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Topics - skyleaf

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1
The title basically sum it up.
Don't know if it is intended or not. However I think, being the only person who knows how to ski in the Iron age, the character probably need no more extra buff to be overpowered in the winter.

2
Gameplay questions / squeezing damage?
« on: July 26, 2021, 05:00:02 AM »
What kind of weapon/ enemy would inflict such type of damage? Is this type damage still exists in game? thanks :)

3
Before we start, this actually already happened before the weight conversation feature introduced (probably could trace back to 3.62 or earlier) and I think it is not really related to the latest update.

So here's the weird weight penalty I noticed: I got 4 pieces of armor, weighted 1.4kg, 2.3kg, 10.4kg and 13.6kg respectively.
If I wear the armors in the following sequence: 1.4 + 2.3 + 10.4 + 13.6, the total weight shown in the right panel is 27.9kg (btw this is wrong and should be 27.7kg?), and more importantly, the weight penalty would be 7%.

However, if I wear the armors in the following sequence: 13.6 + 10.4 + 2.3 + 1.4, the total weight remained unchanged (27.9kg) BUT the weight penalty is 8%

My character has a weight of 60kg. In-game photos attached and if save is needed, I can provide it anytime :)

4
Off-topic / Moon and sun in the sky at the same time?
« on: July 10, 2021, 11:53:18 AM »
Well I don't know if this is gameplay question or IRL question but I put it here anyway.
After the moon phase update implemented, I noticed quite often the moon hanging in the sky at both daytime and night.
Is it only game illustration issue, or it is representing the exact phenomena we would see in Finland during winter?  ???

5
Bug reports / [3.70b] Friendly animals fought each others
« on: July 05, 2021, 03:15:52 PM »
1st: https://www.unrealworld.fi/forums/index.php?topic=5770
2nd: https://www.unrealworld.fi/forums/index.php?topic=5774

So this time I was travelling with my hounds and the bull for a winter hunting trip as usual. It was calm and snowy on the road.
All of a sudden and without any obvious triggers, my bull rammed one of my dogs and subsequently, my dog decided to bite back.
Lucky for me, the "unleash - and - leash" trick still works and both animals calmed down rather quickly.

I don't if it is a bug or intended feature, but man, this is the third time it happened to me.
Did anyone experienced similar thing? Do anyone knows how do I prevent this from happening again? Many thanks.

6
Solved'n'fixed bug reports / [Fixed - persists in 3.70beta3] Typo
« on: July 05, 2021, 04:49:09 AM »
When changes the unit of measurement to metric, the unit of weight remains to be lb instead of kg in the right upper panel.
Good new is the value did converted.

Update: The unit is corrected after reloading the game.

7
In the past I always use sliver ring for the sacrifice ritual for forest spirits, the ritual success every time but the ring never get consumed. Last time I change what I use to sacrifice into a sliver chain bracelet and this time it got consumed for 1/3. I guess the sliver ring never get consumed is abnormal then?
 

8
General Discussion / Travelling adventurer: A new discovery?
« on: October 03, 2020, 02:57:24 AM »
Did you ever encounter adventurers travel to other regions other than his own tribe territory? (Apart from vagabond/ forester adventurer)
I had encountered twice and both of them are kaumolaiset, and I even had met one of them in Kaumo region before I met him again in Driik region.
I wonder if others have similar experiences? Is it only kaumolaiset travel far from their homeland or other adventurers from different tribes do the same?

9
Shot a sow with a broadhead arrow and was following the trail of bloodscape. Waist deep snow, clear weather at noon in pine mire makes the trail can't be more obvious. My hounds went to chase the sow and I slowly trace the trail, until the loading map screen appear and suddenly all bloodscapes in front of me disappeared. And the barkings also stopped. I head towards the direction the sow ran and founded my hounds stop chasing the sow. They are no longer aggressive, but I think they should be? The wounded sow isn't really that far from that dogs, around one and a half screen further only. Don't know if the dogs stop chasing the sow is a bug or not, but I guess the blood suddenly disappeared is abnormal.


Update: Can confirm dogs also stop being aggressive when another tile of zoom-in map is loading, they just did that again right in front of me and return to me after I told them to chase another sow. I back up the save, let me know if it is needed :)

Another update: Bloodscape disappeared again even map tiles aren't loading, and I seriously don't know why this time. Photos attached.

Yet another update: Dogs stopped being aggressive and stop chasing sow even when they are just tile from the sow after zoom-in map loading/ buffering, right in front of me, photo attached.

10
Suggestions / Disengage command & Shouting function for human companion
« on: September 15, 2020, 05:01:37 AM »
I know currently companion already have several functions, but what I would like to suggest is adding some commands that distinguish them as intellectual human beings from simple-minded hunting hounds.

One of the commands I want to suggest is to ask companion to disengage from enemies. Dogs, although no disengage command available, leash can make them at least stick around you and even stop them from being aggressive by unleash & leash them spontaneously. However human companions cannot be leashed (of course) and more importantly, cannot communicate during the fight, which doesn’t really make senses to me. I already have two companions died from stupidly charge to large pack of beasts without my command/ help and that’s frustrating. Their deaths are really unnecessary if we could just retreat from those animals since most of them are not willing to fight us to death and will flee if injured.

One more thing about the command to companion is the shouting function. We can command dogs out of our sight but can’t command human companions out of sight? This really make no senses to me and I really hope this function get added into game soon.

11
Bug reports / [3.63 - Steam] Domestic animals fight each others to death
« on: September 03, 2020, 11:07:37 AM »
It is actually the second time it happened before I wrote this bug report, details of the 1st event reported in this post: https://www.unrealworld.fi/forums/index.php?topic=5770.0

This time they fought each other when I was sleeping, when I finally wake up and rush to the scene it was too late for me to stop the bull slaughter the poor sow. No clues on how this is happening but I guess the sow gets panic again without reason, starts to flee and messing with other animals in the pen. Obviously this time she chose the wrong target.

*Sigh* I should have to separate them into different pens already.

12
Gameplay questions / Need help on the "Kaumo furs" quest
« on: August 29, 2020, 05:18:50 PM »
I hunted down 3 elks and a bear, skinned and processed in the Kaumo territory and the mission still haven't count as finished.
The quest said "..your task is to hunt for a valued fur bearing animal and use your hideworking skill to skin it.."
if elk furs aren't valuable enough, isn't bear fur one of the most valuable fur in the game?
What exactly I have to do to finish this quest?

13
Gameplay questions / Why are my pets fighting each others?
« on: August 27, 2020, 05:26:30 PM »
I was preparing my luggage inside my house, packing foods into my bull and heard sound of fighting right behind me.
My sow was chasing my dog and my dog was clearly got beaten. No clues on how this happened.
It never happened before, anyone tell me how is this happening?

14
Gameplay questions / Why is the mushroom named Tellervo's gift?
« on: August 23, 2020, 05:28:10 AM »
Kind of curious. The mushroom can't even be eaten raw but it's called a gift from the goddess of forest :-\

15
Stories / [Short story] Faster.
« on: August 22, 2020, 03:57:18 AM »
Eikka the Vagabond hunter, a hermit I encountered earlier in the wilderness, a trustworthy bear-hunting companion of mine.
Died. Not far outside the village we decided to make a temporarily stop.
I ran, blood was still scattered on ground. Then became a trail too long that lead to his still warm corpse.
Throat got torn wide open, eyes staring forward, hands won't let go his handaxe. 
I wish I could run faster.

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