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Re: Killed Companions You can do nothing, but you can later make quests for the village, after they rage subsided. If you want.

You can roleplay a bit, drop some stones on the body to make a grave, or carry it to the cave. Personally I would try to cut it into pieces if it is winter and it won't rot too quick, then dry it, and sell/give to his fellow villagers, so they can retain at least some of his spirit.

July 23, 2017, 06:11:24 PM
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Re: Killed Companions  ;D
You can do nothing, but you can later make quests for the village, after they rage subsided. If you want.

You can roleplay a bit, drop some stones on the body to make a grave, or carry it to the cave. Personally I would try to cut it into pieces if it is winter and it won't rot too quick, then dry it, and sell/give to his fellow villagers, so they can retain at least some of his spirit.
Haha!  That's simultaneously sweet and incredibly fucked up

July 29, 2017, 05:55:00 PM
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Birds of Prey: Nuisances or a Farmer's Best Friend? I've been kicking this around for a while, ever since I had a resident goshawk a few games back, so has anyone else had the positive experience of local predatory birds keeping your fields safe?

Mine made my dogs insane trying to steal their food every 20 minutes, thus making me insane, and the interruptions to every single task were not appreciated. However, I did remove all of my bird-kill traps around my cabin in (somewhat irritated) reverence for what is surely a well regarded animal spritually. As a kind of thanks/lucky AI, over the rest of that summer and fall, I would find mutilated, half eaten carcasses of everything small and unfriendly to fields, from rabbits to mallard ducks, never saw another wayward badger, and had every single plant of my glorious little hemp field survive to harvest. Wasn't my dogs, cause they never noticed anything but the damn bird, were tied up far from the carcasses, and they didn't help much on my guys that didn't get a hawk guardian anyway.

So maybe worth leaving some food out to attract a goshawk if you want to be a farmer. Might have just been me, but this was worthwhile organic pest control. I feed my dogs a mash of various uncooked small animal meats, and they/hawk didn't seem to prefer anything. Next time I want a bird I'll skip the dogs all together though, and if you could find bird of prey eggs and hatch them in a later update I would lose my mind.

August 08, 2017, 11:25:21 AM
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The underdog of weapons: the short sword Since Sami has been tweaking weapon values for the next release, I think it's important to discuss how this poor little weapon, the short sword, can be valorised.

Right now:

  • Handaxe is beaten ONLY by the battlesword in all three damage categories. I love handaxes dearly, but they are OP when compared to swords (and, IMHO, other axes as well)
  • Short sword has the same point damage of bastard sword and battlesword, where it should shine, and is beaten by all other swords in cut damage (fair). It also has the worst bonuses in the sword category. And even more weird: it's worse at stabbing than the Handaxe!
  • Three knives have more point damage than the short sword, and other three knives have exactly the same point damage, while all six of these are MUCH lighter. Also three of these knives have the same attack/defence bonus compared to the short sword
So, briefly, the short sword sucks. Which in itself is not a huge deal (of course some weapons are going to suck) but coupled with the fact that it's crazy expensive, it becomes a "useless weapon", so to speak.

My proposal would be:

  • nerf Handaxes slightly: 3-5-4 is probably more than fair for a tool that is in everyone's inventory. Perfect if associated with a shield.
  • up point damage of short swords slightly: 5 instead of 4. This makes it the best stabbing sword, on par with the three best knives

If you are asking yourself whether giving 5 point damage to short swords is unfair to the three best knives, I would argue that:

- all of those three knives are MUCH lighter and cheaper (which is the point of using a knife). Also if I'm not mistaken, light weapons should consume less fatigue when fighting
- they can double as tools, whereby the shortsword is a pure weapon

The only knife that I think gets the short end of the stick is the Skramasaksi, which is supposed to be a Seax, thus essentially a short sword. I have a small suggestion for this, too:

- instead of having damage 2-3-4, make it 2-4-4. That is, exactly equal to the current short sword but slighly worse than my suggested shortsword (but lighter!).

August 16, 2017, 04:42:32 PM
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Re: Fur protection/warmth values
I don't think there is any, so far I can only tell you that all you need for torso and leg armor are 2 bear furs made into all possible clothing to get maximum protection, rest probably easy to fill with bear leather and some iron cowls/helmets.

Thanks, I actually know what the best things are. I have all generic fur/leather/iron/mail/lamellar/linen/nettle/wool values, for they are available in any OBJ file. Also, in my games I always wear bear and elk (depending if I have to maximise warmth or protection) so I have those values too (and I know that stag/elk/reindeer are exactly equal). So I'm "settled" in my game optimisation. What I never did was making clothes out of other hides, and this means I don't have the values in the OBJ file.

I wanted to propose a re-calibration of some furs based on this:



Which would make wolf as warm as bear or even as deer (the maximum available), and arctic fox even warmer. This could help re-valuating hides that are more difficult to get (arctic fox is rare, and wolves are, IMHO, more dangerous of bears because of pack behaviour. I can kill bears with any character now but wolves are still scary).

I will slowly do this work and update the wiki :D

August 23, 2017, 06:00:37 PM
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Re: Culture Poll You just inspired me to make a Kuikka char :)

PS: I had exactly the same game idea, inspired by a combination of playing URW and watching "The Revenant" :D

August 31, 2017, 09:50:42 AM
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Ulrik Kaumonoaidi Ulrik was something like 6'4", just a damn monster, even by modern standards. He had always felt like his skills and abilities had come Very Easily to him, but who's complaining? He was strong, tireless, nimble, and blessed with keen senses. He learned just about all he tried at the pace of those who ended up specializing in those skills. But he never saw any need to limit himself.

He liked setting trap lines and fishing and wild plants and throwing sharp bits of wood at people, animals, trees, rocks and anything else that took his fancy, but what he liked most of all were the red and white-spotted mushrooms his grandfather had taught him were given to the people of the Unreal World by the great spirit of time and space, Noaidi. He would pick them whenever he saw them, and more often than not, eat them on the spot, regardless of what else he had planned for that day. So far, this hadn't caused many problems, besides a few sidelong glances from local maidens when he would come trading and, swooning with the effort of controlling his body, force stale, hallucinogenic fungi upon them as gifts.

One day however, our mighty hero made a fateful discovery while deciding whether or not it was worth the trouble to kill a rather smallish bear he had come across. Red and white-spotted mushrooms as far as the eye could see, mostly in bunches of three, some with as many as five. Determining that the bear was the least of his worries now, he picked thirty individual mushrooms, and made a very seriously implanted mental note of the location. He wandered home, but what is a young Kaumo Renaissance man to do with so many mushrooms?

Obviously he would make a mushroom soup, it was only logical; for that way, he would be able to visit his love Noaidi in an excitingly different way, and perhaps find her favors more invigorating than usual. This was indeed to be the case. He starved himself for a day, allowed the soup to simmer by the fire overnight, and guzzled every drop before ever stepping out of the house. Once he did step out though, he was struck by how many times he had been at this very spot, eating these very mycological spiritual-gateways. It was time for a change.

September 06, 2017, 12:02:00 PM
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Re: Ulrik Kaumonoaidi He yelled at the dogs to eat their breakfast and protect the cows, like they didn't do for poor Uhkeapovinen, who died in fear and pain. He began stripping his clothes and throwing them about the settlement, excited to feel at one with his universe again. He grabbed his bundle of javelins, his battle axe, one of the remaining mushrooms, and set off towards the great open mire a few kilometers to the west.

As he travelled, he felt the dreams come over him. His mind was visiting his Noaidi, and she was visiting the earth, shifting and shimmering and joyously using her time in the World, and they both came to the mire. He removed the last of his clothing, and began walking in an ever widening triangle centered on where he had first entered. And then it happened. In his total lack of attention to his surroundings, he had found someone else that was visiting the mire.

It was one of the Njerpez, a race Ulrik generally considered as decent quarry, but lacking in certain refinements of culture. They disregarded and mocked the mushrooms of Noaidi for one thing, which at the current time anyway, was the only thing. The world bounced, and the stunted trees quivered and danced with the shock of each jump. The red-clad man shouted an unprintable word and began firing arrows at our quite naked hero, which is a rather rude thing to do before you have inquired as to why your target is naked. Always one to answer rudeness in kind, he let off a stream of javelins the likes of which that poor Njerp (no more than half Ulrik's weight it would come to pass, a genuinely malnourished fellow) would not see again anytime soon.

September 06, 2017, 12:17:04 PM
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Re: Ulrik Kaumonoaidi There was a brief period of the traditional rifling through the corpse for valuables, and the world kept shimmering with Noaidi's grace, and then she disappeared, and the world collapsed into it's usual ugly, sulking self. There were inexplicable thoughts weaseling their way through Ulrik's brain.

Why did I drive all the way to Julmaneva? Out in the boonies, and I barely knew that girl, AND she left the party without saying where she was going... How long have I been in the bathroom? When did I eat those mushrooms? HOLY SHIT is that blood? This party is off the hook actually. OH SHIT it is blood, I killed a guy I guess. I'll take him back to Karkukolkka and figure out what to do. That is what a logical person would do. You are not tripping Ulrik, you are in control.

He picked up the Njerp's body and lurched out of the mire under the weight as paranoia coursed through him. The KRP was going to find him, and he had to dispose of the evidence. His cabin loomed in the distance, and he rushed inside. He pushed the body into the fire, piled his entire collection of firewood on top, and lit the flame. He put another pot of that soup on. Now to wait til morning, and the next update, so that he could finish pulverizing the half-charred bones of his grisly prey.

September 06, 2017, 12:27:45 PM
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Feed the Njerpez Foundation needs your donations! tl;dr New challenge, deliver one full bag of grain to the interior of a building in EVERY Njerp village in your world without killing anyone inside their territory (maiming pursuers is acceptable). Bonus points: return all your Njerpez scimitars, that their owners' families might find peace in war.

Now folks, I know what you're thinking, it's exactly what I was thinking when I first heard of the FNF and all the great work they're doing out there in southeast Finland. LoLotov, the Njerps are the enemy! Why should we feed the enemy? Well, there are a couple big reasons I'll tell you folks about. First off, for the pure humanity of it! It seems like the Njerp children put up less and less of a fight and get more and more skeletal each time we massacre their villages. There just isn't enough food in Njerpland to keep the children in fighting shape! But our economy is being hit too! Even the trophy scouts seem to be getting smaller and smaller, and that's having a direct effect on the livelihoods of all you tribals out there, whether you want to admit it or not. Most of our iron comes from slaying Njerps, and if they're too weak to carry it, we ourselves will run out! And in case you needed more reason, the spirits themselves command that you help! I was minding my own business the other day, running an augury on some kuikka entrails, you know... the usual... and I saw the signs plain as day. The spirits want YOU to bring your excess food to a local Feed the Njerpez Foundation drop-off box! They offer convenient locations at any Njerpez village, and swift service is guaranteed! Just be sure to bring any other valuables you don't need anymore too, the FNF always needs funding folks! Folks, I hate doing these long-winded speeches, you know that about me, but this is an issue that's very close to my heart, and I hope you'll find it closer to yours too now that you know what the great folks at FNF stand for. We can keep the Njerpez around a little longer if we all just work together, so open your hearts, open your rucksacks, and let's feed those Njerps, folks!

[Applause sign turns on]

Character restrictions: Custom, Driik, ONE attribute reroll, use a skill raise on Ritual.

September 07, 2017, 09:04:04 AM
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