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Messages - JP_Finn

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871
Gameplay questions / Re: Spawning and Edge of Local Map Questions
« on: October 24, 2020, 05:14:17 AM »
Creatures can spawn inside enclosures. I've had many cases where I've found large animals caught in the trap fence surrounding my farm plots, with all the tracks being in the inside, none on the outside, and only the trap where the animal is caught being triggered.

I think I've once had a squirrel spawn inside the "stable" where the cow and sheep were tied to one tree each and the doors being closed.

Ah, the tree inside a stable setup. That means there’s no roof on that tile. So the squirrel could’ve legitimately climbed up the log wall, scampered across the roof, down the tree.
Btw, you don’t need a tree to leash animal to. You can leash them to fences too.  ;)

872
Gameplay questions / Re: Spawning and Edge of Local Map Questions
« on: October 24, 2020, 05:10:55 AM »
If you straddle a border you get the cabin icon on both, as well as zooming in on both (when legal), yes.

Yes indeed. With ingenious near trap fences, it can make checking them fast.


@Ara D.: you can turn auto zoom for entering homestead/settlement off in the settings. There’s no real down side on multi Wilderness tile settlements.

873
Gameplay questions / Re: Building a fireplace outside of a house
« on: October 24, 2020, 05:08:08 AM »
Ona similar note, I usually build a “porch”: roof&floor, outside the cabin. With a table, usually tile or 2 from the door. Right under a shutter. So after tanning a hide, outdoors (as tanning is stinky business), my character can throw the fur/leather on the workbench table on the other side of the shutter. That’s  of course a separate table from the dining table.

874
Gameplay questions / Re: Building a fireplace outside of a house
« on: October 24, 2020, 05:00:19 AM »
You can also build roof and floor on the side of middle tile of 3 consecutive wall sections.

Not that corner/straight wall section building requirements would be different from each.

If you do the outdoor fireplace, I’d make it 2 “indoor tiles”, then you can sleep, covered from rain&snowfall, next to fireplace.

875
Building more houses would make sense only if that also draws/spawns new villagers. Currently village populations slowly dwindle as villagers succumb to predators, Njerps, and hostile wells, in addition to being hired by PCs to hunt robbers.
Thus, I think a dynamic population dynamic needs to be added before/in conjunction with village expansion.

I think the kids should grow up (nod to dev.plans for young girls, old women etc). And there’s always a possibility for people to migrate to new areas. Maybe a Frontiersfolk or from other cultures adapting to the local cultures? (I.e. spawn some people if there’s a heavy toll on a population. But don’t artificially keep a “doomed” village floating alive.

876
Suggestions / Re: Auto-confirm if hauling a single item
« on: October 24, 2020, 01:58:49 AM »
@Buoidda: does it relate to this (solved in 3.63) bug report?
I’m not sure I understood you about repeated confirmation, only place I can think that happens is when Discarding a stack of varied items.

I’d say the confirmation is for picking up multiple items, turns in combat matter. Disrobing and wearing multiple items in a single go is also practical when taking a sauna bath, going to swim and so on.

877
Off-topic / Re: Why I carry a rock in real life
« on: October 23, 2020, 06:34:20 PM »
Maybe the another rock has reasonably high carbon content, while still being harder than the chert/quartz/flint..?
I don’t think charcoal fits that bill, better to carry a knife and look for a hard rock.

878
Suggestions / Re: Auto-confirm if hauling a single item
« on: October 23, 2020, 06:19:51 PM »
Agreed, less keyboard jockeying is always nice.

879
Suggestions / Re: tanning terminology + rinsed should not spoil
« on: October 23, 2020, 06:12:39 PM »
I like the suggestion.

But the terminology is odd*, as pelt, skin, hide are used in full synonym manner most of the time. I.e. Collins dictionary, UK English, refers to ‘pelt’ as both ‘skin of a fur-bearing animal’, also as ‘hide of an animal, stripped of hair and ready for tanning’. Collins’, US English, agrees with your usage.  :D
Other dictionaries contradict this and also themselves.

*not in the suggestion, but in general.

880
Suggestions / Re: Replacing pounds (Lbs) with kilograms (Kg) in options.
« on: October 23, 2020, 05:26:52 PM »
And in inverse, distances in dialogue and Wilderness&Zoom In map should also be optionally given in:
Vaaksa (~6” or ~15cm) ‘extender thumb to index finger’
Kyynärä (~24” or ~60cm) ‘finger tip to elbow’
Syli (~72” actual 70.16”, ~182cm, actual 178.2cm) ‘arms’ span’, fathom
Virsta(from Russian “verst”)*1, 2/3 mile, 1/5 of peninkulma. And also later 1/10 peninkulma
Peninkulma / Penin kuuluma (dog’s bark hearing) 5 virsta, about 3-1/3 modern miles, or 5.3-ish kilometers.

Metric system came to be several hundred years later than ingame era Iron Age*2/Dark ages; with the mishmash “imperial” measurements.

*1 I have no source for the era the term was taken to use, possibly lot later than 1000CE
*2 the Iron Age term used in URW comes from Finnish term Rautakausi, which starts from “early”500 BCE -400CE, pre-Roman-Roman. “middle Iron Age”, 400CE - 825 CE, migration/Merovingian. “Late Iron Age”, 825–1075/1100 (also the crusades 1075/1100-1300. But the metal commonly used was actually steel. Not just iron. Common mistake when translating...


881
It will be too easy to grind skills, I suppose. Training weapons mastery by only fighting a real enemy/prey seems realistic and fair enough.

Well, that’s not the case. All but unarmed can be trained by throwing the weapon type repeatedly. E.g. throwing rocks or clubs increases club skill. Throwing swords, increases sword skill.

But, you can choose if you want to train in that way. Same as if grinding in way X, is actually any different from hacking the memory and assign wanted values outright.
Difference is in the the spent In Real World accomplishing the wanted outcome.

Personally, my characters don’t go throw (non-throwing) weapons around. I don’t see it as viable way ancestors would’ve treated their expensive, and crucial belongings.

882
General Discussion / Re: Pack removal
« on: October 22, 2020, 07:57:41 PM »
IF you have to fight a wolf pack, try to pick a spot where all 3 “out of sight” tiles to your back are inaccessible: trees, boulders, cave wall, log wall. Failure to do so will end up in one or few wolves circling behind you and tearing your neck to shreds.
Even better if you can find a “cul-de-sac” spot with only a single tile access to.

883
Agree!
Even better, Sami is aware and he's intent to recode it. See reply from April on Reply Marathon:

On the cooking recipe requirement check, can you also add "pot available" as second item either in inventory or 'nearby' in the the valid recipes? Of course, only as long as the pot is empty.

“Pot available” as second item? I’m not sure if I get this right.
It would be convenient if ground items (nearby) could be always checked but their intenal handling is different from character’s inventory so we have mechanics limitation here. It’s an intention to overcome at some point, but don’t know when there’s time for that.


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On similar note (I'm aware there's mod for it already), dried meat and fish has been used in cooking since ancient times. Is that something you think will be in vanilla at some point?

Yep, I’d like to feature dried meat/fish usage in recipes, and then also to get rid of dried meat/fish eating on their own (without soaking first, or then chewing slowly and carefully). Recipes can be suggested.

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Third, is it viable to use water containers for Hideworking from ground/nearby similar to lakes, rivers, sea, swamps, bogs, marshes? Penalty goes up for smaller characters tanning bear and elk skins doubly for holding skin AND water container.

See the first reply. It’s internal mechanics limitation, hopefully to be dealt with at some point.

884
Suggestions / Re: drying meat with a cord should degrade it
« on: October 21, 2020, 08:54:13 PM »
If drying meat and fish would degrade the cordage, while hung on a wall, under a eave/overhang. Then I feel using cords on traps and left outdoors for more than couple seasons: should disintegrate the cord and deconstruct the trap. But there are lot of old (not centuries old, just decades) fence lines still standing.
Meat is cut into thin slices, fish is generally butterflied, in either case cord doesn't have huge contact area with the protein.

TL:DR; I don't feel cord degradation when drying is warranted.

885
Yes and no.  ???
In my years in the woods, I've encountered multitude of foxes, badgers, hares, (whitetail; which was introduced at Laukko Manor in 1934*) deer, roedeer, reindeer; which doesn't really count as semi-domesticated, and quite a few polecats.
I've not seen a glutton, nor bear (live in Finnish wilderness). I've seen two lynxes, less than handful of pine-martens.
Disclaimer: I've not been around since iron-age  :P

* my paternal great-grandmother was one of the milkmaids at Laukko Manor and my grandmother, then a teenager, hand fed the newly arrived animals. Until they decided to bail the jail.

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