thing is, I met him in the land of Kuikka-tribe. It's a really long way from the kaumo-land to where we met, I can't help but thinking if Armas is doing the same. Perhaps I should find some time, travel back to the northern coast again and see if I can find him this time. But I guess that's the story of the other time :P

22
Bug reports / Re: [3.63 - Steam] Villagers not responding to predator
« on: September 10, 2020, 03:00:23 PM »
Yeah, totally forgot to backup the game after taking the screenshot. Will send you the files if I ever encounter this problem again :D

23
Gameplay questions / Re: Need help on the "Kaumo furs" quest
« on: September 09, 2020, 06:50:49 AM »
It's in fine quality, can't remember the exact month, should be around dirt month through. If I recall correctly, it should an ordinary fine reindeer skin rather than fine winter reindeer skin.

24
Gameplay questions / Re: Need help on the "Kaumo furs" quest
« on: September 07, 2020, 11:01:35 AM »
Interestingly, several months later I go back to Kaumo land and go hunting. 2 elks later, the quest still remain unfinished. However after I hunted down forest reindeer and the quest suddenly completed right after I skinned the reindeer. Still don't know the exact condition to finish the quest, but I guess elk certainly don't count as the fur requested in the mission. Anyway thank you guys for helping :D

25
Modding / Re: Bow Balance question
« on: September 06, 2020, 05:34:09 AM »
Not a bow expert nor experienced player, but I guess I can contribute a little to this topic.
I started my current character with very low bow skill (around 20?) and grinding it very hard until it becomes grandmaster level.
Obtained my masterwork longbow in early gameplay and still using it, and obtained masterwork northern bow much more later, so I won't be able to tell how low bow skill level affect the performance of northern bow. I also tested these two bows in a separate testing save using URW character menu.

First thing I notice between the two bows are their drawing/ reloading speed. Northern bow can be draw very fast so you can shoot enemies even they are close enough to melee attack you. In contrast longbow cannot shoot arrows when enemies are that close, they will just attack you before you are able to wield another arrow in second hand.

Second thing I notice is northern bow tend to give me more failed bow skill check even my character already have 95+ bow skill, in contrast longbow tend to give me more steady shot (could be coincidence). Interestingly it seems to only happen when my character actually shooting something, when the shoot is not targeting living creatures i.e. water surface, their performances are more or less the same. When I was grinding bow skill  I also notice northern bow have lower dispersion even in 20 tiles away when compare to longbow, however, the failed shoot from northern bow also tend deviate more significantly.

In short, I can only answer one of the questions, I would say Yes to the "Is the Rate of fire differing?"

 

26
Bug reports / Re: [3.63 - Steam] Domestic animals fight each others to death
« on: September 03, 2020, 11:35:49 AM »
Well, the sow had a history of sudden outrage so I would say it might be just the sow gone nuts again. But yeah, it is quite possible they are also territorial, won't hurt to give them more personal spaces. BTW pork stews tastes good, haha

27
Bug reports / [3.63 - Steam] Domestic animals fight each others to death
« on: September 03, 2020, 11:07:37 AM »
It is actually the second time it happened before I wrote this bug report, details of the 1st event reported in this post: https://www.unrealworld.fi/forums/index.php?topic=5770.0

This time they fought each other when I was sleeping, when I finally wake up and rush to the scene it was too late for me to stop the bull slaughter the poor sow. No clues on how this is happening but I guess the sow gets panic again without reason, starts to flee and messing with other animals in the pen. Obviously this time she chose the wrong target.

*Sigh* I should have to separate them into different pens already.

28
Gameplay questions / Re: Need help on the "Kaumo furs" quest
« on: August 30, 2020, 02:49:06 PM »
So before I have to return my settlement to resupply, I managed to hunt down another elk and obtained another fine elk skin, and this time I can confirm the location where I skin the elk shall absolutely be Kaumo land. I guess I have to spent my summer here for lynx and beaver's fur then.  :-*

29
Gameplay questions / Re: Need help on the "Kaumo furs" quest
« on: August 30, 2020, 12:44:04 PM »
Did you take the animals within Kaumo lands? Not No-Man's Land, right? Skinned in Kaumo lands, too?

I can vouch for my experience with this quest. Perhaps Sami can say if there have been any changes with the last patch?

Haven't pay close attention to where I skin the animals but shall be within the the Kaumo land, and the chance of skinning animals in No man's land four consecutive times is pretty slim i guess.  :'(

30
Gameplay questions / Re: Need help on the "Kaumo furs" quest
« on: August 30, 2020, 03:29:51 AM »
I think they are asking for one of the high value per weight furs.  Fox will work or lynx, or probably any of the weasels.

If that is the case, I think I need to stay in Kaumo lands for a while. Haven't seem any lynx/ glutton for months.

ALL it takes is for a Fine quality fur to be skinned. I've done the quest several times with just a Fine squirrel fur. As soon as you skin off that Fine quality fur, the quest will update your success.

BUT, it has to be within Kaumo lands!!

That's weird, all 4 furs I acquired are in fine quality   :-\

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