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Messages - JP_Finn

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901
Suggestions / Re: Location, Location, Location
« on: October 02, 2020, 05:06:33 PM »
Like Palu, I don’t want to get dropped right next to a trap either.

There’s strong Pro like Tom says to ease new players into the game. But that’s also not helping new players on “paying attention” to their location, where their traps and belongings are.

902
Bug reports / Re: [3.63] Arrows drown in water?
« on: September 17, 2020, 07:27:53 PM »
I might’ve missed it above, but throwing anything in water at mire is treated as sacrifice.

Folklore even suggests of disposing of corpses, by dumping them into a mire.

903
General Discussion / Re: Which game update you are looking forward to?
« on: September 17, 2020, 07:18:53 PM »
I’m waiting for travois/sled/sleigh/cart/wagon update the most. Hopefully it’ll have inventory management for rucksack/stuff sack at the same time.

2nd on my wishlist would be advanced crafting: making all bows, smithing broad heads, reusing broken arrows. Rehafting axes, repairing armor. Smithing axe and spearheads, knife and sword blades. Preferably unlocked via quests and not easy or quick to get unlocked or produce.

3rd would be world generation rework: to include springs, brooks, streams, digging ditches, and the narrowing of roads to more realistic width.


904
General Discussion / Re: Third party programs?
« on: September 17, 2020, 07:09:51 PM »
Run a grep on the msglog.txt

‘grep’ should be in about every Linux distro our there.

905
Modding / Re: Fish traps?
« on: September 08, 2020, 07:50:41 PM »
Here's one example of stationary fish trap built on shallow water. The shape is a bit funny, though, or maybe that's just my imagination :D

http://www.avoinmuseo.fi/kivikaudenkyla/kohde7.shtml

Double throat fish trap. I.e. when you’re staking those plank strips/split slender trunks in the cold water (as thawing and moving ice will destroy traps left in water over winter), you’d want to utilize both sides of the fence too.

Edit: Please feel free to add to the crawfish / fish trap suggestion.

906
Suggestions / Re: Nefarious NPC
« on: September 08, 2020, 04:35:24 PM »
or maybe even take Njerp raiding party to a another cultural area... (how that quest would be given, well, nefarious folks might have their ways?)
Or Reemi/Kiesse/Kaumo group to raid/avenge Sarto/Driik area...?

907
Suggestions / Re: Hillforts and tribal protected areas
« on: September 08, 2020, 02:10:57 AM »
Yes please.
Should also include a watch tower / hunting tower. And a ladder to climb up and down. To the tower. *

The hill forts should be spawned on the edges of the cultural area (not extending the area like settlements and villages do)and only spawning on hills, cliffs or mountains.

*maybe allow building fixed ladders to caves, cabin roof access et cetera. Notched log type, not 2 beams and rungs.

908
Solved'n'fixed bug reports / Re: [3.63] Ghost-Spruces in the forest
« on: September 07, 2020, 08:04:57 PM »
I can’t see through the pine, that’s masking the 2 closest dogs. Is there a spruce sapling behind it?

909
Stories / Re: Diary of Mikka Kaumolainen, a slave no more
« on: September 07, 2020, 08:03:17 PM »
Nice writing, and if we wouldn’t practice English (or any other languages) how would we ever improve?

Hunt with ancestors Mikka.

910
General Discussion / Re: Creating map markers
« on: September 07, 2020, 07:46:39 PM »
You can add the marker in Zoomed In view: e.g. my character bumps into large game, I then hit F6 and add red marker with “drop”. Drop excess weight items, shoot and pursue the game. Regardless if I get a kill or not, I can easily travel to the dropped items on Wilderness map, zoom in and land right on the dropped items most of the time. Then I remove the old marker.
I use yellow markers for village interest items; armor, fine and masterwork tools, animals for sale and sage. (As villages are yellow squares)
Green for game sightings and certain plants (bear pipes, burdock, golden rod etc) that aren’t ready for harvesting yet)
Blue for rafts (since they now weight ... bit more... than 80lbs.

Pick a color scheme that works for you and you can find stuff at glance, even if you play multiple characters parallel.

911
Solved'n'fixed bug reports / Re: [3.63] Ghost-Spruces in the forest
« on: September 07, 2020, 07:16:30 PM »
There is nothiong on that tile but a dog, I checked it several times, and if you have looked well at the picture you would also have seen it. I really like people who just try to slap off something by a half-baked assertion or speculation.

Given there are 3 dogs of which 2 are partially or mostly covered by trees; we can’t know which of the 3 dogs is Xana. With limited information provided, the only recourse is to speculate or assume.  I.e. asking if there’s a spruce sapling behind the pine, the tile of the southernmost dog; there’s no offense, but hostility can be sensed on another post...

912
Off-topic / Re: How to Sauna in the Finnish way?
« on: July 31, 2020, 04:06:45 AM »
The sauna temperature isn’t the only gauge, also the humidity plays a big role. Which often tends to be drier in electric stove saunas. When I lived in apartment building (decades ago) in Finland, first thing getting in the sauna on our shift was to grab the hose from the shower room and wet the rafters and walls. I’d say 85C-90C(185F-194F) is comfortable Max in “moisturized” sauna. 80-85C in dry electric sauna.

Wood burning stove tends to give less harsh heat and bathing in 90-110C(194-230F) is comfortable maximum.

And some like it hotter, while others like it cooler.
Gym saunas are odd, most have zero(0) clue how to bathe in sauna. Almost all of them prohibit throwing water on the rocks... *triple facepalm*

913
Build a palisade instead of fence. You know, log wall.

914
General Discussion / Re: Icebox
« on: July 31, 2020, 03:39:17 AM »
As for submerging carcasses in frozen lake, I’d expect the carcass to cool down similarly to hypothermia in water, 5 min to chill the extremities to unsustainable. 30min to cool the carcass almost through and 60min or so to cool it throughout.

On the other hand, you shouldn’t be able to butcher a frozen carcass either. You want to hang a  large game carcass for about a week as close to 32F(0C) as possible. Mature/ripen/relax the meat, while keep it from rotting.

915
General Discussion / Re: Icebox
« on: July 31, 2020, 03:23:18 AM »
Temperature and so the warm organs and body fluids too, ruin meat.

Archery Only 1st deer season in Southern California starts in July. With temperatures in 90F-100F (low to high 30Cs) range inland. Given its Mulies and not Whitetail, and that we can’t bait/feed for tree stand... I don’t partake in the season. Climbing up mountain in The Heat, to stalk on the game, to butcher it on the spot (got to carry water up to rinse) to hauling the meat skin and antlered skull down. Nah.

Even if it’s dead of winter with 0F (-18C) I still prefer field dressing, at least the gut out ASAP. Skinning can wait until out of the sticks.

Birds I leave as is until I get back to the vehicle. Then gut them.
All game goes in cooler with frozen water bottles on bottom and layer of card board above them. Keep it cool, avoid frost bite/freezer burn.

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